From cb43cc7e322014ce2bd0ee73b06d403be62fa8d5 Mon Sep 17 00:00:00 2001
From: sharmander <saldabain.dev@gmail.com>
Date: Thu, 23 Dec 2021 11:33:56 -0500
Subject: UI - Add Volume Controls + Mute Toggle (F2) (#2871)

* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
---
 Ryujinx.Audio/Common/AudioDeviceSession.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'Ryujinx.Audio/Common/AudioDeviceSession.cs')

diff --git a/Ryujinx.Audio/Common/AudioDeviceSession.cs b/Ryujinx.Audio/Common/AudioDeviceSession.cs
index fbdb5a75..511f3905 100644
--- a/Ryujinx.Audio/Common/AudioDeviceSession.cs
+++ b/Ryujinx.Audio/Common/AudioDeviceSession.cs
@@ -106,7 +106,7 @@ namespace Ryujinx.Audio.Common
             _bufferAppendedCount = 0;
             _bufferRegisteredCount = 0;
             _bufferReleasedCount = 0;
-            _volume = 1.0f;
+            _volume = deviceSession.GetVolume();
             _state = AudioDeviceState.Stopped;
         }
 
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