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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
{
public CommandType CommandType => CommandType.CreateBufferAccess;
private BufferHandle _threadedHandle;
private int _size;
private BufferAccess _access;
public void Set(BufferHandle threadedHandle, int size, BufferAccess access)
{
_threadedHandle = threadedHandle;
_size = size;
_access = access;
}
public static void Run(ref CreateBufferAccessCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access));
}
}
}
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