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authorgdkchan <gab.dark.100@gmail.com>2019-08-08 15:56:22 -0300
committeremmauss <emmausssss@gmail.com>2019-08-08 21:56:22 +0300
commita731ab3a2aad56e6ceb8b4e2444a61353246295c (patch)
treec7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/Common/BitMap.cs
parent1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff)
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/Common/BitMap.cs')
-rw-r--r--ARMeilleure/Common/BitMap.cs138
1 files changed, 138 insertions, 0 deletions
diff --git a/ARMeilleure/Common/BitMap.cs b/ARMeilleure/Common/BitMap.cs
new file mode 100644
index 00000000..9dff271b
--- /dev/null
+++ b/ARMeilleure/Common/BitMap.cs
@@ -0,0 +1,138 @@
+using System.Collections;
+using System.Collections.Generic;
+
+namespace ARMeilleure.Common
+{
+ class BitMap : IEnumerable<int>
+ {
+ private const int IntSize = 32;
+ private const int IntMask = IntSize - 1;
+
+ private List<int> _masks;
+
+ public BitMap(int initialCapacity)
+ {
+ int count = (initialCapacity + IntMask) / IntSize;
+
+ _masks = new List<int>(count);
+
+ while (count-- > 0)
+ {
+ _masks.Add(0);
+ }
+ }
+
+ public bool Set(int bit)
+ {
+ EnsureCapacity(bit + 1);
+
+ int wordIndex = bit / IntSize;
+ int wordBit = bit & IntMask;
+
+ int wordMask = 1 << wordBit;
+
+ if ((_masks[wordIndex] & wordMask) != 0)
+ {
+ return false;
+ }
+
+ _masks[wordIndex] |= wordMask;
+
+ return true;
+ }
+
+ public void Clear(int bit)
+ {
+ EnsureCapacity(bit + 1);
+
+ int wordIndex = bit / IntSize;
+ int wordBit = bit & IntMask;
+
+ int wordMask = 1 << wordBit;
+
+ _masks[wordIndex] &= ~wordMask;
+ }
+
+ public bool IsSet(int bit)
+ {
+ EnsureCapacity(bit + 1);
+
+ int wordIndex = bit / IntSize;
+ int wordBit = bit & IntMask;
+
+ return (_masks[wordIndex] & (1 << wordBit)) != 0;
+ }
+
+ public bool Set(BitMap map)
+ {
+ EnsureCapacity(map._masks.Count * IntSize);
+
+ bool modified = false;
+
+ for (int index = 0; index < _masks.Count; index++)
+ {
+ int newValue = _masks[index] | map._masks[index];
+
+ if (_masks[index] != newValue)
+ {
+ _masks[index] = newValue;
+
+ modified = true;
+ }
+ }
+
+ return modified;
+ }
+
+ public bool Clear(BitMap map)
+ {
+ EnsureCapacity(map._masks.Count * IntSize);
+
+ bool modified = false;
+
+ for (int index = 0; index < _masks.Count; index++)
+ {
+ int newValue = _masks[index] & ~map._masks[index];
+
+ if (_masks[index] != newValue)
+ {
+ _masks[index] = newValue;
+
+ modified = true;
+ }
+ }
+
+ return modified;
+ }
+
+ private void EnsureCapacity(int size)
+ {
+ while (_masks.Count * IntSize < size)
+ {
+ _masks.Add(0);
+ }
+ }
+
+ public IEnumerator<int> GetEnumerator()
+ {
+ for (int index = 0; index < _masks.Count; index++)
+ {
+ int mask = _masks[index];
+
+ while (mask != 0)
+ {
+ int bit = BitUtils.LowestBitSet(mask);
+
+ mask &= ~(1 << bit);
+
+ yield return index * IntSize + bit;
+ }
+ }
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+ }
+} \ No newline at end of file