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authorNicholas Rodine <halfofastaple@gmail.com>2022-08-17 18:49:43 -0500
committerGitHub <noreply@github.com>2022-08-18 01:49:43 +0200
commit80a879cb447507822e19acb0e51e123b768acd61 (patch)
tree9af35446532b44cdaa794ad2de3b70f20e5471c1 /ARMeilleure/Decoders/OpCodeSimdCvt.cs
parent2197f41506e1ed7c4c657a1899491298bd66f7f9 (diff)
Fix SpirV parse failure (#3597)1.1.221
* Added .ToString overrides, to help diagnose and debug SpirV generated code. * Added Spirv to team shared dictionary, so the word will not show up as a warning. * Fixed bug where we were creating invalid constants (bool 0i and float 0i) * Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Spv.Generator/Instruction.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Adjusted spacing to match style of the rest of the code. * Added handler for FP64(double) as well, for undefined aggregate types. * Made the operand labels a static dictionary, to avoid re-allocation on each call. Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups. * Added newline between AllOperands and ToString(). Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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