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authoraap <aap@papnet.eu>2020-05-05 13:02:42 +0200
committeraap <aap@papnet.eu>2020-05-05 13:02:42 +0200
commitb44df26d3ea5fcdaf6d954016303f358d2c64b79 (patch)
tree2921c2c0e2883117f4ce9cec73865c1701f32cec /src/vehicles/Automobile.cpp
parent84c9484e55874c57c1c017cb2394e0c6b2f32303 (diff)
implemented most of streamed collisions and big buildings
Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r--src/vehicles/Automobile.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 9db60da0..602eb589 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -229,9 +229,11 @@ CAutomobile::ProcessControl(void)
colModel = GetColModel();
bWarnedPeds = false;
+#ifndef MIAMI
// skip if the collision isn't for the current level
if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
return;
+#endif
// Improve grip of vehicles in certain cases
bool strongGrip1 = false;