blob: a46e1ef7650a16ff6bfa5a9329fa4565fcc75825 (
plain) (
tree)
|
|
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Algorithm used to compress the cache.
/// </summary>
enum CompressionAlgorithm : byte
{
/// <summary>
/// No compression, the data is stored as-is.
/// </summary>
None,
/// <summary>
/// Deflate compression (RFC 1951).
/// </summary>
Deflate
}
}
|