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authorgdkchan <gab.dark.100@gmail.com>2020-11-05 19:50:34 -0300
committerGitHub <noreply@github.com>2020-11-05 23:50:34 +0100
commita89b81a81217016afe0403cfa389afe8181507dc (patch)
tree36d8597565ed2f9c09261ebd402d777b20fbc7b8
parent64088f04e369d5c5553bf2e21a1803068fc84960 (diff)
Separate zeta from color formats (#1647)
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs19
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs44
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs5
-rw-r--r--Ryujinx.Graphics.Gpu/State/ColorFormat.cs134
-rw-r--r--Ryujinx.Graphics.Gpu/State/CopyTexture.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/State/RtColorState.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/State/RtDepthStencilState.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/State/RtFormat.cs148
-rw-r--r--Ryujinx.Graphics.Gpu/State/ZetaFormat.cs42
9 files changed, 197 insertions, 201 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
index 8e92685b..4856172a 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
@@ -19,7 +19,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
- Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture);
+ var srcCopyTextureFormat = srcCopyTexture.Format.Convert();
+
+ Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat);
if (srcTexture == null)
{
@@ -29,9 +31,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
// When the source texture that was found has a depth format,
// we must enforce the target texture also has a depth format,
// as copies between depth and color formats are not allowed.
- dstCopyTexture.Format = TextureCompatibility.DeriveDepthFormat(dstCopyTexture.Format, srcTexture.Format);
+ FormatInfo dstCopyTextureFormat;
+
+ if (srcTexture.Format.IsDepthOrStencil())
+ {
+ dstCopyTextureFormat = srcCopyTextureFormat;
+ }
+ else
+ {
+ dstCopyTextureFormat = dstCopyTexture.Format.Convert();
+ }
- Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, srcTexture.ScaleMode == Image.TextureScaleMode.Scaled);
+ Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled);
if (dstTexture == null)
{
@@ -89,7 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
srcCopyTexture.Height++;
- srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcTexture.ScaleMode == Image.TextureScaleMode.Scaled);
+ srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled);
if (srcTexture.ScaleFactor != dstTexture.ScaleFactor)
{
srcTexture.PropagateScale(dstTexture);
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
index b07aeaf1..6b85e49a 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
@@ -1,6 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Texture;
using System;
@@ -89,26 +88,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Finds the appropriate depth format for a copy texture if the source texture has a depth format.
- /// </summary>
- /// <param name="dstTextureFormat">Destination CopyTexture Format</param>
- /// <param name="srcTextureFormat">Source Texture Format</param>
- /// <returns>Derived RtFormat if srcTextureFormat is a depth format, otherwise return dstTextureFormat.</returns>
- public static RtFormat DeriveDepthFormat(RtFormat dstTextureFormat, Format srcTextureFormat)
- {
- return srcTextureFormat switch
- {
- Format.S8Uint => RtFormat.S8Uint,
- Format.D16Unorm => RtFormat.D16Unorm,
- Format.D24X8Unorm => RtFormat.D24Unorm,
- Format.D32Float => RtFormat.D32Float,
- Format.D24UnormS8Uint => RtFormat.D24UnormS8Uint,
- Format.D32FloatS8Uint => RtFormat.D32FloatS8Uint,
- _ => dstTextureFormat
- };
- }
-
- /// <summary>
/// Checks if two formats are compatible, according to the host API copy format compatibility rules.
/// </summary>
/// <param name="lhs">First comparand</param>
@@ -116,7 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>True if the formats are compatible, false otherwise</returns>
public static bool FormatCompatible(FormatInfo lhs, FormatInfo rhs)
{
- if (IsDsFormat(lhs.Format) || IsDsFormat(rhs.Format))
+ if (lhs.Format.IsDepthOrStencil() || rhs.Format.IsDepthOrStencil())
{
return lhs.Format == rhs.Format;
}
@@ -567,26 +546,5 @@ namespace Ryujinx.Graphics.Gpu.Image
return FormatClass.Unclassified;
}
-
- /// <summary>
- /// Checks if the format is a depth-stencil texture format.
- /// </summary>
- /// <param name="format">Format to check</param>
- /// <returns>True if the format is a depth-stencil format (including depth only), false otherwise</returns>
- private static bool IsDsFormat(Format format)
- {
- switch (format)
- {
- case Format.D16Unorm:
- case Format.D24X8Unorm:
- case Format.D24UnormS8Uint:
- case Format.D32Float:
- case Format.D32FloatS8Uint:
- case Format.S8Uint:
- return true;
- }
-
- return false;
- }
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 08398cb6..0694f3e3 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -451,9 +451,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="copyTexture">Copy texture to find or create</param>
+ /// <param name="formatInfo">Format information of the copy texture</param>
/// <param name="preferScaling">Indicates if the texture should be scaled from the start</param>
/// <returns>The texture</returns>
- public Texture FindOrCreateTexture(CopyTexture copyTexture, bool preferScaling = true)
+ public Texture FindOrCreateTexture(CopyTexture copyTexture, FormatInfo formatInfo, bool preferScaling = true)
{
ulong address = _context.MemoryManager.Translate(copyTexture.Address.Pack());
@@ -465,8 +466,6 @@ namespace Ryujinx.Graphics.Gpu.Image
int gobBlocksInY = copyTexture.MemoryLayout.UnpackGobBlocksInY();
int gobBlocksInZ = copyTexture.MemoryLayout.UnpackGobBlocksInZ();
- FormatInfo formatInfo = copyTexture.Format.Convert();
-
int width;
if (copyTexture.LinearLayout)
diff --git a/Ryujinx.Graphics.Gpu/State/ColorFormat.cs b/Ryujinx.Graphics.Gpu/State/ColorFormat.cs
new file mode 100644
index 00000000..11126396
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/State/ColorFormat.cs
@@ -0,0 +1,134 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Image;
+
+namespace Ryujinx.Graphics.Gpu.State
+{
+ /// <summary>
+ /// Color texture format.
+ /// </summary>
+ enum ColorFormat
+ {
+ R32G32B32A32Float = 0xc0,
+ R32G32B32A32Sint = 0xc1,
+ R32G32B32A32Uint = 0xc2,
+ R32G32B32X32Float = 0xc3,
+ R32G32B32X32Sint = 0xc4,
+ R32G32B32X32Uint = 0xc5,
+ R16G16B16X16Unorm = 0xc6,
+ R16G16B16X16Snorm = 0xc7,
+ R16G16B16X16Sint = 0xc8,
+ R16G16B16X16Uint = 0xc9,
+ R16G16B16A16Float = 0xca,
+ R32G32Float = 0xcb,
+ R32G32Sint = 0xcc,
+ R32G32Uint = 0xcd,
+ R16G16B16X16Float = 0xce,
+ B8G8R8A8Unorm = 0xcf,
+ B8G8R8A8Srgb = 0xd0,
+ R10G10B10A2Unorm = 0xd1,
+ R10G10B10A2Uint = 0xd2,
+ R8G8B8A8Unorm = 0xd5,
+ R8G8B8A8Srgb = 0xd6,
+ R8G8B8X8Snorm = 0xd7,
+ R8G8B8X8Sint = 0xd8,
+ R8G8B8X8Uint = 0xd9,
+ R16G16Unorm = 0xda,
+ R16G16Snorm = 0xdb,
+ R16G16Sint = 0xdc,
+ R16G16Uint = 0xdd,
+ R16G16Float = 0xde,
+ R11G11B10Float = 0xe0,
+ R32Sint = 0xe3,
+ R32Uint = 0xe4,
+ R32Float = 0xe5,
+ B8G8R8X8Unorm = 0xe6,
+ B8G8R8X8Srgb = 0xe7,
+ B5G6R5Unorm = 0xe8,
+ B5G5R5A1Unorm = 0xe9,
+ R8G8Unorm = 0xea,
+ R8G8Snorm = 0xeb,
+ R8G8Sint = 0xec,
+ R8G8Uint = 0xed,
+ R16Unorm = 0xee,
+ R16Snorm = 0xef,
+ R16Sint = 0xf0,
+ R16Uint = 0xf1,
+ R16Float = 0xf2,
+ R8Unorm = 0xf3,
+ R8Snorm = 0xf4,
+ R8Sint = 0xf5,
+ R8Uint = 0xf6,
+ B5G5R5X1Unorm = 0xf8,
+ R8G8B8X8Unorm = 0xf9,
+ R8G8B8X8Srgb = 0xfa
+ }
+
+ static class ColorFormatConverter
+ {
+ /// <summary>
+ /// Converts the color texture format to a host compatible format.
+ /// </summary>
+ /// <param name="format">Color format</param>
+ /// <returns>Host compatible format enum value</returns>
+ public static FormatInfo Convert(this ColorFormat format)
+ {
+ return format switch
+ {
+ ColorFormat.R32G32B32A32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
+ ColorFormat.R32G32B32A32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
+ ColorFormat.R32G32B32A32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
+ ColorFormat.R32G32B32X32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
+ ColorFormat.R32G32B32X32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
+ ColorFormat.R32G32B32X32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
+ ColorFormat.R16G16B16X16Unorm => new FormatInfo(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
+ ColorFormat.R16G16B16X16Snorm => new FormatInfo(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
+ ColorFormat.R16G16B16X16Sint => new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4),
+ ColorFormat.R16G16B16X16Uint => new FormatInfo(Format.R16G16B16A16Uint, 1, 1, 8, 4),
+ ColorFormat.R16G16B16A16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
+ ColorFormat.R32G32Float => new FormatInfo(Format.R32G32Float, 1, 1, 8, 2),
+ ColorFormat.R32G32Sint => new FormatInfo(Format.R32G32Sint, 1, 1, 8, 2),
+ ColorFormat.R32G32Uint => new FormatInfo(Format.R32G32Uint, 1, 1, 8, 2),
+ ColorFormat.R16G16B16X16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
+ ColorFormat.B8G8R8A8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
+ ColorFormat.B8G8R8A8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
+ ColorFormat.R10G10B10A2Unorm => new FormatInfo(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
+ ColorFormat.R10G10B10A2Uint => new FormatInfo(Format.R10G10B10A2Uint, 1, 1, 4, 4),
+ ColorFormat.R8G8B8A8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
+ ColorFormat.R8G8B8A8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
+ ColorFormat.R8G8B8X8Snorm => new FormatInfo(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
+ ColorFormat.R8G8B8X8Sint => new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4),
+ ColorFormat.R8G8B8X8Uint => new FormatInfo(Format.R8G8B8A8Uint, 1, 1, 4, 4),
+ ColorFormat.R16G16Unorm => new FormatInfo(Format.R16G16Unorm, 1, 1, 4, 2),
+ ColorFormat.R16G16Snorm => new FormatInfo(Format.R16G16Snorm, 1, 1, 4, 2),
+ ColorFormat.R16G16Sint => new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2),
+ ColorFormat.R16G16Uint => new FormatInfo(Format.R16G16Uint, 1, 1, 4, 2),
+ ColorFormat.R16G16Float => new FormatInfo(Format.R16G16Float, 1, 1, 4, 2),
+ ColorFormat.R11G11B10Float => new FormatInfo(Format.R11G11B10Float, 1, 1, 4, 3),
+ ColorFormat.R32Sint => new FormatInfo(Format.R32Sint, 1, 1, 4, 1),
+ ColorFormat.R32Uint => new FormatInfo(Format.R32Uint, 1, 1, 4, 1),
+ ColorFormat.R32Float => new FormatInfo(Format.R32Float, 1, 1, 4, 1),
+ ColorFormat.B8G8R8X8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
+ ColorFormat.B8G8R8X8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
+ ColorFormat.B5G6R5Unorm => new FormatInfo(Format.B5G6R5Unorm, 1, 1, 2, 3),
+ ColorFormat.B5G5R5A1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2, 4),
+ ColorFormat.R8G8Unorm => new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2),
+ ColorFormat.R8G8Snorm => new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2),
+ ColorFormat.R8G8Sint => new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2),
+ ColorFormat.R8G8Uint => new FormatInfo(Format.R8G8Uint, 1, 1, 2, 2),
+ ColorFormat.R16Unorm => new FormatInfo(Format.R16Unorm, 1, 1, 2, 1),
+ ColorFormat.R16Snorm => new FormatInfo(Format.R16Snorm, 1, 1, 2, 1),
+ ColorFormat.R16Sint => new FormatInfo(Format.R16Sint, 1, 1, 2, 1),
+ ColorFormat.R16Uint => new FormatInfo(Format.R16Uint, 1, 1, 2, 1),
+ ColorFormat.R16Float => new FormatInfo(Format.R16Float, 1, 1, 2, 1),
+ ColorFormat.R8Unorm => new FormatInfo(Format.R8Unorm, 1, 1, 1, 1),
+ ColorFormat.R8Snorm => new FormatInfo(Format.R8Snorm, 1, 1, 1, 1),
+ ColorFormat.R8Sint => new FormatInfo(Format.R8Sint, 1, 1, 1, 1),
+ ColorFormat.R8Uint => new FormatInfo(Format.R8Uint, 1, 1, 1, 1),
+ ColorFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5X1Unorm, 1, 1, 2, 4),
+ ColorFormat.R8G8B8X8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
+ ColorFormat.R8G8B8X8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
+ _ => FormatInfo.Default
+ };
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/State/CopyTexture.cs b/Ryujinx.Graphics.Gpu/State/CopyTexture.cs
index 52e35498..28ea0bd8 100644
--- a/Ryujinx.Graphics.Gpu/State/CopyTexture.cs
+++ b/Ryujinx.Graphics.Gpu/State/CopyTexture.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.State
struct CopyTexture
{
#pragma warning disable CS0649
- public RtFormat Format;
+ public ColorFormat Format;
public Boolean32 LinearLayout;
public MemoryLayout MemoryLayout;
public int Depth;
diff --git a/Ryujinx.Graphics.Gpu/State/RtColorState.cs b/Ryujinx.Graphics.Gpu/State/RtColorState.cs
index 82ccaf74..457725ff 100644
--- a/Ryujinx.Graphics.Gpu/State/RtColorState.cs
+++ b/Ryujinx.Graphics.Gpu/State/RtColorState.cs
@@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.State
public GpuVa Address;
public int WidthOrStride;
public int Height;
- public RtFormat Format;
+ public ColorFormat Format;
public MemoryLayout MemoryLayout;
public int Depth;
public int LayerSize;
diff --git a/Ryujinx.Graphics.Gpu/State/RtDepthStencilState.cs b/Ryujinx.Graphics.Gpu/State/RtDepthStencilState.cs
index ceab1c2f..3886f58c 100644
--- a/Ryujinx.Graphics.Gpu/State/RtDepthStencilState.cs
+++ b/Ryujinx.Graphics.Gpu/State/RtDepthStencilState.cs
@@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.State
{
#pragma warning disable CS0649
public GpuVa Address;
- public RtFormat Format;
+ public ZetaFormat Format;
public MemoryLayout MemoryLayout;
public int LayerSize;
#pragma warning restore CS0649
diff --git a/Ryujinx.Graphics.Gpu/State/RtFormat.cs b/Ryujinx.Graphics.Gpu/State/RtFormat.cs
deleted file mode 100644
index f20ad2cd..00000000
--- a/Ryujinx.Graphics.Gpu/State/RtFormat.cs
+++ /dev/null
@@ -1,148 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Image;
-
-namespace Ryujinx.Graphics.Gpu.State
-{
- /// <summary>
- /// Render target buffer texture format.
- /// </summary>
- enum RtFormat
- {
- D32Float = 0xa,
- D16Unorm = 0x13,
- D24UnormS8Uint = 0x14,
- D24Unorm = 0x15,
- S8UintD24Unorm = 0x16,
- S8Uint = 0x17,
- D32FloatS8Uint = 0x19,
- R32G32B32A32Float = 0xc0,
- R32G32B32A32Sint = 0xc1,
- R32G32B32A32Uint = 0xc2,
- R32G32B32X32Float = 0xc3,
- R32G32B32X32Sint = 0xc4,
- R32G32B32X32Uint = 0xc5,
- R16G16B16X16Unorm = 0xc6,
- R16G16B16X16Snorm = 0xc7,
- R16G16B16X16Sint = 0xc8,
- R16G16B16X16Uint = 0xc9,
- R16G16B16A16Float = 0xca,
- R32G32Float = 0xcb,
- R32G32Sint = 0xcc,
- R32G32Uint = 0xcd,
- R16G16B16X16Float = 0xce,
- B8G8R8A8Unorm = 0xcf,
- B8G8R8A8Srgb = 0xd0,
- R10G10B10A2Unorm = 0xd1,
- R10G10B10A2Uint = 0xd2,
- R8G8B8A8Unorm = 0xd5,
- R8G8B8A8Srgb = 0xd6,
- R8G8B8X8Snorm = 0xd7,
- R8G8B8X8Sint = 0xd8,
- R8G8B8X8Uint = 0xd9,
- R16G16Unorm = 0xda,
- R16G16Snorm = 0xdb,
- R16G16Sint = 0xdc,
- R16G16Uint = 0xdd,
- R16G16Float = 0xde,
- R11G11B10Float = 0xe0,
- R32Sint = 0xe3,
- R32Uint = 0xe4,
- R32Float = 0xe5,
- B8G8R8X8Unorm = 0xe6,
- B8G8R8X8Srgb = 0xe7,
- B5G6R5Unorm = 0xe8,
- B5G5R5A1Unorm = 0xe9,
- R8G8Unorm = 0xea,
- R8G8Snorm = 0xeb,
- R8G8Sint = 0xec,
- R8G8Uint = 0xed,
- R16Unorm = 0xee,
- R16Snorm = 0xef,
- R16Sint = 0xf0,
- R16Uint = 0xf1,
- R16Float = 0xf2,
- R8Unorm = 0xf3,
- R8Snorm = 0xf4,
- R8Sint = 0xf5,
- R8Uint = 0xf6,
- B5G5R5X1Unorm = 0xf8,
- R8G8B8X8Unorm = 0xf9,
- R8G8B8X8Srgb = 0xfa
- }
-
- static class RtFormatConverter
- {
- /// <summary>
- /// Converts the render target buffer texture format to a host compatible format.
- /// </summary>
- /// <param name="format">Render target format</param>
- /// <returns>Host compatible format enum value</returns>
- public static FormatInfo Convert(this RtFormat format)
- {
- return format switch
- {
- RtFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
- RtFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
- RtFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
- RtFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
- RtFormat.S8UintD24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
- RtFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
- RtFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
- RtFormat.R32G32B32A32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
- RtFormat.R32G32B32A32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
- RtFormat.R32G32B32A32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
- RtFormat.R32G32B32X32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
- RtFormat.R32G32B32X32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
- RtFormat.R32G32B32X32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
- RtFormat.R16G16B16X16Unorm => new FormatInfo(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
- RtFormat.R16G16B16X16Snorm => new FormatInfo(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
- RtFormat.R16G16B16X16Sint => new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4),
- RtFormat.R16G16B16X16Uint => new FormatInfo(Format.R16G16B16A16Uint, 1, 1, 8, 4),
- RtFormat.R16G16B16A16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
- RtFormat.R32G32Float => new FormatInfo(Format.R32G32Float, 1, 1, 8, 2),
- RtFormat.R32G32Sint => new FormatInfo(Format.R32G32Sint, 1, 1, 8, 2),
- RtFormat.R32G32Uint => new FormatInfo(Format.R32G32Uint, 1, 1, 8, 2),
- RtFormat.R16G16B16X16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
- RtFormat.B8G8R8A8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
- RtFormat.B8G8R8A8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
- RtFormat.R10G10B10A2Unorm => new FormatInfo(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
- RtFormat.R10G10B10A2Uint => new FormatInfo(Format.R10G10B10A2Uint, 1, 1, 4, 4),
- RtFormat.R8G8B8A8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
- RtFormat.R8G8B8A8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
- RtFormat.R8G8B8X8Snorm => new FormatInfo(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
- RtFormat.R8G8B8X8Sint => new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4),
- RtFormat.R8G8B8X8Uint => new FormatInfo(Format.R8G8B8A8Uint, 1, 1, 4, 4),
- RtFormat.R16G16Unorm => new FormatInfo(Format.R16G16Unorm, 1, 1, 4, 2),
- RtFormat.R16G16Snorm => new FormatInfo(Format.R16G16Snorm, 1, 1, 4, 2),
- RtFormat.R16G16Sint => new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2),
- RtFormat.R16G16Uint => new FormatInfo(Format.R16G16Uint, 1, 1, 4, 2),
- RtFormat.R16G16Float => new FormatInfo(Format.R16G16Float, 1, 1, 4, 2),
- RtFormat.R11G11B10Float => new FormatInfo(Format.R11G11B10Float, 1, 1, 4, 3),
- RtFormat.R32Sint => new FormatInfo(Format.R32Sint, 1, 1, 4, 1),
- RtFormat.R32Uint => new FormatInfo(Format.R32Uint, 1, 1, 4, 1),
- RtFormat.R32Float => new FormatInfo(Format.R32Float, 1, 1, 4, 1),
- RtFormat.B8G8R8X8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
- RtFormat.B8G8R8X8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
- RtFormat.B5G6R5Unorm => new FormatInfo(Format.B5G6R5Unorm, 1, 1, 2, 3),
- RtFormat.B5G5R5A1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2, 4),
- RtFormat.R8G8Unorm => new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2),
- RtFormat.R8G8Snorm => new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2),
- RtFormat.R8G8Sint => new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2),
- RtFormat.R8G8Uint => new FormatInfo(Format.R8G8Uint, 1, 1, 2, 2),
- RtFormat.R16Unorm => new FormatInfo(Format.R16Unorm, 1, 1, 2, 1),
- RtFormat.R16Snorm => new FormatInfo(Format.R16Snorm, 1, 1, 2, 1),
- RtFormat.R16Sint => new FormatInfo(Format.R16Sint, 1, 1, 2, 1),
- RtFormat.R16Uint => new FormatInfo(Format.R16Uint, 1, 1, 2, 1),
- RtFormat.R16Float => new FormatInfo(Format.R16Float, 1, 1, 2, 1),
- RtFormat.R8Unorm => new FormatInfo(Format.R8Unorm, 1, 1, 1, 1),
- RtFormat.R8Snorm => new FormatInfo(Format.R8Snorm, 1, 1, 1, 1),
- RtFormat.R8Sint => new FormatInfo(Format.R8Sint, 1, 1, 1, 1),
- RtFormat.R8Uint => new FormatInfo(Format.R8Uint, 1, 1, 1, 1),
- RtFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5X1Unorm, 1, 1, 2, 4),
- RtFormat.R8G8B8X8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
- RtFormat.R8G8B8X8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
- _ => FormatInfo.Default
- };
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/State/ZetaFormat.cs b/Ryujinx.Graphics.Gpu/State/ZetaFormat.cs
new file mode 100644
index 00000000..01b608b3
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/State/ZetaFormat.cs
@@ -0,0 +1,42 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Image;
+
+namespace Ryujinx.Graphics.Gpu.State
+{
+ /// <summary>
+ /// Depth-stencil texture format.
+ /// </summary>
+ enum ZetaFormat
+ {
+ D32Float = 0xa,
+ D16Unorm = 0x13,
+ D24UnormS8Uint = 0x14,
+ D24Unorm = 0x15,
+ S8UintD24Unorm = 0x16,
+ S8Uint = 0x17,
+ D32FloatS8Uint = 0x19
+ }
+
+ static class ZetaFormatConverter
+ {
+ /// <summary>
+ /// Converts the depth-stencil texture format to a host compatible format.
+ /// </summary>
+ /// <param name="format">Depth-stencil format</param>
+ /// <returns>Host compatible format enum value</returns>
+ public static FormatInfo Convert(this ZetaFormat format)
+ {
+ return format switch
+ {
+ ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
+ ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
+ ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
+ ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
+ ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
+ ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
+ ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
+ _ => FormatInfo.Default
+ };
+ }
+ }
+}