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authorriperiperi <rhy3756547@hotmail.com>2021-07-18 15:45:50 +0100
committerGitHub <noreply@github.com>2021-07-18 11:45:50 -0300
commit10e17ab423ba84856eb7411ce04d38989ac70a58 (patch)
tree80fa24a8db3f5949fac8cc28873d82280e93328e
parentb8ad676fb8cbe0a43617df41daaf284ab4421c75 (diff)
Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
It seems like this method of flushing data is much slower on Mesa drivers, and slightly slower on Intel Windows. Have not tested Intel Mesa, but I'm assuming it is the same as AMD. This also adds vendor detection for AMD on Unix, which counted as "Unknown" before.
-rw-r--r--Ryujinx.Graphics.OpenGL/HwCapabilities.cs18
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureView.cs26
-rw-r--r--Ryujinx.Graphics.OpenGL/PersistentBuffers.cs9
-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs9
4 files changed, 48 insertions, 14 deletions
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
index a971d5fc..44365ca7 100644
--- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
+++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
@@ -20,7 +20,8 @@ namespace Ryujinx.Graphics.OpenGL
public enum GpuVendor
{
Unknown,
- Amd,
+ AmdWindows,
+ AmdUnix,
IntelWindows,
IntelUnix,
Nvidia
@@ -28,10 +29,15 @@ namespace Ryujinx.Graphics.OpenGL
private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
+ private static bool _isAMD => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.AmdUnix;
+ private static bool _isIntel => _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
+
public static GpuVendor Vendor => _gpuVendor.Value;
private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
+ public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
+
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
@@ -41,9 +47,9 @@ namespace Ryujinx.Graphics.OpenGL
public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
- public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.Amd && _gpuVendor.Value != GpuVendor.IntelWindows;
+ public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
- public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
+ public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _isIntel;
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
@@ -86,7 +92,11 @@ namespace Ryujinx.Graphics.OpenGL
}
else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.")
{
- return GpuVendor.Amd;
+ return GpuVendor.AmdWindows;
+ }
+ else if (vendor == "amd" || vendor == "x.org")
+ {
+ return GpuVendor.AmdUnix;
}
else
{
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index 770e99a0..5e7b5f22 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -121,7 +121,31 @@ namespace Ryujinx.Graphics.OpenGL.Image
public byte[] GetData()
{
- return _renderer.PersistentBuffers.Default.GetTextureData(this);
+ int size = 0;
+
+ for (int level = 0; level < Info.Levels; level++)
+ {
+ size += Info.GetMipSize(level);
+ }
+
+ if (HwCapabilities.UsePersistentBufferForFlush)
+ {
+ return _renderer.PersistentBuffers.Default.GetTextureData(this, size);
+ }
+ else
+ {
+ byte[] data = new byte[size];
+
+ unsafe
+ {
+ fixed (byte* ptr = data)
+ {
+ WriteTo((IntPtr)ptr);
+ }
+ }
+
+ return data;
+ }
}
public void WriteToPbo(int offset, bool forceBgra)
diff --git a/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs b/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
index a7cefca3..740f8b98 100644
--- a/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
+++ b/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
@@ -63,15 +63,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.DeleteSync(sync);
}
- public byte[] GetTextureData(TextureView view)
+ public byte[] GetTextureData(TextureView view, int size)
{
- int size = 0;
-
- for (int level = 0; level < view.Info.Levels; level++)
- {
- size += view.Info.GetMipSize(level);
- }
-
EnsureBuffer(size);
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index 41629c1d..561f0684 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -93,7 +93,14 @@ namespace Ryujinx.Graphics.OpenGL
public byte[] GetBufferData(BufferHandle buffer, int offset, int size)
{
- return PersistentBuffers.Default.GetBufferData(buffer, offset, size);
+ if (HwCapabilities.UsePersistentBufferForFlush)
+ {
+ return PersistentBuffers.Default.GetBufferData(buffer, offset, size);
+ }
+ else
+ {
+ return Buffer.GetData(buffer, offset, size);
+ }
}
public Capabilities GetCapabilities()