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author | riperiperi <rhy3756547@hotmail.com> | 2022-09-09 00:30:19 +0100 |
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committer | GitHub <noreply@github.com> | 2022-09-08 20:30:19 -0300 |
commit | c6d82209abeacd2336cde99e5a02b4596e70da83 (patch) | |
tree | 8dc8e1055f402c07e6ed9e4ff247ca420729808c /ARMeilleure/Instructions/InstEmitCcmp.cs | |
parent | ee1825219b8ccca13df7198d4e9ffb966e44c883 (diff) |
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)1.1.254
* Vertex Buffer Alignment part 1
* Update CacheByRange
* Add Stride Change compute shader, fix storage buffers in helpers
* An AMD exclusive
* Reword
* Change rules - stride conversion when attrs misalign
* Fix stupid mistake
* Fix background pipeline compile
* Improve a few things.
* Fix some feedback
* Address Feedback
(the shader binary didn't change when i changed the source to use the subgroup size)
* Fix bug where rewritten buffer would be disposed instantly.
Diffstat (limited to 'ARMeilleure/Instructions/InstEmitCcmp.cs')
0 files changed, 0 insertions, 0 deletions