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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-10 16:14:05 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-10 16:14:05 +0300 |
commit | 3a4442eca437863a79cebe70f4bd6ba73cc3a64d (patch) | |
tree | 122c36baf8d01bee911bd056f333dac88b4db6c7 | |
parent | 5b579ec52d1542038ae7bd5d3faeab6bce36856f (diff) |
disabling the code that freezes gang members
-rw-r--r-- | src/peds/Population.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 3bf81066..dbfd40c6 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -704,12 +704,15 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree if (i != 0) { // Gang member newPed->SetLeader(gangLeader); +#ifndef FIX_BUGS + // seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen newPed->m_nPedState = PED_UNKNOWN; gangLeader->m_nPedState = PED_UNKNOWN; newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints( gangLeader->GetPosition().x, gangLeader->GetPosition().y, newPed->GetPosition().x, newPed->GetPosition().y); newPed->m_fRotationDest = newPed->m_fRotationCur; +#endif } else { gangLeader = newPed; } |