diff options
author | Sergeanur <s.anureev@yandex.ua> | 2021-07-15 18:19:32 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-18 00:04:26 +0300 |
commit | d0404cbdb77bd82abf578ce28093990db94743f2 (patch) | |
tree | 1a7232c3dcdd6c371ab5fbde0fc6bf04c5bc7005 /src/render/RenderBuffer.cpp | |
parent | 8018e40ebf2e7033e1929b4ed638afb3de7da692 (diff) |
render -> renderer (original name)
Diffstat (limited to 'src/render/RenderBuffer.cpp')
-rw-r--r-- | src/render/RenderBuffer.cpp | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/src/render/RenderBuffer.cpp b/src/render/RenderBuffer.cpp deleted file mode 100644 index 6120dfe2..00000000 --- a/src/render/RenderBuffer.cpp +++ /dev/null @@ -1,52 +0,0 @@ -#include "common.h" - -#include "RenderBuffer.h" - -int32 TempBufferVerticesStored; -int32 TempBufferIndicesStored; - -RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; -RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; - -int RenderBuffer::VerticesToBeStored; -int RenderBuffer::IndicesToBeStored; - -void -RenderBuffer::ClearRenderBuffer(void) -{ - TempBufferVerticesStored = 0; - TempBufferIndicesStored = 0; -} - -void -RenderBuffer::StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart) -{ - if(TempBufferIndicesStored + numIndices >= TEMPBUFFERINDEXSIZE) - RenderStuffInBuffer(); - if(TempBufferVerticesStored + numVertices >= TEMPBUFFERVERTSIZE) - RenderStuffInBuffer(); - *indexStart = &TempBufferRenderIndexList[TempBufferIndicesStored]; - *vertexStart = &TempBufferRenderVertices[TempBufferVerticesStored]; - IndicesToBeStored = numIndices; - VerticesToBeStored = numVertices; -} - -void -RenderBuffer::StopStoring(void) -{ - int i; - for(i = TempBufferIndicesStored; i < TempBufferIndicesStored+IndicesToBeStored; i++) - TempBufferRenderIndexList[i] += TempBufferVerticesStored; - TempBufferIndicesStored += IndicesToBeStored; - TempBufferVerticesStored += VerticesToBeStored; -} - -void -RenderBuffer::RenderStuffInBuffer(void) -{ - if(TempBufferVerticesStored && RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ - RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); - RwIm3DEnd(); - } - ClearRenderBuffer(); -} |