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path: root/src/audio/PolRadio.cpp
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#include "common.h"

#include "DMAudio.h"

#include "AudioManager.h"

#include "AudioSamples.h"
#include "MusicManager.h"
#include "PlayerPed.h"
#include "PolRadio.h"
#include "Replay.h"
#include "Vehicle.h"
#include "World.h"
#include "Zones.h"
#include "sampman.h"
#include "Wanted.h"

struct tPoliceRadioZone {
	char m_aName[8];
	uint32 m_nSampleIndex;
	int32 field_12;
};

tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
char SubZo2Label[8];
char SubZo3Label[8];

uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
int8 g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED;
bool8 gSpecialSuspectLastSeenReport;
uint32 gMinTimeToNextReport[NUM_CRIME_TYPES];

void
cAudioManager::InitialisePoliceRadioZones()
{
	for (int32 i = 0; i < NUMAUDIOZONES; i++)
		memset(ZoneSfx[i].m_aName, 0, 8);

#define SETZONESFX(i, name, sample) \
	strcpy(ZoneSfx[i].m_aName, name); \
	ZoneSfx[i].m_nSampleIndex = sample;

	SETZONESFX(0, "HOSPI_2", SFX_POLICE_RADIO_ROCKFORD);
	SETZONESFX(1, "CONSTRU", SFX_POLICE_RADIO_FORT_STAUNTON);
	SETZONESFX(2, "STADIUM", SFX_POLICE_RADIO_ASPATRIA);
	SETZONESFX(3, "YAKUSA", SFX_POLICE_RADIO_TORRINGTON);
	SETZONESFX(4, "SHOPING", SFX_POLICE_RADIO_BEDFORD_POINT);
	SETZONESFX(5, "COM_EAS", SFX_POLICE_RADIO_NEWPORT);
	SETZONESFX(6, "PARK", SFX_POLICE_RADIO_BELLEVILLE_PARK);
	SETZONESFX(7, "UNIVERS", SFX_POLICE_RADIO_LIBERTY_CAMPUS);
	SETZONESFX(8, "BIG_DAM", SFX_POLICE_RADIO_COCHRANE_DAM);
	SETZONESFX(9, "SUB_IND", SFX_POLICE_RADIO_PIKE_CREEK);
	SETZONESFX(10, "SWANKS", SFX_POLICE_RADIO_CEDAR_GROVE);
	SETZONESFX(11, "PROJECT", SFX_POLICE_RADIO_WICHITA_GARDENS);
	SETZONESFX(12, "AIRPORT", SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT);
	SETZONESFX(13, "PORT_W", SFX_POLICE_RADIO_CALLAHAN_POINT);
	SETZONESFX(14, "PORT_S", SFX_POLICE_RADIO_ATLANTIC_QUAYS);
	SETZONESFX(15, "PORT_E", SFX_POLICE_RADIO_PORTLAND_HARBOUR);
	SETZONESFX(16, "PORT_I", SFX_POLICE_RADIO_TRENTON);
	SETZONESFX(17, "CHINA", SFX_POLICE_RADIO_CHINATOWN);
	SETZONESFX(18, "REDLIGH", SFX_POLICE_RADIO_RED_LIGHT_DISTRICT);
	SETZONESFX(19, "TOWERS", SFX_POLICE_RADIO_HEPBURN_HEIGHTS);
	SETZONESFX(20, "LITTLEI", SFX_POLICE_RADIO_SAINT_MARKS);
	SETZONESFX(21, "HARWOOD", SFX_POLICE_RADIO_HARWOOD);
	SETZONESFX(22, "EASTBAY", SFX_POLICE_RADIO_PORTLAND_BEACH);
	SETZONESFX(23, "S_VIEW", SFX_POLICE_RADIO_PORTLAND_STRAIGHTS);
	SETZONESFX(24, "CITYZON", SFX_POLICE_RADIO_LIBERTY_CITY);
	SETZONESFX(25, "IND_ZON", SFX_POLICE_RADIO_PORTLAND);
	SETZONESFX(26, "COM_ZON", SFX_POLICE_RADIO_STAUNTON_ISLAND);
	SETZONESFX(27, "SUB_ZON", SFX_POLICE_RADIO_SHORESIDE_VALE);
	SETZONESFX(28, "SUB_ZO2", SFX_POLICE_RADIO_SHORESIDE_VALE);
	SETZONESFX(29, "SUB_ZO3", SFX_POLICE_RADIO_SHORESIDE_VALE);
	SETZONESFX(30, "A", SFX_POLICE_RADIO_ROCKFORD);
	SETZONESFX(31, "A", SFX_POLICE_RADIO_ROCKFORD);
	SETZONESFX(32, "A", SFX_POLICE_RADIO_ROCKFORD);
	SETZONESFX(33, "A", SFX_POLICE_RADIO_ROCKFORD);
	SETZONESFX(34, "A", SFX_POLICE_RADIO_ROCKFORD);

#undef SETZONESFX

	strcpy(SubZo2Label, "SUB_ZO2");
	strcpy(SubZo3Label, "SUB_ZO3");
}

void
cAudioManager::InitialisePoliceRadio()
{
	m_sPoliceRadioQueue.Reset();
	for (int32 i = 0; i < ARRAY_SIZE(m_aCrimes); i++)
		m_aCrimes[i].type = CRIME_NONE;

	SampleManager.SetChannelReverbFlag(CHANNEL_POLICE_RADIO, FALSE);
	gSpecialSuspectLastSeenReport = FALSE;
	for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
		gMinTimeToNextReport[i] = m_FrameCounter;
}

void
cAudioManager::ResetPoliceRadio()
{
	if (!m_bIsInitialised) return;
	if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
	InitialisePoliceRadio();
}

void
cAudioManager::SetMissionScriptPoliceAudio(uint32 sfx)
{
	if (!m_bIsInitialised) return;
	if (g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) {
		g_nMissionAudioPlayingStatus = PLAY_STATUS_STOPPED;
		g_nMissionAudioSfx = sfx;
	}
}

int8
cAudioManager::GetMissionScriptPoliceAudioPlayingStatus()
{
	return g_nMissionAudioPlayingStatus;
}

void
cAudioManager::DoPoliceRadioCrackle()
{
	m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
	m_sQueueSample.m_nCounter = 0;
	m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
	m_sQueueSample.m_nBankIndex = SFX_BANK_0;
	m_sQueueSample.m_bIs2D = TRUE;
	m_sQueueSample.m_nPriority = 10;
	m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
	m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
	m_sQueueSample.m_nLoopCount = 0;
	SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
	SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
	m_sQueueSample.m_bStatic = FALSE;
	m_sQueueSample.m_bReverb = FALSE;
	m_sQueueSample.m_nPan = 63;
	m_sQueueSample.m_nFramesToPlay = 3;
	SET_SOUND_REFLECTION(FALSE);
	AddSampleToRequestedQueue();
}

void
cAudioManager::ServicePoliceRadio()
{
	int32 wantedLevel = 0; // uninitialized variable
	static uint32 nLastSeen = 300;

	if(!m_bIsInitialised) return;

	if(!m_bIsPaused) {
		bool8 crimeReport = SetupCrimeReport();
#ifdef FIX_BUGS // Crash at 0x5fe6ef
		if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
			return;
#endif
		wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel();
		if (!crimeReport) {
			if (wantedLevel != 0) {
				if (nLastSeen != 0) {
#ifdef FIX_BUGS
					nLastSeen -= CTimer::GetLogicalFramesPassed();
#else
					nLastSeen--;
#endif
				} else {
					nLastSeen = m_anRandomTable[1] % 1000 + 2000;
					SetupSuspectLastSeenReport();
				}
			}
		}
	}
	ServicePoliceRadioChannel(wantedLevel);
}

void
cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
{
	bool8 processed = FALSE;
	uint32 sample;
	uint32 freq;

	static int cWait = 0;
	static bool8 bChannelOpen = FALSE;
	static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
	static uint32 PoliceChannelFreq = 5500;

	if (!m_bIsInitialised) return;

	if (m_bIsPaused) {
#ifdef GTA_PS2
		if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO))
			SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, 0);
#else
		if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
		if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING &&
			SampleManager.IsStreamPlaying(1))
			SampleManager.PauseStream(TRUE, 1);
#endif
	} else {
#ifdef GTA_PS2
		if (m_bWasPaused)
			SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, PoliceChannelFreq);
#else
		if (m_bWasPaused && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
			bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING)
			SampleManager.PauseStream(FALSE, 1);
#endif
		if (m_sPoliceRadioQueue.m_nSamplesInQueue == 0) bChannelOpen = FALSE;
		if (cWait) {
#ifdef FIX_BUGS
			cWait -= CTimer::GetLogicalFramesPassed();
#else
			--cWait;
#endif
			return;
		}
		if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
			if (g_nMissionAudioPlayingStatus != PLAY_STATUS_STOPPED) {
				if (g_nMissionAudioPlayingStatus == PLAY_STATUS_PLAYING && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_STOPPED &&
#ifdef GTA_PS2
					SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
#else
					SampleManager.IsStreamPlaying(1)) {
#endif
					bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_PLAYING;
				}
				if (bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
#ifdef GTA_PS2
					if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
#else
					if (SampleManager.IsStreamPlaying(1)) {
#endif
						DoPoliceRadioCrackle();
					} else {
						bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_FINISHED;
						g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED;
						g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
						cWait = 30;
					}
					return;
				}
			} else if (!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
#ifdef GTA_PS2
				SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, g_nMissionAudioSfx, SFX_BANK_PED_COMMENTS);
				PoliceChannelFreq = SampleManager.GetSampleBaseFrequency(g_nMissionAudioSfx);
				SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, PoliceChannelFreq);
				SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, MAX_VOLUME);
				SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
				SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
#else
				SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
				SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1);
				SampleManager.StartPreloadedStreamedFile(1);
#endif
				g_nMissionAudioPlayingStatus = PLAY_STATUS_PLAYING;
				bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
				return;
			}
		}
		if (bChannelOpen) DoPoliceRadioCrackle();
		if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) &&
			!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.m_nSamplesInQueue != 0) {
			sample = m_sPoliceRadioQueue.Remove();
			if (wantedLevel == 0) {
				if (gSpecialSuspectLastSeenReport) {
					gSpecialSuspectLastSeenReport = FALSE;
				} else if (((sample >= SFX_POLICE_RADIO_MESSAGE_NOISE_1) && (sample <= SFX_POLICE_RADIO_MESSAGE_NOISE_3)) || sample == TOTAL_AUDIO_SAMPLES) {
					bChannelOpen = FALSE;
					processed = TRUE;
				}
			}
			if (sample == TOTAL_AUDIO_SAMPLES) {
				if (!processed) cWait = 30;
			} else {
				SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, SFX_BANK_0);
				switch (sample) {
				case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
				case SFX_POLICE_RADIO_MESSAGE_NOISE_2:
				case SFX_POLICE_RADIO_MESSAGE_NOISE_3:
					freq = m_anRandomTable[4] % 2000 + 10025;
					bChannelOpen = bChannelOpen == FALSE;
					break;
				default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
				}
				PoliceChannelFreq = freq;
#ifdef USE_TIME_SCALE_FOR_AUDIO
				SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq * CTimer::GetTimeScale());
#else
				SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq);
#endif
				SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100);
				SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
				SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1);
#ifndef GTA_PS2
				SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1);
#endif
				SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
			}
			if (processed) ResetPoliceRadio();
		}
	}
}

bool8
cAudioManager::SetupCrimeReport()
{
	int16 audioZoneId;
	CZone *zone;
	float rangeX;
	float rangeY;
	float halfX;
	float halfY;
	float quarterX;
	float quarterY;
	int i;
	uint32 sampleIndex;
	bool8 processed = FALSE;

	if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE;

	if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) {
		AgeCrimes();
		return TRUE;
	}

	for (i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
		if (m_aCrimes[i].type != CRIME_NONE)
			break;
	}

	if (i == ARRAY_SIZE(m_aCrimes)) return FALSE;
	audioZoneId = CTheZones::FindAudioZone(&m_aCrimes[i].position);
	if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
		zone = CTheZones::GetAudioZone(audioZoneId);
		for (int j = 0; j < NUMAUDIOZONES; j++) {
			if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
				sampleIndex = ZoneSfx[j].m_nSampleIndex;
				m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
				m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
				m_sPoliceRadioQueue.Add(m_anRandomTable[1] % 2 + SFX_A_10_1);
				switch (m_aCrimes[i].type) {
				case CRIME_PED_BURNED: m_aCrimes[i].type = CRIME_HIT_PED; break;
				case CRIME_COP_BURNED: m_aCrimes[i].type = CRIME_HIT_COP; break;
				case CRIME_VEHICLE_BURNED: m_aCrimes[i].type = CRIME_STEAL_CAR; break;
				case CRIME_DESTROYED_CESSNA: m_aCrimes[i].type = CRIME_SHOOT_HELI; break;
				default: break;
				}
				m_sPoliceRadioQueue.Add(m_aCrimes[i].type + SFX_CRIME_1 - 1);
				m_sPoliceRadioQueue.Add(SFX_IN);
				if (sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE &&
					(strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) {
					m_sPoliceRadioQueue.Add(SFX_NORTH);
					m_sPoliceRadioQueue.Add(SFX_EAST);
				} else {
					rangeX = zone->maxx - zone->minx;
					rangeY = zone->maxy - zone->miny;
					halfX = 0.5f * rangeX + zone->minx;
					halfY = 0.5f * rangeY + zone->miny;
					quarterX = 0.25f * rangeX;
					quarterY = 0.25f * rangeY;

					if (m_aCrimes[i].position.y > halfY + quarterY) {
						m_sPoliceRadioQueue.Add(SFX_NORTH);
						processed = TRUE;
					} else if (m_aCrimes[i].position.y < halfY - quarterY) {
						m_sPoliceRadioQueue.Add(SFX_SOUTH);
						processed = TRUE;
					}

					if (m_aCrimes[i].position.x > halfX + quarterX)
						m_sPoliceRadioQueue.Add(SFX_EAST);
					else if (m_aCrimes[i].position.x < halfX - quarterX)
						m_sPoliceRadioQueue.Add(SFX_WEST);
					else if (!processed)
						m_sPoliceRadioQueue.Add(SFX_CENTRAL);

					m_sPoliceRadioQueue.Add(sampleIndex);
					m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
					m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
				}
				break;
			}
		}
	}
	m_aCrimes[i].type = CRIME_NONE;
	AgeCrimes();
	return TRUE;
}

Const uint32 gCarColourTable[][3] = {
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
#ifdef FIX_BUGS
	{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
#else
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
	{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
#else
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
	{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
#else
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
	{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
#else
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
	{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
#else
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
	{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#else
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
#else
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#endif
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
	{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#else
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
	{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#else
	{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#endif
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
	{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
};

void
cAudioManager::SetupSuspectLastSeenReport()
{
	CVehicle *veh;
	uint8 color1;
	uint32 main_color;
	uint32 sample;

	uint32 color_pre_modifier;
	uint32 color_post_modifier;

	if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
		veh = FindPlayerVehicle();
		if (veh != nil) {
			if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 9) {
				color1 = veh->m_currentColour1;
				if (color1 >= ARRAY_SIZE(gCarColourTable)) {
					debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
				} else {
					main_color = gCarColourTable[color1][1];
					color_pre_modifier = gCarColourTable[color1][0];
					color_post_modifier = gCarColourTable[color1][2];
					switch (veh->GetModelIndex()) {
#ifdef FIX_BUGS
					case MI_COLUMB:
						main_color = SFX_POLICE_RADIO_BLUE;
						color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
#endif
					case MI_LANDSTAL:
					case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
#ifdef FIX_BUGS
					case MI_YARDIE:
						color_pre_modifier = TOTAL_AUDIO_SAMPLES;
						main_color = SFX_POLICE_RADIO_RED;
						color_post_modifier = SFX_POLICE_RADIO_YELLOW;
						sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
					case MI_DIABLOS:
						main_color = SFX_POLICE_RADIO_BLACK;
#endif
					case MI_IDAHO:
					case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
#ifdef FIX_BUGS
					case MI_YAKUZA:
						color_pre_modifier = TOTAL_AUDIO_SAMPLES;
						main_color = SFX_POLICE_RADIO_SILVER;
						color_post_modifier = SFX_POLICE_RADIO_RED;
#endif
					case MI_STINGER:
					case MI_INFERNUS:
					case MI_CHEETAH:
					case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
#ifdef FIX_BUGS
					case MI_MAFIA:
						color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
						main_color = SFX_POLICE_RADIO_GREY;
					case MI_KURUMA:
#endif
					case MI_PEREN:
					case MI_SENTINEL:
					case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
					case MI_PATRIOT:
					case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
					case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
#ifdef FIX_BUGS
					case MI_LINERUN:
					case MI_FLATBED:
#endif
					case MI_TRASH:
					case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
					case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
#ifdef FIX_BUGS
					case MI_CORPSE:
#endif
					case MI_MANANA:
					case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
#ifdef FIX_BUGS
					case MI_HOODS:
						color_pre_modifier = TOTAL_AUDIO_SAMPLES;
						main_color = SFX_POLICE_RADIO_BLUE;
						color_post_modifier = SFX_POLICE_RADIO_GREEN;
					case MI_BELLYUP:
					case MI_YANKEE:
					case MI_TOYZ:
					case MI_MRWONGS:
					case MI_PANLANT:
#endif
					case MI_PONY:
					case MI_MULE:
					case MI_MOONBEAM:
					case MI_ENFORCER:
					case MI_SECURICA:
					case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break;
					case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
					case MI_TAXI:
					case MI_CABBIE:
					case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break;
					case MI_MRWHOOP:
						sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
						break;
					case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break;
					case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break;
#ifdef FIX_BUGS
					case MI_SPEEDER:
					case MI_REEFER:
					case MI_GHOST:
#endif
					case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
					case MI_BUS:
					case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break;
					case MI_RHINO:
						sample = SFX_POLICE_RADIO_TANK;
						main_color = TOTAL_AUDIO_SAMPLES;
						color_post_modifier = TOTAL_AUDIO_SAMPLES;
						break;
					case MI_TRAIN:
						sample = SFX_POLICE_RADIO_SUBWAY_CAR;
						main_color = TOTAL_AUDIO_SAMPLES;
						color_post_modifier = TOTAL_AUDIO_SAMPLES;

						break;
					default:
						debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
						return;
					}
					m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
					m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
					if (m_anRandomTable[3] % 2) 
						m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
#ifdef FIX_BUGS
					if (main_color == SFX_POLICE_RADIO_ORANGE && color_pre_modifier == TOTAL_AUDIO_SAMPLES)
#else
					if (main_color == SFX_POLICE_RADIO_ORANGE)
#endif
						m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_AN);
					else
						m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
					if (color_pre_modifier != TOTAL_AUDIO_SAMPLES)
						m_sPoliceRadioQueue.Add(color_pre_modifier);
					if (main_color != TOTAL_AUDIO_SAMPLES)
						m_sPoliceRadioQueue.Add(main_color);
					if (color_post_modifier != TOTAL_AUDIO_SAMPLES)
						m_sPoliceRadioQueue.Add(color_post_modifier);
					m_sPoliceRadioQueue.Add(sample);
					m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
					m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
				}
			}
		} else if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 4) {
			m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
			m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
			m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT);
			m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
			m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
		}
	}
}

void
cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
{
	int32 lastCrime = ARRAY_SIZE(m_aCrimes);
	if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 &&
		(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
		for (int32 i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
			if (m_aCrimes[i].type != CRIME_NONE) {
				if (m_aCrimes[i].type == type) {
					m_aCrimes[i].position = pos;
					m_aCrimes[i].timer = 0;
					return;
				}
			} else {
				lastCrime = i;
			}
		}

		if (lastCrime < ARRAY_SIZE(m_aCrimes)) {
			m_aCrimes[lastCrime].type = type;
			m_aCrimes[lastCrime].position = pos;
			m_aCrimes[lastCrime].timer = 0;
			gMinTimeToNextReport[type] = m_FrameCounter + 500;
		}
	}
}

void
cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
{
	int16 audioZone;
	CZone *zone;
	float rangeX;
	float rangeY;
	float halfX;
	float halfY;
	float quarterX;
	float quarterY;
	uint32 sample;
	bool8 processed = FALSE;
	CVector vec = CVector(x, y, z);

	if (!m_bIsInitialised) return;

	if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 9) {
		audioZone = CTheZones::FindAudioZone(&vec);
		if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
			zone = CTheZones::GetAudioZone(audioZone);
			for (int i = 0; i < NUMAUDIOZONES; i++) {
				if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
					sample = ZoneSfx[i].m_nSampleIndex;
					m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
					m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
					m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
					m_sPoliceRadioQueue.Add(SFX_IN);
					if (sample == SFX_POLICE_RADIO_SHORESIDE_VALE &&
						(strcmp(zone->name, SubZo2Label) == 0 ||
							strcmp(zone->name, SubZo3Label) == 0)) {
						m_sPoliceRadioQueue.Add(SFX_NORTH);
						m_sPoliceRadioQueue.Add(SFX_EAST);
					} else {
						rangeX = zone->maxx - zone->minx;
						rangeY = zone->maxy - zone->miny;
						halfX = 0.5f * rangeX + zone->minx;
						halfY = 0.5f * rangeY + zone->miny;
						quarterX = 0.25f * rangeX;
						quarterY = 0.25f * rangeY;

						if (vec.y > halfY + quarterY) {
							m_sPoliceRadioQueue.Add(SFX_NORTH);
							processed = TRUE;
						} else if (vec.y < halfY - quarterY) {
							m_sPoliceRadioQueue.Add(SFX_SOUTH);
							processed = TRUE;
						}

						if (vec.x > halfX + quarterX)
							m_sPoliceRadioQueue.Add(SFX_EAST);
						else if (vec.x < halfX - quarterX)
							m_sPoliceRadioQueue.Add(SFX_WEST);
						else if (!processed)
							m_sPoliceRadioQueue.Add(SFX_CENTRAL);
					}
					m_sPoliceRadioQueue.Add(sample);
					m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
					m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
					gSpecialSuspectLastSeenReport = TRUE;
					break;
				}
			}
		}
	}
}

void
cAudioManager::AgeCrimes()
{
	for (uint8 i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
		if (m_aCrimes[i].type != CRIME_NONE) {
			if (++m_aCrimes[i].timer > 1500) m_aCrimes[i].type = CRIME_NONE;
		}
	}
}