aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
diff options
context:
space:
mode:
authorsharmander <saldabain.dev@gmail.com>2021-12-23 11:33:56 -0500
committerGitHub <noreply@github.com>2021-12-23 13:33:56 -0300
commitcb43cc7e322014ce2bd0ee73b06d403be62fa8d5 (patch)
tree98dbdc73e947b94d04c5e12bf7dba80f93407e2c /Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
parente7c2dc8ec3329d50a52c36efeb31019850ce6015 (diff)
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
Diffstat (limited to 'Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs')
-rw-r--r--Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs19
1 files changed, 12 insertions, 7 deletions
diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
index 843de01a..33e1632d 100644
--- a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
+++ b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
@@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Backends.SDL2
private float _volume;
private ushort _nativeSampleFormat;
- public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
+ public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
@@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2
_nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat);
_sampleCount = uint.MaxValue;
_started = false;
- _volume = 1.0f;
+ _volume = requestedVolume;
}
private void EnsureAudioStreamSetup(AudioBuffer buffer)
@@ -82,7 +82,7 @@ namespace Ryujinx.Audio.Backends.SDL2
if (frameCount == 0)
{
- // SDL2 left the responsability to the user to clear the buffer.
+ // SDL2 left the responsibility to the user to clear the buffer.
streamSpan.Fill(0);
return;
@@ -92,11 +92,16 @@ namespace Ryujinx.Audio.Backends.SDL2
_ringBuffer.Read(samples, 0, samples.Length);
- samples.AsSpan().CopyTo(streamSpan);
- streamSpan.Slice(samples.Length).Fill(0);
+ fixed (byte* p = samples)
+ {
+ IntPtr pStreamSrc = (IntPtr)p;
+
+ // Zero the dest buffer
+ streamSpan.Fill(0);
- // Apply volume to written data
- SDL_MixAudioFormat(stream, stream, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
+ // Apply volume to written data
+ SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
+ }
ulong sampleCount = GetSampleCount(samples.Length);