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authorriperiperi <rhy3756547@hotmail.com>2021-05-24 08:35:26 +0100
committerGitHub <noreply@github.com>2021-05-24 17:35:26 +1000
commit79092310fa5510f3b8e9f1e0183de6dea9dad98a (patch)
tree414ca385f3ad2446c8f09e489f46437779b5ad6d
parente9c15d32cbdd5d59373ede7d5dd15f4150ef3c4c (diff)
Compare aligned size for largest mip level when considering sampler resize (#2306)
* Compare aligned size for largest mip level when considering sampler resize When selecting a texture that's a view for a sampler resize, we should take care that resizing it doesn't change the aligned size of any larger mip levels. This PR covers two cases: - When creating a view of the texture, we check that the aligned size of the view shifted up to level 0 still matches the aligned size of the container. If it does not, a copy dependency is created rather than resizing. - When searching for a texture for sampler, textures that do _not_ match our aligned size when both are shifted up by its base level are not considered an exact match, as resizing the found texture will cause the mip 0 aligned size to change. It will create a copy dependency view instead. Fixes graphical errors and crashes (on flush) in various Unity games that use render-to-texture. * Move shared code to its own method.
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs66
2 files changed, 56 insertions, 12 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 4d7e31c5..6f720f4c 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -941,7 +941,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return TextureMatchQuality.NoMatch;
}
- if (!TextureCompatibility.SizeMatches(Info, info, (flags & TextureSearchFlags.Strict) == 0))
+ if (!TextureCompatibility.SizeMatches(Info, info, (flags & TextureSearchFlags.Strict) == 0, FirstLevel))
{
return TextureMatchQuality.NoMatch;
}
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
index 3140f4a1..c70b2971 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
@@ -233,6 +233,20 @@ namespace Ryujinx.Graphics.Gpu.Image
if (size.Width == otherSize.Width && size.Height == otherSize.Height)
{
+ if (level > 0 && result == TextureViewCompatibility.Full)
+ {
+ // A resize should not change the aligned size of the largest mip.
+ // If it would, then create a copy dependency rather than a full view.
+
+ Size mip0SizeLhs = GetAlignedSize(lhs);
+ Size mip0SizeRhs = GetLargestAlignedSize(rhs, level);
+
+ if (mip0SizeLhs.Width != mip0SizeRhs.Width || mip0SizeLhs.Height != mip0SizeRhs.Height)
+ {
+ result = TextureViewCompatibility.CopyOnly;
+ }
+ }
+
return result;
}
else if (lhs.IsLinear && rhs.IsLinear)
@@ -300,8 +314,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param>
/// <param name="alignSizes">True to align the sizes according to the texture layout for comparison</param>
+ /// <param name="lhsLevel">Mip level of the lhs texture. Aligned sizes are compared for the largest mip</param>
/// <returns>True if the sizes matches, false otherwise</returns>
- public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, bool alignSizes)
+ public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, bool alignSizes, int lhsLevel = 0)
{
if (lhs.GetLayers() != rhs.GetLayers())
{
@@ -312,8 +327,8 @@ namespace Ryujinx.Graphics.Gpu.Image
if (alignSizes && !isTextureBuffer)
{
- Size size0 = GetAlignedSize(lhs);
- Size size1 = GetAlignedSize(rhs);
+ Size size0 = GetLargestAlignedSize(lhs, lhsLevel);
+ Size size1 = GetLargestAlignedSize(rhs, lhsLevel);
return size0.Width == size1.Width &&
size0.Height == size1.Height &&
@@ -328,17 +343,16 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Gets the aligned sizes of the specified texture information.
+ /// Gets the aligned sizes for the given dimensions, using the specified texture information.
/// The alignment depends on the texture layout and format bytes per pixel.
/// </summary>
/// <param name="info">Texture information to calculate the aligned size from</param>
- /// <param name="level">Mipmap level for texture views</param>
+ /// <param name="width">The width to be aligned</param>
+ /// <param name="height">The height to be aligned</param>
+ /// <param name="depth">The depth to be aligned</param>
/// <returns>The aligned texture size</returns>
- public static Size GetAlignedSize(TextureInfo info, int level = 0)
+ private static Size GetAlignedSize(TextureInfo info, int width, int height, int depth)
{
- int width = Math.Max(1, info.Width >> level);
- int height = Math.Max(1, info.Height >> level);
-
if (info.IsLinear)
{
return SizeCalculator.GetLinearAlignedSize(
@@ -350,8 +364,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
- int depth = Math.Max(1, info.GetDepth() >> level);
-
return SizeCalculator.GetBlockLinearAlignedSize(
width,
height,
@@ -366,6 +378,38 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Gets the aligned sizes of the specified texture information, shifted to the largest mip from a given level.
+ /// The alignment depends on the texture layout and format bytes per pixel.
+ /// </summary>
+ /// <param name="info">Texture information to calculate the aligned size from</param>
+ /// <param name="level">Mipmap level for texture views. Shifts the aligned size to represent the largest mip level</param>
+ /// <returns>The aligned texture size of the largest mip level</returns>
+ public static Size GetLargestAlignedSize(TextureInfo info, int level)
+ {
+ int width = info.Width << level;
+ int height = info.Height << level;
+ int depth = info.GetDepth() << level;
+
+ return GetAlignedSize(info, width, height, depth);
+ }
+
+ /// <summary>
+ /// Gets the aligned sizes of the specified texture information.
+ /// The alignment depends on the texture layout and format bytes per pixel.
+ /// </summary>
+ /// <param name="info">Texture information to calculate the aligned size from</param>
+ /// <param name="level">Mipmap level for texture views</param>
+ /// <returns>The aligned texture size</returns>
+ public static Size GetAlignedSize(TextureInfo info, int level = 0)
+ {
+ int width = Math.Max(1, info.Width >> level);
+ int height = Math.Max(1, info.Height >> level);
+ int depth = Math.Max(1, info.GetDepth() >> level);
+
+ return GetAlignedSize(info, width, height, depth);
+ }
+
+ /// <summary>
/// Check if it's possible to create a view with the layout of the second texture information from the first.
/// The layout information is composed of the Stride for linear textures, or GOB block size
/// for block linear textures.