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namespace Ryujinx.Input
{
/// <summary>
/// Represent a motion sensor on a gamepad.
/// </summary>
public enum MotionInputId : byte
{
/// <summary>
/// Invalid.
/// </summary>
Invalid,
/// <summary>
/// Accelerometer.
/// </summary>
/// <remarks>Values are in m/s^2</remarks>
Accelerometer,
/// <summary>
/// Gyroscope.
/// </summary>
/// <remarks>Values are in degrees</remarks>
Gyroscope
}
}
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