aboutsummaryrefslogtreecommitdiff
path: root/src/core/re3.cpp
blob: a721c238ecfbdf5ca9a833b238e84dd8e3e924c0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
#include <csignal>
#define WITHWINDOWS
#include "common.h"
#if defined DETECT_JOYSTICK_MENU && defined XINPUT
#include <xinput.h>
#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
#pragma comment( lib, "Xinput9_1_0.lib" )
#else
#pragma comment( lib, "Xinput.lib" )
#endif
#endif
#include "Renderer.h"
#include "Credits.h"
#include "Camera.h"
#include "Weather.h"
#include "Clock.h"
#include "World.h"
#include "Vehicle.h"
#include "ModelIndices.h"
#include "Streaming.h"
#include "PathFind.h"
#include "Boat.h"
#include "Heli.h"
#include "Automobile.h"
#include "Console.h"
#include "Debug.h"
#include "Hud.h"
#include "SceneEdit.h"
#include "Pad.h"
#include "PlayerPed.h"
#include "Radar.h"
#include "debugmenu.h"
#include "Frontend.h"
#include "WaterLevel.h"
#include "main.h"
#include "Script.h"
#include "postfx.h"
#include "custompipes.h"
#include "MemoryHeap.h"
#include "FileMgr.h"
#include "Camera.h"
#include "MBlur.h"
#include "ControllerConfig.h"
#include "CarCtrl.h"
#include "Population.h"
#include "IniFile.h"
#include "Zones.h"

#include "crossplatform.h"

#ifndef _WIN32
#include "assert.h"
#include <stdarg.h>
#endif

#ifdef RWLIBS
extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list  _ArgList);
#endif


#ifdef USE_PS2_RAND
unsigned long long myrand_seed = 1;
#else
unsigned long int myrand_seed = 1;
#endif

int
myrand(void)
{
#ifdef USE_PS2_RAND
	// Use our own implementation of rand, stolen from PS2
	myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
	return ((myrand_seed >> 32) & 0x7FFFFFFF);
#else
	// or original codewarrior rand
	myrand_seed = myrand_seed * 1103515245 + 12345;
	return((myrand_seed >> 16) & 0x7FFF);
#endif
}

void
mysrand(unsigned int seed)
{
	myrand_seed = seed;
}

#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"

#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
	if (action == FEOPTION_ACTION_SELECT) {
		FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
		FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
		FrontEndMenuManager.InitialiseChangedLanguageSettings();
		FrontEndMenuManager.SaveSettings();
	}
}

void LangRusSelect(int8 action)
{
	if (action == FEOPTION_ACTION_SELECT) {
		FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
		FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
		FrontEndMenuManager.InitialiseChangedLanguageSettings();
		FrontEndMenuManager.SaveSettings();
	}
}

void LangJapSelect(int8 action)
{
	if (action == FEOPTION_ACTION_SELECT) {
		FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
		FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
		FrontEndMenuManager.InitialiseChangedLanguageSettings();
		FrontEndMenuManager.SaveSettings();
	}
}
#endif

void
CustomFrontendOptionsPopulate(void)
{
	// Most of custom options are done statically in MenuScreensCustom.cpp, we add them here only if they're dependent to extra files

	// These work only if we have neo folder
	int fd;
#ifdef EXTENDED_PIPELINES
	const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
	const char *off_on[] = { "FEM_OFF", "FEM_ON" };
	fd = CFileMgr::OpenFile("neo/neo.txd","r");
	if (fd) {
#ifdef GRAPHICS_MENU_OPTIONS
		FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
		FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
		FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
		FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
		FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
#else
		FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
		FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
		FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
		FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
		FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
#endif
		CFileMgr::CloseFile(fd);
	}
#endif

	// Add outsourced language translations, if files are found
#ifdef MORE_LANGUAGES
	int fd2;
	FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
	if (fd = CFileMgr::OpenFile("text/polish.gxt","r")) {
		if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd","r")) {
			FrontendOptionAddDynamic("FEL_POL", nil, nil, LangPolSelect, nil, nil);
			CFileMgr::CloseFile(fd2);
		}
		CFileMgr::CloseFile(fd);
	}

	if (fd = CFileMgr::OpenFile("text/russian.gxt","r")) {
		if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd","r")) {
			FrontendOptionAddDynamic("FEL_RUS", nil, nil, LangRusSelect, nil, nil);
			CFileMgr::CloseFile(fd2);
		}
		CFileMgr::CloseFile(fd);
	}

	if (fd = CFileMgr::OpenFile("text/japanese.gxt","r")) {
		if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd","r")) {
			FrontendOptionAddDynamic("FEL_JAP", nil, nil, LangJapSelect, nil, nil);
			CFileMgr::CloseFile(fd2);
		}
		CFileMgr::CloseFile(fd);
	}
#endif

}
#endif

#ifdef LOAD_INI_SETTINGS
#define MINI_CASE_SENSITIVE
#include "ini.h"

mINI::INIFile ini("re3.ini");
mINI::INIStructure cfg;

bool ReadIniIfExists(const char *cat, const char *key, uint32 *out)
{
	mINI::INIMap<std::string> section = cfg.get(cat);
	if (section.has(key)) {
		char *endPtr;
		*out = strtoul(section.get(key).c_str(), &endPtr, 0);
		return true;
	}
	return false;
}

bool ReadIniIfExists(const char *cat, const char *key, uint8 *out)
{
	mINI::INIMap<std::string> section = cfg.get(cat);
	if (section.has(key)) {
		char *endPtr;
		*out = strtoul(section.get(key).c_str(), &endPtr, 0);
		return true;
	}
	return false;
}

bool ReadIniIfExists(const char *cat, const char *key, bool *out)
{
	mINI::INIMap<std::string> section = cfg.get(cat);
	if (section.has(key)) {
		char *endPtr;
		*out = strtoul(section.get(key).c_str(), &endPtr, 0);
		return true;
	}
	return false;
}

bool ReadIniIfExists(const char *cat, const char *key, int32 *out)
{
	mINI::INIMap<std::string> section = cfg.get(cat);
	if (section.has(key)) {
		char *endPtr;
		*out = strtol(section.get(key).c_str(), &endPtr, 0);
		return true;
	}
	return false;
}

bool ReadIniIfExists(const char *cat, const char *key, int8 *out)
{
	mINI::INIMap<std::string> section = cfg.get(cat);
	if (section.has(key)) {
		char *endPtr;
		*out = strtol(section.get(key).c_str(), &endPtr, 0);
		return true;
	}
	return false;
}

bool ReadIniIfExists(const char *cat, const char *key, float *out)
{
	mINI::INIMap<std::string> section = cfg.get(cat);
	if (section.has(key)) {
		char *endPtr;
		*out = strtof(section.get(key).c_str(), &endPtr);
		return true;
	}
	return false;
}

bool ReadIniIfExists(const char *cat, const char *key, char *out, int size)
{
	mINI::INIMap<std::string> section = cfg.get(cat);
	if (section.has(key)) {
		strncpy(out, section.get(key).c_str(), size - 1);
		out[size - 1] = '\0';
		return true;
	}
	return false;
}

void StoreIni(const char *cat, const char *key, uint32 val)
{
	char temp[11];
	sprintf(temp, "%u", val);
	cfg[cat][key] = temp;
}

void StoreIni(const char *cat, const char *key, uint8 val)
{
	char temp[11];
	sprintf(temp, "%u", val);
	cfg[cat][key] = temp;
}

void StoreIni(const char *cat, const char *key, int32 val)
{
	char temp[11];
	sprintf(temp, "%d", val);
	cfg[cat][key] = temp;
}

void StoreIni(const char *cat, const char *key, int8 val)
{
	char temp[11];
	sprintf(temp, "%d", val);
	cfg[cat][key] = temp;
}

void StoreIni(const char *cat, const char *key, float val)
{
	char temp[50];
	sprintf(temp, "%f", val);
	cfg[cat][key] = temp;
}

void StoreIni(const char *cat, const char *key, char *val, int size)
{
	cfg[cat][key] = val;
}

const char *iniControllerActions[] = { "PED_FIREWEAPON", "PED_CYCLE_WEAPON_RIGHT", "PED_CYCLE_WEAPON_LEFT", "GO_FORWARD", "GO_BACK", "GO_LEFT", "GO_RIGHT", "PED_SNIPER_ZOOM_IN",
	"PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND",
#ifdef BIND_VEHICLE_FIREWEAPON
	"VEHICLE_FIREWEAPON",
#endif
	"VEHICLE_ACCELERATE", "VEHICLE_BRAKE", "VEHICLE_CHANGE_RADIO_STATION", "VEHICLE_HORN", "TOGGLE_SUBMISSIONS", "VEHICLE_HANDBRAKE", "PED_1RST_PERSON_LOOK_LEFT",
	"PED_1RST_PERSON_LOOK_RIGHT", "VEHICLE_LOOKLEFT", "VEHICLE_LOOKRIGHT", "VEHICLE_LOOKBEHIND", "VEHICLE_TURRETLEFT", "VEHICLE_TURRETRIGHT", "VEHICLE_TURRETUP", "VEHICLE_TURRETDOWN",
	"PED_CYCLE_TARGET_LEFT", "PED_CYCLE_TARGET_RIGHT", "PED_CENTER_CAMERA_BEHIND_PLAYER", "PED_LOCK_TARGET", "NETWORK_TALK", "PED_1RST_PERSON_LOOK_UP", "PED_1RST_PERSON_LOOK_DOWN",
	"_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE" };

const char *iniControllerTypes[] = { "kbd:", "2ndKbd:", "mouse:", "joy:" };

const char *iniMouseButtons[] = {"LEFT","MIDDLE","RIGHT","WHLUP","WHLDOWN","X1","X2"};

const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12",
	"INS","DEL","HOME","END","PGUP","PGDN","UP","DOWN","LEFT","RIGHT","DIVIDE","TIMES","PLUS","MINUS","PADDEL",
	"PADEND","PADDOWN","PADPGDN","PADLEFT","PAD5","NUMLOCK","PADRIGHT","PADHOME","PADUP","PADPGUP","PADINS",
	"PADENTER", "SCROLL","PAUSE","BACKSP","TAB","CAPSLK","ENTER","LSHIFT","RSHIFT","SHIFT","LCTRL","RCTRL","LALT",
	"RALT", "LWIN", "RWIN", "APPS", "NULL"};

void LoadINIControllerSettings()
{
#ifdef DETECT_JOYSTICK_MENU
#ifdef XINPUT
	int storedJoy1 = -1;
	if (ReadIniIfExists("Controller", "JoystickName", &storedJoy1)) {
		CPad::XInputJoy1 = -1;
		CPad::XInputJoy2 = -1;
		XINPUT_STATE xstate;
		memset(&xstate, 0, sizeof(XINPUT_STATE));

		// Firstly confirm & set joy 1
		if (XInputGetState(storedJoy1, &xstate) == ERROR_SUCCESS) {
			CPad::XInputJoy1 = storedJoy1;
		}

		for (int i = 0; i <= 3; i++) {
			if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
				if (CPad::XInputJoy1 == -1)
					CPad::XInputJoy1 = i;
				else if (CPad::XInputJoy2 == -1 && i != CPad::XInputJoy1)
					CPad::XInputJoy2 = i;
			}
		}

		// There is no plug event on XInput, so let's leave XInputJoy1/2 as 0/1 respectively, and hotplug will be possible.
		if (CPad::XInputJoy1 == -1) {
			CPad::XInputJoy1 = 0;
			CPad::XInputJoy2 = 1;
		} else if (CPad::XInputJoy2 == -1) {
			CPad::XInputJoy2 = (CPad::XInputJoy1 + 1) % 4;
		}
	}
#else
	ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
#endif
#endif
	// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
	if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
		ControlsManager.ms_padButtonsInited = cfg.get("Bindings").size() != 0 ? 16 : 0;
	}

	for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
		char value[128];
		if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) {
			for (int32 j = 0; j < MAX_CONTROLLERTYPES; j++){
				ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)i, (eControllerType)j);
			}

			for (char *binding = strtok(value,", "); binding != nil; binding = strtok(nil, ", ")) {
				int contType = -1;
				for (int32 k = 0; k < ARRAY_SIZE(iniControllerTypes); k++) {
					int len = strlen(iniControllerTypes[k]);
					if (strncmp(binding, iniControllerTypes[k], len) == 0) {
						contType = k;
						binding += len;
						break;
					}
				}
				if (contType == -1)
					continue;

				int contKey;
				if (contType == JOYSTICK) {
					char *temp;
					contKey = strtol(binding, &temp, 0);

				} else if (contType == KEYBOARD || contType == OPTIONAL_EXTRA) {
					if (strlen(binding) == 1) {
						contKey = binding[0];
					} else if(strcmp(binding, "SPC") == 0) {
						contKey = ' ';
					} else {
						for (int32 k = 0; k < ARRAY_SIZE(iniKeyboardButtons); k++) {
							if(strcmp(binding, iniKeyboardButtons[k]) == 0) {
								contKey = 1000 + k;
								break;
							}
						}
					}
				} else if (contType == MOUSE) {
					for (int32 k = 0; k < ARRAY_SIZE(iniMouseButtons); k++) {
						if(strcmp(binding, iniMouseButtons[k]) == 0) {
							contKey = 1 + k;
							break;
						}
					}
				}
				
				ControlsManager.SetControllerKeyAssociatedWithAction((e_ControllerAction)i, contKey, (eControllerType)contType);
			}
		}
	}
}

void SaveINIControllerSettings()
{
	for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
		char value[128] = { '\0' };
		
		// upper limit should've been GetNumOfSettingsForAction(i), but sadly even R* doesn't use it's own system correctly, and there are gaps between orders.
		for (int32 j = SETORDER_1; j < MAX_SETORDERS; j++){

			// We respect the m_ContSetOrder, and join/implode/order the bindings according to that; using comma as seperator.
			for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++){
				if (ControlsManager.m_aSettings[i][k].m_ContSetOrder == j) {
					char next[32];
					if (k == JOYSTICK) {
						snprintf(next, 32, "%s%d,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);

					} else if (k == KEYBOARD || k == OPTIONAL_EXTRA) {
						if (ControlsManager.m_aSettings[i][k].m_Key == ' ')
							snprintf(next, 32, "%sSPC,", iniControllerTypes[k]);
						else if (ControlsManager.m_aSettings[i][k].m_Key < 256)
							snprintf(next, 32, "%s%c,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
						else
							snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniKeyboardButtons[ControlsManager.m_aSettings[i][k].m_Key - 1000]);

					} else if (k == MOUSE) {
						snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniMouseButtons[ControlsManager.m_aSettings[i][k].m_Key - 1]);
					}
					strcat(value, next);
					break;
				}
			}
		}
		int len = strlen(value);
		if (len > 0)
			value[len - 1] = '\0'; // to remove comma

		StoreIni("Bindings", iniControllerActions[i], value, 128);
	}

#ifdef DETECT_JOYSTICK_MENU
#ifdef XINPUT
	StoreIni("Controller", "JoystickName", CPad::XInputJoy1);
#else
	StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
#endif
#endif
	StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);

	ini.write(cfg);
}

bool LoadINISettings()
{
	if (!ini.read(cfg))
		return false;

#ifdef IMPROVED_VIDEOMODE
	ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth);
	ReadIniIfExists("VideoMode", "Height", &FrontEndMenuManager.m_nPrefsHeight);
	ReadIniIfExists("VideoMode", "Depth", &FrontEndMenuManager.m_nPrefsDepth);
	ReadIniIfExists("VideoMode", "Subsystem", &FrontEndMenuManager.m_nPrefsSubsystem);
	// Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
#else
	ReadIniIfExists("Graphics", "VideoMode", &FrontEndMenuManager.m_nDisplayVideoMode);
#endif
	ReadIniIfExists("Controller", "HeadBob1stPerson", &TheCamera.m_bHeadBob);
	ReadIniIfExists("Controller", "VerticalMouseSens", &TheCamera.m_fMouseAccelVertical);
	ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl);
	ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically);
	ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering);
	ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration);
	ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
	ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
	ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation);
#ifdef EXTERNAL_3D_SOUND
	ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers);
	ReadIniIfExists("Audio", "Provider", &FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
#endif
	ReadIniIfExists("Audio", "DynamicAcoustics", &FrontEndMenuManager.m_PrefsDMA);
	ReadIniIfExists("Display", "Brightness", &FrontEndMenuManager.m_PrefsBrightness);
	ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD);
	ReadIniIfExists("Display", "Subtitles", &FrontEndMenuManager.m_PrefsShowSubtitles);
	ReadIniIfExists("Graphics", "AspectRatio", &FrontEndMenuManager.m_PrefsUseWideScreen);
	ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp);
	ReadIniIfExists("Graphics", "FrameLimiter", &FrontEndMenuManager.m_PrefsFrameLimiter);
	ReadIniIfExists("Graphics", "Trails", &CMBlur::BlurOn);
	ReadIniIfExists("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
	ReadIniIfExists("Controller", "Method", &FrontEndMenuManager.m_ControlMethod);
	ReadIniIfExists("General", "Language", &FrontEndMenuManager.m_PrefsLanguage);

#ifdef EXTENDED_COLOURFILTER
	ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity);
#endif
#ifdef EXTENDED_PIPELINES
	ReadIniIfExists("CustomPipesValues", "NeoVehicleShininess", &CustomPipes::VehicleShininess);
	ReadIniIfExists("CustomPipesValues", "NeoVehicleSpecularity", &CustomPipes::VehicleSpecularity);
	ReadIniIfExists("CustomPipesValues", "RimlightMult", &CustomPipes::RimlightMult);
	ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
	ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
#endif
#ifdef NEW_RENDERER
	ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer);
#endif

#ifdef PROPER_SCALING
	ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);	
#endif
#ifdef FIX_RADAR
	ReadIniIfExists("Draw", "FixRadar", &CDraw::ms_bFixRadar);	
#endif
#ifdef FIX_SPRITES
	ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);	
#endif
#ifdef DRAW_GAME_VERSION_TEXT
	ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
#endif
#ifdef NO_MOVIES
	ReadIniIfExists("General", "NoMovies", &gbNoMovies);
#endif

#ifdef CUSTOM_FRONTEND_OPTIONS
	bool migrate = cfg.get("FrontendOptions").size() != 0;
	for (int i = 0; i < MENUPAGES; i++) {
		for (int j = 0; j < NUM_MENUROWS; j++) {
			CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
			if (option.m_Action == MENUACTION_NOTHING)
				break;
				
			// CFO check
			if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
				// Migrate from old .ini to new .ini
				// Old values can only be int8, new ones can contain float if it is slider
				if (migrate && ReadIniIfExists("FrontendOptions", option.m_CFO->save, (int8*)option.m_CFO->value))
					cfg["FrontendOptions"].remove(option.m_CFO->save);
				else if (option.m_Action == MENUACTION_CFO_SLIDER)
					ReadIniIfExists(option.m_CFO->saveCat, option.m_CFO->save, (float*)option.m_CFO->value);
				else
					ReadIniIfExists(option.m_CFO->saveCat, option.m_CFO->save, (int8*)option.m_CFO->value);

				if (option.m_Action == MENUACTION_CFO_SELECT) {
					option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *(int8*)option.m_CFO->value;
				}
			}
		}
	}
#endif

	// Fetched in above block, but needs evaluation
#ifdef PED_CAR_DENSITY_SLIDERS
	CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS * CIniFile::PedNumberMultiplier;
	CCarCtrl::MaxNumberOfCarsInUse = DEFAULT_MAX_NUMBER_OF_CARS * CIniFile::CarNumberMultiplier;
#endif

	return true;
}

void SaveINISettings()
{
#ifdef IMPROVED_VIDEOMODE
	StoreIni("VideoMode", "Width", FrontEndMenuManager.m_nPrefsWidth);
	StoreIni("VideoMode", "Height", FrontEndMenuManager.m_nPrefsHeight);
	StoreIni("VideoMode", "Depth", FrontEndMenuManager.m_nPrefsDepth);
	StoreIni("VideoMode", "Subsystem", FrontEndMenuManager.m_nPrefsSubsystem);
	// Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
#else
	StoreIni("Graphics", "VideoMode", FrontEndMenuManager.m_nDisplayVideoMode);
#endif
	StoreIni("Controller", "HeadBob1stPerson", TheCamera.m_bHeadBob);
	StoreIni("Controller", "VerticalMouseSens", TheCamera.m_fMouseAccelVertical);
	StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl);
	StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically);
	StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering);
	StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration);
	StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
	StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
	StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation);
#ifdef EXTERNAL_3D_SOUND
	StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers);
	StoreIni("Audio", "Provider", FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
#endif
	StoreIni("Audio", "DynamicAcoustics", FrontEndMenuManager.m_PrefsDMA);
	StoreIni("Display", "Brightness", FrontEndMenuManager.m_PrefsBrightness);
	StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD);
	StoreIni("Display", "Subtitles", FrontEndMenuManager.m_PrefsShowSubtitles);
	StoreIni("Graphics", "AspectRatio", FrontEndMenuManager.m_PrefsUseWideScreen);
	StoreIni("Graphics", "VSync", FrontEndMenuManager.m_PrefsVsyncDisp);
	StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter);
	StoreIni("Graphics", "Trails", CMBlur::BlurOn);
	StoreIni("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
	StoreIni("Controller", "Method", FrontEndMenuManager.m_ControlMethod);
	StoreIni("General", "Language", FrontEndMenuManager.m_PrefsLanguage);

#ifdef EXTENDED_COLOURFILTER
	StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
#endif
#ifdef EXTENDED_PIPELINES
	StoreIni("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
	StoreIni("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
	StoreIni("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
	StoreIni("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
	StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
#endif
#ifdef NEW_RENDERER
	StoreIni("Rendering", "NewRenderer", gbNewRenderer);
#endif

#ifdef PROPER_SCALING	
	StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);	
#endif
#ifdef FIX_RADAR
	StoreIni("Draw", "FixRadar", CDraw::ms_bFixRadar);
#endif
#ifdef FIX_SPRITES
	StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);	
#endif
#ifdef DRAW_GAME_VERSION_TEXT
	StoreIni("General", "DrawVersionText", gbDrawVersionText);
#endif
#ifdef NO_MOVIES
	StoreIni("General", "NoMovies", gbNoMovies);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
	for (int i = 0; i < MENUPAGES; i++) {
		for (int j = 0; j < NUM_MENUROWS; j++) {
			CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
			if (option.m_Action == MENUACTION_NOTHING)
				break;
				
			if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
				if (option.m_Action == MENUACTION_CFO_SLIDER)
					StoreIni(option.m_CFO->saveCat, option.m_CFO->save, *(float*)option.m_CFO->value);
				else
					StoreIni(option.m_CFO->saveCat, option.m_CFO->save, *(int8*)option.m_CFO->value);
			}
		}
	}
#endif

	ini.write(cfg);
}

#endif


#ifdef DEBUGMENU
void WeaponCheat();
void HealthCheat();
void TankCheat();
void BlowUpCarsCheat();
void ChangePlayerCheat();
void MayhemCheat();
void EverybodyAttacksPlayerCheat();
void WeaponsForAllCheat();
void FastTimeCheat();
void SlowTimeCheat();
void MoneyCheat();
void ArmourCheat();
void WantedLevelUpCheat();
void WantedLevelDownCheat();
void SunnyWeatherCheat();
void CloudyWeatherCheat();
void RainyWeatherCheat();
void FoggyWeatherCheat();
void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
void NastyLimbsCheat();

DebugMenuEntry *carCol1;
DebugMenuEntry *carCol2;

void
SpawnCar(int id)
{
	CVector playerpos;
	CStreaming::RequestModel(id, 0);
	CStreaming::LoadAllRequestedModels(false);
	if(CStreaming::HasModelLoaded(id)){
		playerpos = FindPlayerCoors();
		int node;
		if(!CModelInfo::IsBoatModel(id)){
			node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
			if(node < 0)
				return;
		}

		CVehicle *v;
		if(CModelInfo::IsBoatModel(id))
			v = new CBoat(id, RANDOM_VEHICLE);
		else
			v = new CAutomobile(id, RANDOM_VEHICLE);

		v->bHasBeenOwnedByPlayer = true;
		if(carCol1)
			DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
		if(carCol2)
			DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);

		if(CModelInfo::IsBoatModel(id))
			v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f);
		else
			v->SetPosition(ThePaths.m_pathNodes[node].GetPosition());

		v->GetMatrix().GetPosition().z += 4.0f;
		v->SetOrientation(0.0f, 0.0f, 3.49f);
		v->SetStatus(STATUS_ABANDONED);
		v->m_nDoorLock = CARLOCK_UNLOCKED;
		CWorld::Add(v);
	}
}

static void
FixCar(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;
	veh->m_fHealth = 1000.0f;
	if(!veh->IsCar())
		return;
	((CAutomobile*)veh)->Damage.SetEngineStatus(0);
	((CAutomobile*)veh)->Fix();
}

#ifdef MENU_MAP
static void
TeleportToWaypoint(void)
{
	if (CRadar::TargetMarkerId == -1)
		return;
	CEntity* pEntityToTeleport = FindPlayerEntity();
	CVector vNewPos = CRadar::TargetMarkerPos;
	CGame::currLevel = CTheZones::GetLevelFromPosition(&vNewPos);
	CCollision::SortOutCollisionAfterLoad();
	CStreaming::LoadScene(vNewPos);
	vNewPos.z = CWorld::FindGroundZForCoord(vNewPos.x, vNewPos.y) + pEntityToTeleport->GetDistanceFromCentreOfMassToBaseOfModel();
	pEntityToTeleport->Teleport(vNewPos);
}
#endif

static void
SwitchCarCollision(void)
{
	if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
		FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
}

static void
ToggleComedy(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;
	veh->bComedyControls = !veh->bComedyControls;
}

static void
PlaceOnRoad(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;

	if(veh->IsCar())
		((CAutomobile*)veh)->PlaceOnRoadProperly();
}

static void
ResetCamStatics(void)
{
	TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
}

#ifdef MISSION_SWITCHER
int8 nextMissionToSwitch = 0;
static void
SwitchToMission(void)
{
	CTheScripts::SwitchToMission(nextMissionToSwitch);
}
#endif

#ifdef USE_CUSTOM_ALLOCATOR
static void ParseHeap(void) { gMainHeap.ParseHeap(); }
#endif

static const char *carnames[] = {
	"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
	"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
	"securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
	"bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
	"yankee", "escape", "borgnine", "toyz", "ghost",
};

//#include <list>

static CTweakVar** TweakVarsList;
static int TweakVarsListSize = -1;
static bool bAddTweakVarsNow = false;
static const char *pTweakVarsDefaultPath = NULL;

void CTweakVars::Add(CTweakVar *var)
{
	if(TweakVarsListSize == -1) {
		TweakVarsList = (CTweakVar**)malloc(64 * sizeof(CTweakVar*));
		TweakVarsListSize = 0;
	}
	if(TweakVarsListSize > 63)
		TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(CTweakVar*));

	TweakVarsList[TweakVarsListSize++] = var;
//	TweakVarsList.push_back(var);
	
	if ( bAddTweakVarsNow )
		var->AddDBG(pTweakVarsDefaultPath);
}

void CTweakVars::AddDBG(const char *path)
{
	pTweakVarsDefaultPath = path;

	for(int i = 0; i < TweakVarsListSize; ++i)
		TweakVarsList[i]->AddDBG(pTweakVarsDefaultPath);
	
	bAddTweakVarsNow = true;
}

void CTweakSwitch::AddDBG(const char *path)
{		
	DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
	DebugMenuEntrySetWrap(e, true);
}
	
void CTweakFunc::AddDBG  (const char *path) { DebugMenuAddCmd     (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); }
void CTweakBool::AddDBG  (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar,  NULL); }
void CTweakInt8::AddDBG  (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar,   NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar,  NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar,  NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar,  NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar,    NULL, m_nStep, m_nLoawerBound, m_nUpperBound); }

/*
static const char *wt[] = {
			"Sunny", "Cloudy", "Rainy", "Foggy"
		};

SETTWEAKPATH("TEST");		
TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
*/

void
DebugMenuPopulate(void)
{
	if(1){
		static const char *weathers[] = {
			"Sunny", "Cloudy", "Rainy", "Foggy"
		};
		DebugMenuEntry *e;
		e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
		DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
			[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
			DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
		DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
		DebugMenuEntrySetWrap(e, true);
		DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
		DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);

		DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
		DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
		DebugMenuAddCmd("Cheats", "Health", HealthCheat);
		DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
		DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
		DebugMenuAddCmd("Cheats", "Tank", TankCheat);
		DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
		DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
		DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
		DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
		DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
		DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
		DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
		DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
		DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
		DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
		DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
		DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
		DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);

		static int spawnCarId = MI_LANDSTAL;
		e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
		DebugMenuEntrySetWrap(e, true);
		DebugMenuAddCmd("Spawn", "Spawn Car", [](){
			if(spawnCarId == MI_TRAIN ||
			   spawnCarId == MI_CHOPPER ||
			   spawnCarId == MI_AIRTRAIN ||
			   spawnCarId == MI_DEADDODO ||
			   spawnCarId == MI_ESCAPE)
				return;
			SpawnCar(spawnCarId);
		});
		static uint8 dummy;
		carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
		carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
		DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
		DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
		DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
		DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
		DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
		DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
		DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
		DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
		DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
		DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
		DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
		DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
		DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
		DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
		DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
		DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });

		DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
		
#ifdef PROPER_SCALING	
		DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
#endif
#ifdef FIX_RADAR
		DebugMenuAddVarBool8("Render", "Fix Radar", &CDraw::ms_bFixRadar, nil);
#endif
#ifdef FIX_SPRITES
		DebugMenuAddVarBool8("Render", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
#endif
		DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
		DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
		DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
		DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
#ifdef NEW_RENDERER
		DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil);
extern bool gbRenderRoads;
extern bool gbRenderEverythingBarRoads;
//extern bool gbRenderFadingInUnderwaterEntities;
extern bool gbRenderFadingInEntities;
extern bool gbRenderWater;
extern bool gbRenderBoats;
extern bool gbRenderVehicles;
extern bool gbRenderWorld0;
extern bool gbRenderWorld1;
extern bool gbRenderWorld2;
		DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil);
		DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
//		DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
		DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
		DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil);
		DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil);
		DebugMenuAddVarBool8("Debug Render", "gbRenderVehicles", &gbRenderVehicles, nil);
		DebugMenuAddVarBool8("Debug Render", "gbRenderWorld0", &gbRenderWorld0, nil);
		DebugMenuAddVarBool8("Debug Render", "gbRenderWorld1", &gbRenderWorld1, nil);
		DebugMenuAddVarBool8("Debug Render", "gbRenderWorld2", &gbRenderWorld2, nil);
#endif

#ifdef EXTENDED_COLOURFILTER
		static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
		e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
		DebugMenuEntrySetWrap(e, true);
		DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
		DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
#endif
#ifdef LIBRW
		DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil);
		DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil);
		DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil);
#endif
#ifdef EXTENDED_PIPELINES
		static const char *vehpipenames[] = { "MatFX", "Neo" };
		e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
			1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
		DebugMenuEntrySetWrap(e, true);
		DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
		DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
		DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil);
		DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
		DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
		DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
		DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
		DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
#endif
		DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil);
		DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil);
		DebugMenuAddVarBool8("Debug Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
		DebugMenuAddVarBool8("Debug Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
		DebugMenuAddVarBool8("Debug Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
		DebugMenuAddVarBool8("Debug Render", "Show Collision Lines", &gbShowCollisionLines, nil);
		DebugMenuAddVarBool8("Debug Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
		DebugMenuAddVarBool8("Debug Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
		DebugMenuAddVarBool8("Debug Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
		DebugMenuAddVarBool8("Debug Render", "Don't render Peds", &gbDontRenderPeds, nil);
		DebugMenuAddVarBool8("Debug Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
		DebugMenuAddVarBool8("Debug Render", "Don't render Objects", &gbDontRenderObjects, nil);
		DebugMenuAddVarBool8("Debug Render", "Don't Render Water", &gbDontRenderWater, nil);

		
#ifdef DRAW_GAME_VERSION_TEXT
		DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
#endif
		DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
#ifdef TIMEBARS
		DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#endif
#ifndef FINAL
		DebugMenuAddVarBool8("Debug", "Use debug render groups", &bDebugRenderGroups, nil);
		DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
#ifdef USE_CUSTOM_ALLOCATOR
		DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
#endif
#endif
		DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
		DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);

		DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
#ifdef GTA_SCENE_EDIT
		DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#endif
		//DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
		//DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);

#ifdef MENU_MAP
		DebugMenuAddCmd("Game", "Teleport to map waypoint", TeleportToWaypoint);
#endif
		DebugMenuAddCmd("Game", "Fix Car", FixCar);
		DebugMenuAddCmd("Game", "Place Car on Road", PlaceOnRoad);
		DebugMenuAddCmd("Game", "Switch car collision", SwitchCarCollision);
		DebugMenuAddCmd("Game", "Toggle Comedy Controls", ToggleComedy);

		DebugMenuAddVarBool8("Game", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);

#ifdef MISSION_SWITCHER
		DebugMenuEntry *missionEntry;
		static const char* missions[] = {
			"Intro Movie", "Hospital Info Scene", "Police Station Info Scene",
			"RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity",
			"Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem",
			"Paramedic", "Firefighter", "Vigilante", "Taxi Driver",
			"The Crook", "The Thieves", "The Wife", "Her Lover",
			"Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball",
			"Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway",
			"Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass",
			"Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore",
			"Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down",
			"Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man",
			"Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come",
			"Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.",
			"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
		};

		missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
		DebugMenuEntrySetWrap(missionEntry, true);
		DebugMenuAddCmd("Game", "Start selected mission ", SwitchToMission);
#endif

		extern bool PrintDebugCode;
		extern int16 DebugCamMode;
		DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
#ifdef FREE_CAM
		DebugMenuAddVarBool8("Cam", "Free Cam", &CCamera::bFreeCam, nil);
#endif
		DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
		DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
		DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
	//	DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
	//	DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
	//	DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
		DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);

		CTweakVars::AddDBG("Debug");
	}
}
#endif

#ifndef __MWERKS__
#ifndef MASTER
const int   re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
#endif

#ifndef MASTER
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
{
#ifdef _WIN32
	int nCode;

	strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
	strcat_s(re3_buff, re3_buffsize, "\n" );	
	
	strcat_s(re3_buff, re3_buffsize, "File: ");
	strcat_s(re3_buff, re3_buffsize, filename );
	strcat_s(re3_buff, re3_buffsize, "\n" );	

	strcat_s(re3_buff, re3_buffsize, "Line: " );
	_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
	strcat_s(re3_buff, re3_buffsize, "\n");
	
	strcat_s(re3_buff, re3_buffsize, "Function: ");
	strcat_s(re3_buff, re3_buffsize, func );
	strcat_s(re3_buff, re3_buffsize, "\n" );	
	
	strcat_s(re3_buff, re3_buffsize, "Expression: ");
	strcat_s(re3_buff, re3_buffsize, expr);
	strcat_s(re3_buff, re3_buffsize, "\n");

	strcat_s(re3_buff, re3_buffsize, "\n" );
	strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");


	nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
		MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);

	if (nCode == IDABORT)
	{
		raise(SIGABRT);
		_exit(3);
	}

	if (nCode == IDRETRY)
	{
		__debugbreak();
		return;
	}

	if (nCode == IDIGNORE)
		return;

	abort();
#else
	// TODO
	printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
	assert(false);
#endif
}
#endif

void re3_debug(const char *format, ...)
{
#ifndef MASTER
	va_list va;
	va_start(va, format);
#ifdef _WIN32
	vsprintf_s(re3_buff, re3_buffsize, format, va);
#else
	vsprintf(re3_buff, format, va);
#endif
	va_end(va);

	printf("%s", re3_buff);
	CDebug::DebugAddText(re3_buff);
#endif
}

#ifndef MASTER
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
{
	char buff[re3_buffsize *2];
	va_list va;
	va_start(va, format);
#ifdef _WIN32
	vsprintf_s(re3_buff, re3_buffsize, format, va);
	va_end(va);
	
	sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
#else
	vsprintf(re3_buff, format, va);
	va_end(va);
	
	sprintf(buff, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
#endif

	OutputDebugString(buff);
}
#endif

#ifndef MASTER
void re3_usererror(const char *format, ...)
{
	va_list va;
	va_start(va, format);
#ifdef _WIN32
	vsprintf_s(re3_buff, re3_buffsize, format, va);
	va_end(va);
	
	::MessageBoxA(nil, re3_buff, "RE3 Error!",
		MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);

	raise(SIGABRT);
	_exit(3);
#else
	vsprintf(re3_buff, format, va);
	printf("\nRE3 Error!\n\t%s\n",re3_buff);
	assert(false);
#endif
}
#endif
#endif

#ifdef VALIDATE_SAVE_SIZE
int32 _saveBufCount;
#endif