diff options
author | sharmander <saldabain.dev@gmail.com> | 2021-12-23 11:33:56 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-12-23 13:33:56 -0300 |
commit | cb43cc7e322014ce2bd0ee73b06d403be62fa8d5 (patch) | |
tree | 98dbdc73e947b94d04c5e12bf7dba80f93407e2c /Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs | |
parent | e7c2dc8ec3329d50a52c36efeb31019850ce6015 (diff) |
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.
* Add the ability to toggle mute in the status bar.
* Formatting fixes
* Add hotkey (F2) to mute
* Add default hotkey to config.json
* Add ability to change volume via slider.
* Fix Headless
* Fix SDL2 Problem : Credits to d3xMachina
* Remove unnecessary work
* Address gdk comments
* Toggling with Hotkey now properly restores volume to original level.
* Toggling with Hotkey now properly restores volume to original level.
* Update UI to show Volume % instead of Muted/Unmuted
* Clean up the volume ui a bit.
* Undo unintentionally committed code.
* Implement AudRen Support
* Restore intiial volume level in function definition.
* Finalize UI
* Finalize UI
* Use clamp for bounds check
* Use Math.Clamp for volume in soundio
* Address comments by gdkchan
* Address remaining comments
* Fix missing semicolon
* Address remaining gdkchan comment
* Fix comment
* Change /* to //
* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar
* Remove blank line
* Undo setting of volume level when "Cancel" is pressed.
* Fix allignment for settings window code
Diffstat (limited to 'Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs')
-rw-r--r-- | Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs index 843de01a..33e1632d 100644 --- a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs +++ b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs @@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Backends.SDL2 private float _volume; private ushort _nativeSampleFormat; - public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) + public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) { _driver = driver; _updateRequiredEvent = _driver.GetUpdateRequiredEvent(); @@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2 _nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat); _sampleCount = uint.MaxValue; _started = false; - _volume = 1.0f; + _volume = requestedVolume; } private void EnsureAudioStreamSetup(AudioBuffer buffer) @@ -82,7 +82,7 @@ namespace Ryujinx.Audio.Backends.SDL2 if (frameCount == 0) { - // SDL2 left the responsability to the user to clear the buffer. + // SDL2 left the responsibility to the user to clear the buffer. streamSpan.Fill(0); return; @@ -92,11 +92,16 @@ namespace Ryujinx.Audio.Backends.SDL2 _ringBuffer.Read(samples, 0, samples.Length); - samples.AsSpan().CopyTo(streamSpan); - streamSpan.Slice(samples.Length).Fill(0); + fixed (byte* p = samples) + { + IntPtr pStreamSrc = (IntPtr)p; + + // Zero the dest buffer + streamSpan.Fill(0); - // Apply volume to written data - SDL_MixAudioFormat(stream, stream, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME)); + // Apply volume to written data + SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME)); + } ulong sampleCount = GetSampleCount(samples.Length); |