From cb43cc7e322014ce2bd0ee73b06d403be62fa8d5 Mon Sep 17 00:00:00 2001 From: sharmander <saldabain.dev@gmail.com> Date: Thu, 23 Dec 2021 11:33:56 -0500 Subject: UI - Add Volume Controls + Mute Toggle (F2) (#2871) * Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code --- .../SDL2HardwareDeviceSession.cs | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) (limited to 'Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs') diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs index 843de01a..33e1632d 100644 --- a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs +++ b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs @@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Backends.SDL2 private float _volume; private ushort _nativeSampleFormat; - public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) + public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) { _driver = driver; _updateRequiredEvent = _driver.GetUpdateRequiredEvent(); @@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2 _nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat); _sampleCount = uint.MaxValue; _started = false; - _volume = 1.0f; + _volume = requestedVolume; } private void EnsureAudioStreamSetup(AudioBuffer buffer) @@ -82,7 +82,7 @@ namespace Ryujinx.Audio.Backends.SDL2 if (frameCount == 0) { - // SDL2 left the responsability to the user to clear the buffer. + // SDL2 left the responsibility to the user to clear the buffer. streamSpan.Fill(0); return; @@ -92,11 +92,16 @@ namespace Ryujinx.Audio.Backends.SDL2 _ringBuffer.Read(samples, 0, samples.Length); - samples.AsSpan().CopyTo(streamSpan); - streamSpan.Slice(samples.Length).Fill(0); + fixed (byte* p = samples) + { + IntPtr pStreamSrc = (IntPtr)p; + + // Zero the dest buffer + streamSpan.Fill(0); - // Apply volume to written data - SDL_MixAudioFormat(stream, stream, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME)); + // Apply volume to written data + SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME)); + } ulong sampleCount = GetSampleCount(samples.Length); -- cgit v1.2.3-70-g09d2