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using System;
namespace Ryujinx.Horizon.Sdk.Sf.Cmif
{
struct ScopedInlineContextChange : IDisposable
{
private readonly int _previousContext;
public ScopedInlineContextChange(int newContext)
{
_previousContext = InlineContext.Set(newContext);
}
public void Dispose()
{
InlineContext.Set(_previousContext);
}
}
}
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