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using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetScissorsCommand : IGALCommand, IGALCommand<SetScissorsCommand>
{
public readonly CommandType CommandType => CommandType.SetScissor;
private SpanRef<Rectangle<int>> _scissors;
public void Set(SpanRef<Rectangle<int>> scissors)
{
_scissors = scissors;
}
public static void Run(ref SetScissorsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetScissors(command._scissors.Get(threaded));
command._scissors.Dispose(threaded);
}
}
}
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