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authorNikolay Korolev <nickvnuk@gmail.com>2020-04-18 23:50:37 +0300
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-18 23:50:37 +0300
commitc4cd45d47c01d89bab28f196f03ed9cb1978005b (patch)
treeadfdb08e894945432bcfe0f84883fb3219fd2a72 /src/render/Shadows.cpp
parent522d14814f58e8a8ed9445c9c1a213aa9ca2cad2 (diff)
replays bug fix
Diffstat (limited to 'src/render/Shadows.cpp')
-rw-r--r--src/render/Shadows.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 8685b93a..330f1b06 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -13,6 +13,9 @@
#include "Weather.h"
#include "ModelIndices.h"
#include "RenderBuffer.h"
+#ifdef FIX_BUGS
+#include "Replay.h"
+#endif
#include "PointLights.h"
#include "SpecialFX.h"
#include "Shadows.h"
@@ -1609,6 +1612,10 @@ CShadows::CalcPedShadowValues(CVector vecLightDir,
void
CShadows::RenderExtraPlayerShadows(void)
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
if ( CTimeCycle::GetLightShadowStrength() != 0 )
{
CVehicle *pCar = FindPlayerVehicle();