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authorSergeanur <s.anureev@yandex.ua>2020-04-15 00:10:50 +0300
committerSergeanur <s.anureev@yandex.ua>2020-04-15 00:10:50 +0300
commite373d0526ef07183cba8e89aba46f2ab416e67ba (patch)
treee6b2052e078cd2ad2ae1503262421c6858a20a0f /src/control/GameLogic.h
parentc9ace44ca8abca62ece0012362b94b115be65e1b (diff)
parent6d934892ecd3c4b6f025fbe2c4e6504fd979d391 (diff)
Merge branch 'master' into MoreLanguages
# Conflicts: # src/core/Frontend.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Hud.h # src/text/Messages.cpp # src/text/Text.cpp
Diffstat (limited to 'src/control/GameLogic.h')
-rw-r--r--src/control/GameLogic.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/control/GameLogic.h b/src/control/GameLogic.h
index db626558..43e244a3 100644
--- a/src/control/GameLogic.h
+++ b/src/control/GameLogic.h
@@ -1,13 +1,13 @@
-#pragma once
-
-class CGameLogic
-{
-public:
- static void InitAtStartOfGame();
- static void PassTime(uint32 time);
- static void SortOutStreamingAndMemory(const CVector &pos);
- static void Update();
- static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
-
- static uint8 ActivePlayers;
+#pragma once
+
+class CGameLogic
+{
+public:
+ static void InitAtStartOfGame();
+ static void PassTime(uint32 time);
+ static void SortOutStreamingAndMemory(const CVector &pos);
+ static void Update();
+ static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
+
+ static uint8 ActivePlayers;
}; \ No newline at end of file