aboutsummaryrefslogtreecommitdiff
path: root/ARMeilleure/Memory/MemoryManagementWindows.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2019-08-08 15:56:22 -0300
committeremmauss <emmausssss@gmail.com>2019-08-08 21:56:22 +0300
commita731ab3a2aad56e6ceb8b4e2444a61353246295c (patch)
treec7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/Memory/MemoryManagementWindows.cs
parent1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff)
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/Memory/MemoryManagementWindows.cs')
-rw-r--r--ARMeilleure/Memory/MemoryManagementWindows.cs156
1 files changed, 156 insertions, 0 deletions
diff --git a/ARMeilleure/Memory/MemoryManagementWindows.cs b/ARMeilleure/Memory/MemoryManagementWindows.cs
new file mode 100644
index 00000000..c1a84c95
--- /dev/null
+++ b/ARMeilleure/Memory/MemoryManagementWindows.cs
@@ -0,0 +1,156 @@
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace ARMeilleure.Memory
+{
+ static class MemoryManagementWindows
+ {
+ [Flags]
+ private enum AllocationType : uint
+ {
+ Commit = 0x1000,
+ Reserve = 0x2000,
+ Decommit = 0x4000,
+ Release = 0x8000,
+ Reset = 0x80000,
+ Physical = 0x400000,
+ TopDown = 0x100000,
+ WriteWatch = 0x200000,
+ LargePages = 0x20000000
+ }
+
+ [Flags]
+ private enum MemoryProtection : uint
+ {
+ NoAccess = 0x01,
+ ReadOnly = 0x02,
+ ReadWrite = 0x04,
+ WriteCopy = 0x08,
+ Execute = 0x10,
+ ExecuteRead = 0x20,
+ ExecuteReadWrite = 0x40,
+ ExecuteWriteCopy = 0x80,
+ GuardModifierflag = 0x100,
+ NoCacheModifierflag = 0x200,
+ WriteCombineModifierflag = 0x400
+ }
+
+ private enum WriteWatchFlags : uint
+ {
+ None = 0,
+ Reset = 1
+ }
+
+ [DllImport("kernel32.dll")]
+ private static extern IntPtr VirtualAlloc(
+ IntPtr lpAddress,
+ IntPtr dwSize,
+ AllocationType flAllocationType,
+ MemoryProtection flProtect);
+
+ [DllImport("kernel32.dll")]
+ private static extern bool VirtualProtect(
+ IntPtr lpAddress,
+ IntPtr dwSize,
+ MemoryProtection flNewProtect,
+ out MemoryProtection lpflOldProtect);
+
+ [DllImport("kernel32.dll")]
+ private static extern bool VirtualFree(
+ IntPtr lpAddress,
+ IntPtr dwSize,
+ AllocationType dwFreeType);
+
+ [DllImport("kernel32.dll")]
+ private static extern int GetWriteWatch(
+ WriteWatchFlags dwFlags,
+ IntPtr lpBaseAddress,
+ IntPtr dwRegionSize,
+ IntPtr[] lpAddresses,
+ ref ulong lpdwCount,
+ out uint lpdwGranularity);
+
+ public static IntPtr Allocate(IntPtr size)
+ {
+ const AllocationType flags =
+ AllocationType.Reserve |
+ AllocationType.Commit;
+
+ IntPtr ptr = VirtualAlloc(IntPtr.Zero, size, flags, MemoryProtection.ReadWrite);
+
+ if (ptr == IntPtr.Zero)
+ {
+ throw new OutOfMemoryException();
+ }
+
+ return ptr;
+ }
+
+ public static IntPtr AllocateWriteTracked(IntPtr size)
+ {
+ const AllocationType flags =
+ AllocationType.Reserve |
+ AllocationType.Commit |
+ AllocationType.WriteWatch;
+
+ IntPtr ptr = VirtualAlloc(IntPtr.Zero, size, flags, MemoryProtection.ReadWrite);
+
+ if (ptr == IntPtr.Zero)
+ {
+ throw new OutOfMemoryException();
+ }
+
+ return ptr;
+ }
+
+ public static bool Reprotect(IntPtr address, IntPtr size, Memory.MemoryProtection protection)
+ {
+ MemoryProtection prot = GetProtection(protection);
+
+ return VirtualProtect(address, size, prot, out _);
+ }
+
+ private static MemoryProtection GetProtection(Memory.MemoryProtection protection)
+ {
+ switch (protection)
+ {
+ case Memory.MemoryProtection.None: return MemoryProtection.NoAccess;
+ case Memory.MemoryProtection.Read: return MemoryProtection.ReadOnly;
+ case Memory.MemoryProtection.ReadAndWrite: return MemoryProtection.ReadWrite;
+ case Memory.MemoryProtection.ReadAndExecute: return MemoryProtection.ExecuteRead;
+ case Memory.MemoryProtection.ReadWriteExecute: return MemoryProtection.ExecuteReadWrite;
+ case Memory.MemoryProtection.Execute: return MemoryProtection.Execute;
+
+ default: throw new ArgumentException($"Invalid permission \"{protection}\".");
+ }
+ }
+
+ public static bool Free(IntPtr address)
+ {
+ return VirtualFree(address, IntPtr.Zero, AllocationType.Release);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static bool GetModifiedPages(
+ IntPtr address,
+ IntPtr size,
+ IntPtr[] addresses,
+ out ulong count)
+ {
+ ulong pagesCount = (ulong)addresses.Length;
+
+ int result = GetWriteWatch(
+ WriteWatchFlags.Reset,
+ address,
+ size,
+ addresses,
+ ref pagesCount,
+ out uint granularity);
+
+ count = pagesCount;
+
+ return result == 0;
+ }
+ }
+} \ No newline at end of file