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authorriperiperi <rhy3756547@hotmail.com>2022-08-03 23:37:56 +0100
committerGitHub <noreply@github.com>2022-08-03 19:37:56 -0300
commitc48a75979fad2cf7909f128e265086ff83c2ba55 (patch)
treeda0a2768a2316afcb8f1564fdfba1ee1bbe68a86 /ARMeilleure/Instructions/SoftFloat.cs
parent842cb26ba55382874f4cabe641efa0ad124d0fac (diff)
Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)1.1.206
This was broken by the Vulkan changes - OpenGL was building host caches at boot on one thread, which is very notably slower than when it is multithreaded. This was caused by trying to get the program binary immediately after compilation started, which blocks. Now it does it after compilation has completed.
Diffstat (limited to 'ARMeilleure/Instructions/SoftFloat.cs')
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