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author | gdkchan <gab.dark.100@gmail.com> | 2022-02-16 19:15:39 -0300 |
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committer | GitHub <noreply@github.com> | 2022-02-16 23:15:39 +0100 |
commit | 3bd357045f7581ee10d6c86ed8049bcebe35eda0 (patch) | |
tree | aa2d243843f2d31d3afa690f26352713ddac4349 /ARMeilleure/Decoders/OpCodeSimdRegElem.cs | |
parent | ab5d77c0c4925955180dc51e9f289187ce6f2901 (diff) |
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)1.1.31
* Do not allow render targets not explicitly written by the fragment shader to be modified
* Shader cache version bump
* Remove blank lines
* Avoid redundant color mask updates
* HostShaderCacheEntry can be null
* Avoid more redundant glColorMask calls
* nit: Mask -> Masks
* Fix currentComponentMask
* More efficient way to update _currentComponentMasks
Diffstat (limited to 'ARMeilleure/Decoders/OpCodeSimdRegElem.cs')
0 files changed, 0 insertions, 0 deletions