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miami
Fully reversed source code for GTA III (master branch) and GTA VC (miami branch)
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animation
Mode
Name
Size
-rw-r--r--
AnimBlendAssocGroup.cpp
3774
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-rw-r--r--
AnimBlendAssocGroup.h
596
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-rw-r--r--
AnimBlendAssociation.cpp
4390
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-rw-r--r--
AnimBlendAssociation.h
2996
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-rw-r--r--
AnimBlendClumpData.cpp
651
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-rw-r--r--
AnimBlendClumpData.h
1017
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-rw-r--r--
AnimBlendHierarchy.cpp
1578
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-rw-r--r--
AnimBlendHierarchy.h
655
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-rw-r--r--
AnimBlendList.h
396
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-rw-r--r--
AnimBlendNode.cpp
3618
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-rw-r--r--
AnimBlendNode.h
810
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-rw-r--r--
AnimBlendSequence.cpp
4523
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-rw-r--r--
AnimBlendSequence.h
1333
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-rw-r--r--
AnimManager.cpp
31273
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-rw-r--r--
AnimManager.h
2653
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-rw-r--r--
AnimationId.h
4570
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-rw-r--r--
Bones.cpp
1414
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-rw-r--r--
Bones.h
354
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-rw-r--r--
CutsceneMgr.cpp
13743
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-rw-r--r--
CutsceneMgr.h
1870
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-rw-r--r--
FrameUpdate.cpp
12701
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-rw-r--r--
RpAnimBlend.cpp
12097
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plain
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-rw-r--r--
RpAnimBlend.h
2053
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