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authoreray orçunus <erayorcunus@gmail.com>2020-09-27 19:21:16 +0300
committereray orçunus <erayorcunus@gmail.com>2020-09-27 19:22:21 +0300
commit70aac0f460a9e57956de00ae5d84d8bb4bf4643c (patch)
tree92e3d8073b6e9e4ad8ae3ee7d8a2460c7e079cca /src/skel/win/win.cpp
parent9b7642454006f4c6b93d57297f88b2899e3f0077 (diff)
Fixes: PS2/PS2-like menu, Hud, new sliding text found
Diffstat (limited to 'src/skel/win/win.cpp')
-rw-r--r--src/skel/win/win.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 03eb0d09..119e666e 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -2513,8 +2513,10 @@ WinMain(HINSTANCE instance,
{
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
+#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
+#endif
CTimer::Stop();
@@ -2538,8 +2540,10 @@ WinMain(HINSTANCE instance,
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
+#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
+#endif
DMAudio.Terminate();