From a731ab3a2aad56e6ceb8b4e2444a61353246295c Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Thu, 8 Aug 2019 15:56:22 -0300 Subject: Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary --- ARMeilleure/Common/BitMap.cs | 138 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 138 insertions(+) create mode 100644 ARMeilleure/Common/BitMap.cs (limited to 'ARMeilleure/Common/BitMap.cs') diff --git a/ARMeilleure/Common/BitMap.cs b/ARMeilleure/Common/BitMap.cs new file mode 100644 index 00000000..9dff271b --- /dev/null +++ b/ARMeilleure/Common/BitMap.cs @@ -0,0 +1,138 @@ +using System.Collections; +using System.Collections.Generic; + +namespace ARMeilleure.Common +{ + class BitMap : IEnumerable<int> + { + private const int IntSize = 32; + private const int IntMask = IntSize - 1; + + private List<int> _masks; + + public BitMap(int initialCapacity) + { + int count = (initialCapacity + IntMask) / IntSize; + + _masks = new List<int>(count); + + while (count-- > 0) + { + _masks.Add(0); + } + } + + public bool Set(int bit) + { + EnsureCapacity(bit + 1); + + int wordIndex = bit / IntSize; + int wordBit = bit & IntMask; + + int wordMask = 1 << wordBit; + + if ((_masks[wordIndex] & wordMask) != 0) + { + return false; + } + + _masks[wordIndex] |= wordMask; + + return true; + } + + public void Clear(int bit) + { + EnsureCapacity(bit + 1); + + int wordIndex = bit / IntSize; + int wordBit = bit & IntMask; + + int wordMask = 1 << wordBit; + + _masks[wordIndex] &= ~wordMask; + } + + public bool IsSet(int bit) + { + EnsureCapacity(bit + 1); + + int wordIndex = bit / IntSize; + int wordBit = bit & IntMask; + + return (_masks[wordIndex] & (1 << wordBit)) != 0; + } + + public bool Set(BitMap map) + { + EnsureCapacity(map._masks.Count * IntSize); + + bool modified = false; + + for (int index = 0; index < _masks.Count; index++) + { + int newValue = _masks[index] | map._masks[index]; + + if (_masks[index] != newValue) + { + _masks[index] = newValue; + + modified = true; + } + } + + return modified; + } + + public bool Clear(BitMap map) + { + EnsureCapacity(map._masks.Count * IntSize); + + bool modified = false; + + for (int index = 0; index < _masks.Count; index++) + { + int newValue = _masks[index] & ~map._masks[index]; + + if (_masks[index] != newValue) + { + _masks[index] = newValue; + + modified = true; + } + } + + return modified; + } + + private void EnsureCapacity(int size) + { + while (_masks.Count * IntSize < size) + { + _masks.Add(0); + } + } + + public IEnumerator<int> GetEnumerator() + { + for (int index = 0; index < _masks.Count; index++) + { + int mask = _masks[index]; + + while (mask != 0) + { + int bit = BitUtils.LowestBitSet(mask); + + mask &= ~(1 << bit); + + yield return index * IntSize + bit; + } + } + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + } +} \ No newline at end of file -- cgit v1.2.3-70-g09d2