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authorSergeanur <s.anureev@yandex.ua>2021-05-22 12:11:50 +0300
committerSergeanur <s.anureev@yandex.ua>2021-06-24 21:32:43 +0300
commit786e101acff29e07503a4d3c294b613d4a2714b3 (patch)
treea5cf2a6b05190591891cb4cbf913d1fd667c58c1 /src/render/Weather.cpp
parent596e12b8976f2138eb0d010a8c0e37ca0d614e1f (diff)
Use bool8 in audio code
Diffstat (limited to 'src/render/Weather.cpp')
-rw-r--r--src/render/Weather.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 771f85de..e57d57d6 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -114,7 +114,7 @@ void CWeather::Init(void)
ForcedWeatherType = WEATHER_RANDOM;
SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
if (SoundHandle >= 0)
- DMAudio.SetEntityStatus(SoundHandle, true);
+ DMAudio.SetEntityStatus(SoundHandle, TRUE);
}
void CWeather::Update(void)