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author | riperiperi <rhy3756547@hotmail.com> | 2022-11-17 17:47:41 +0000 |
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committer | GitHub <noreply@github.com> | 2022-11-17 18:47:41 +0100 |
commit | 33a4d7d1badbebd2dc05114ef17c85678baed843 (patch) | |
tree | dbf7fd4adb24d59a5adceca6c0cc36099064f917 /ARMeilleure/Decoders/OpCodeT16MemStack.cs | |
parent | 391e08dd27661b72674f91450ac00d1363938251 (diff) |
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355
* Eliminate CB0 accesses
Still some work to do, decouple from hle?
* Forgot the important part somehow
* Fix and improve alignment test
* Address Feedback
* Remove some complexity when checking storage buffer alignment
* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'ARMeilleure/Decoders/OpCodeT16MemStack.cs')
0 files changed, 0 insertions, 0 deletions