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authorgdkchan <gab.dark.100@gmail.com>2019-08-08 15:56:22 -0300
committeremmauss <emmausssss@gmail.com>2019-08-08 21:56:22 +0300
commita731ab3a2aad56e6ceb8b4e2444a61353246295c (patch)
treec7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/CodeGen/Optimizations/Optimizer.cs
parent1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff)
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/CodeGen/Optimizations/Optimizer.cs')
-rw-r--r--ARMeilleure/CodeGen/Optimizations/Optimizer.cs126
1 files changed, 126 insertions, 0 deletions
diff --git a/ARMeilleure/CodeGen/Optimizations/Optimizer.cs b/ARMeilleure/CodeGen/Optimizations/Optimizer.cs
new file mode 100644
index 00000000..c01a8f1e
--- /dev/null
+++ b/ARMeilleure/CodeGen/Optimizations/Optimizer.cs
@@ -0,0 +1,126 @@
+using ARMeilleure.IntermediateRepresentation;
+using ARMeilleure.Translation;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Linq;
+
+namespace ARMeilleure.CodeGen.Optimizations
+{
+ static class Optimizer
+ {
+ public static void RunPass(ControlFlowGraph cfg)
+ {
+ bool modified;
+
+ do
+ {
+ modified = false;
+
+ foreach (BasicBlock block in cfg.Blocks)
+ {
+ LinkedListNode<Node> node = block.Operations.First;
+
+ while (node != null)
+ {
+ LinkedListNode<Node> nextNode = node.Next;
+
+ bool isUnused = IsUnused(node.Value);
+
+ if (!(node.Value is Operation operation) || isUnused)
+ {
+ if (isUnused)
+ {
+ RemoveNode(block, node);
+
+ modified = true;
+ }
+
+ node = nextNode;
+
+ continue;
+ }
+
+ ConstantFolding.RunPass(operation);
+
+ Simplification.RunPass(operation);
+
+ if (DestIsLocalVar(operation) && IsPropagableCopy(operation))
+ {
+ PropagateCopy(operation);
+
+ RemoveNode(block, node);
+
+ modified = true;
+ }
+
+ node = nextNode;
+ }
+ }
+ }
+ while (modified);
+ }
+
+ private static void PropagateCopy(Operation copyOp)
+ {
+ // Propagate copy source operand to all uses of the destination operand.
+ Operand dest = copyOp.Destination;
+ Operand source = copyOp.GetSource(0);
+
+ Node[] uses = dest.Uses.ToArray();
+
+ foreach (Node use in uses)
+ {
+ for (int index = 0; index < use.SourcesCount; index++)
+ {
+ if (use.GetSource(index) == dest)
+ {
+ use.SetSource(index, source);
+ }
+ }
+ }
+ }
+
+ private static void RemoveNode(BasicBlock block, LinkedListNode<Node> llNode)
+ {
+ // Remove a node from the nodes list, and also remove itself
+ // from all the use lists on the operands that this node uses.
+ block.Operations.Remove(llNode);
+
+ Node node = llNode.Value;
+
+ for (int index = 0; index < node.SourcesCount; index++)
+ {
+ node.SetSource(index, null);
+ }
+
+ Debug.Assert(node.Destination == null || node.Destination.Uses.Count == 0);
+
+ node.Destination = null;
+ }
+
+ private static bool IsUnused(Node node)
+ {
+ return DestIsLocalVar(node) && node.Destination.Uses.Count == 0 && !HasSideEffects(node);
+ }
+
+ private static bool DestIsLocalVar(Node node)
+ {
+ return node.Destination != null && node.Destination.Kind == OperandKind.LocalVariable;
+ }
+
+ private static bool HasSideEffects(Node node)
+ {
+ return (node is Operation operation) && operation.Instruction == Instruction.Call;
+ }
+
+ private static bool IsPropagableCopy(Operation operation)
+ {
+ if (operation.Instruction != Instruction.Copy)
+ {
+ return false;
+ }
+
+ return operation.Destination.Type == operation.GetSource(0).Type;
+ }
+ }
+} \ No newline at end of file