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using System;
namespace Ryujinx.Input
{
/// <summary>
/// Represent features supported by a <see cref="IGamepad"/>.
/// </summary>
[Flags]
public enum GamepadFeaturesFlag
{
/// <summary>
/// No features are supported
/// </summary>
None,
/// <summary>
/// Rumble
/// </summary>
/// <remarks>Also named haptic</remarks>
Rumble,
/// <summary>
/// Motion
/// <remarks>Also named sixaxis</remarks>
/// </summary>
Motion,
}
}
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