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author | nmzik <nmzik@mail.ru> | 2019-10-19 01:23:40 +0300 |
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committer | nmzik <nmzik@mail.ru> | 2019-10-19 01:23:40 +0300 |
commit | f56684d04e06af21f423ad4bc1c47bc2b09fccea (patch) | |
tree | 27e8f9a501a2d909cae3b829d7c85cc91cb5f59f /src/weapons/Weapon.cpp | |
parent | 32f2f3511c1a6d74c1347542f8c1b76f40677e01 (diff) |
CGame::Process() && CGame::ReloadIPLs
Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r-- | src/weapons/Weapon.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 3f511358..860e3ab2 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -6,6 +6,7 @@ #include "Ped.h" #include "World.h" +WRAPPER void CWeapon::UpdateWeapons(void) { EAXJMP(0x55C310); } WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); } WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); } WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); } |