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authorriperiperi <rhy3756547@hotmail.com>2019-10-13 18:45:12 +0100
committerThomas Guillemard <me@thog.eu>2019-10-13 19:45:12 +0200
commit17d3c75df493434e7207c1a9fedc9d45d5a9100a (patch)
treee04cf50cc5daee06ec35896f7104dd9c1a261e91
parent306eeead06b87e674edee7bcd65960177eb217d4 (diff)
Fix behaviour when an analog trigger is assigned to a button. (#790)
-rw-r--r--Ryujinx/Ui/NpadController.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx/Ui/NpadController.cs b/Ryujinx/Ui/NpadController.cs
index 7b61af19..c0baf9fb 100644
--- a/Ryujinx/Ui/NpadController.cs
+++ b/Ryujinx/Ui/NpadController.cs
@@ -170,7 +170,7 @@ namespace Ryujinx.UI.Input
{
int axis = controllerInputId - ControllerInputId.Axis0;
- return Math.Abs(joystickState.GetAxis(axis)) > Deadzone;
+ return joystickState.GetAxis(axis) > TriggerThreshold;
}
else if (controllerInputId <= ControllerInputId.Hat2Right)
{