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authorgdkchan <gab.dark.100@gmail.com>2019-12-11 16:43:28 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit1a550e810c71670e5a2f032ec136fb2f5f57ac9c (patch)
tree6a5b4456a2a486a650e96893abafd9d4ff72a977
parentcfe5fec0cf312d7a5f49470e93b6e9f83e883e21 (diff)
Copy 16 bytes at a time for layout conversion, if possible
-rw-r--r--Ryujinx.Graphics.Texture/BlockLinearLayout.cs41
-rw-r--r--Ryujinx.Graphics.Texture/LayoutConverter.cs15
2 files changed, 32 insertions, 24 deletions
diff --git a/Ryujinx.Graphics.Texture/BlockLinearLayout.cs b/Ryujinx.Graphics.Texture/BlockLinearLayout.cs
index 3d3f13ba..b95db702 100644
--- a/Ryujinx.Graphics.Texture/BlockLinearLayout.cs
+++ b/Ryujinx.Graphics.Texture/BlockLinearLayout.cs
@@ -1,5 +1,5 @@
using Ryujinx.Common;
-using System;
+using System.Runtime.CompilerServices;
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
@@ -19,11 +19,6 @@ namespace Ryujinx.Graphics.Texture
}
}
- private int _texWidth;
- private int _texHeight;
- private int _texDepth;
- private int _texGobBlocksInY;
- private int _texGobBlocksInZ;
private int _texBpp;
private int _bhMask;
@@ -46,12 +41,7 @@ namespace Ryujinx.Graphics.Texture
int gobBlocksInZ,
int bpp)
{
- _texWidth = width;
- _texHeight = height;
- _texDepth = depth;
- _texGobBlocksInY = gobBlocksInY;
- _texGobBlocksInZ = gobBlocksInZ;
- _texBpp = bpp;
+ _texBpp = bpp;
_bppShift = BitUtils.CountTrailingZeros32(bpp);
@@ -80,27 +70,32 @@ namespace Ryujinx.Graphics.Texture
return new RobAndSliceSizes(robSize, sliceSize);
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public int GetOffset(int x, int y, int z)
{
- x <<= _bppShift;
+ return GetOffsetWithLineOffset(x << _bppShift, y, z);
+ }
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public int GetOffsetWithLineOffset(int x, int y, int z)
+ {
int yh = y / GobHeight;
- int position = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
+ int offset = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
- position += (x / GobStride) << _xShift;
+ offset += (x / GobStride) << _xShift;
- position += (yh & _bhMask) * GobSize;
+ offset += (yh & _bhMask) * GobSize;
- position += ((z & _bdMask) * GobSize) << _bhShift;
+ offset += ((z & _bdMask) * GobSize) << _bhShift;
- position += ((x & 0x3f) >> 5) << 8;
- position += ((y & 0x07) >> 1) << 6;
- position += ((x & 0x1f) >> 4) << 5;
- position += ((y & 0x01) >> 0) << 4;
- position += ((x & 0x0f) >> 0) << 0;
+ offset += ((x & 0x3f) >> 5) << 8;
+ offset += ((y & 0x07) >> 1) << 6;
+ offset += ((x & 0x1f) >> 4) << 5;
+ offset += ((y & 0x01) >> 0) << 4;
+ offset += ((x & 0x0f) >> 0) << 0;
- return position;
+ return offset;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Texture/LayoutConverter.cs b/Ryujinx.Graphics.Texture/LayoutConverter.cs
index c270b494..2c3d641b 100644
--- a/Ryujinx.Graphics.Texture/LayoutConverter.cs
+++ b/Ryujinx.Graphics.Texture/LayoutConverter.cs
@@ -62,6 +62,10 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ >>= 1;
}
+ int strideTrunc = BitUtils.AlignDown(w * bytesPerPixel, 16);
+
+ int xStart = strideTrunc / bytesPerPixel;
+
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
int wAligned = BitUtils.AlignUp(w, wAlignment);
@@ -80,7 +84,16 @@ namespace Ryujinx.Graphics.Texture
for (int z = 0; z < d; z++)
for (int y = 0; y < h; y++)
{
- for (int x = 0; x < w; x++)
+ for (int x = 0; x < strideTrunc; x += 16)
+ {
+ int offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset(x, y, z);
+
+ Span<byte> dest = output.Slice(outOffs + x, 16);
+
+ data.Slice(offset, 16).CopyTo(dest);
+ }
+
+ for (int x = xStart; x < w; x++)
{
int offset = inBaseOffset + layoutConverter.GetOffset(x, y, z);