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authorSergeanur <s.anureev@yandex.ua>2020-05-09 16:06:13 +0300
committerSergeanur <s.anureev@yandex.ua>2020-05-09 16:06:13 +0300
commit28103775ba799133b252e423e3da62ed7b09f7b9 (patch)
tree02b9958d54e040fe20310990a9da5636fe0527db /src/core/Game.cpp
parent1b599b2d35d44d3ced42fc5e8b271d6ccfd31edf (diff)
Place debug menu under ifdef
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index d0f412d8..969e0cdf 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -611,8 +611,9 @@ void CGame::Process(void)
TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
-
+#ifdef DEBUGMENU
DebugMenuProcess();
+#endif
CCutsceneMgr::Update();
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();