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author | riperiperi <rhy3756547@hotmail.com> | 2022-12-04 17:18:40 +0000 |
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committer | GitHub <noreply@github.com> | 2022-12-04 18:18:40 +0100 |
commit | 4965681e069eeedc5272030b131c2a45e6131e61 (patch) | |
tree | 050a6596728c6a040c5c17fd21339c913b97ee8f /ARMeilleure/Decoders/OpCode32SimdLong.cs | |
parent | 3868a0020611491e30db19e5b27d33a7559c7071 (diff) |
GPU: Swap bindings array instead of copying (#4003)1.1.418
* GPU: Swap bindings array instead of copying
Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data.
Downside: bindings arrays are no longer readonly.
* Micro optimisation
* Add missing docs
* Address Feedback
Diffstat (limited to 'ARMeilleure/Decoders/OpCode32SimdLong.cs')
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