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using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void Nop(EmitterContext context)
{
InstNop op = context.GetOp<InstNop>();
// No operation.
}
}
}
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