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authorMary <me@thog.eu>2020-11-21 22:10:08 +0100
committerGitHub <noreply@github.com>2020-11-21 22:10:08 +0100
commit25b9cde8be0d9372527a58f3ca74ff86538ce9af (patch)
tree215bf0a4e8fcc2200e1947692fbcf3aca394a9d2
parent92bcdcb369b5e37f681861231186786a8c7d407f (diff)
salieri: remove a wrong debug assert (#1740)
THis assert is wrong and useless now, remove it because it's annoying in Debug.
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
index 924d720b..0f4db4f3 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
@@ -540,7 +540,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
public void AddValue(ref Hash128 keyHash, byte[] value)
{
Debug.Assert(value != null);
- Debug.Assert(GetValueRaw(ref keyHash) != null);
bool isAlreadyPresent;