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author | Mary <me@thog.eu> | 2020-11-21 22:10:08 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-11-21 22:10:08 +0100 |
commit | 25b9cde8be0d9372527a58f3ca74ff86538ce9af (patch) | |
tree | 215bf0a4e8fcc2200e1947692fbcf3aca394a9d2 | |
parent | 92bcdcb369b5e37f681861231186786a8c7d407f (diff) |
salieri: remove a wrong debug assert (#1740)
THis assert is wrong and useless now, remove it because it's annoying in
Debug.
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs index 924d720b..0f4db4f3 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs @@ -540,7 +540,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache public void AddValue(ref Hash128 keyHash, byte[] value) { Debug.Assert(value != null); - Debug.Assert(GetValueRaw(ref keyHash) != null); bool isAlreadyPresent; |