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// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/archives.h"
#include "common/microprofile.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/service/gsp/gsp_gpu.h"
#include "core/hle/service/plgldr/plgldr.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu.h"
#include "video_core/gpu_debugger.h"
#include "video_core/pica/pica_core.h"
#include "video_core/pica/regs_lcd.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_software/sw_blitter.h"
#include "video_core/video_core.h"
namespace VideoCore {
constexpr VAddr VADDR_LCD = 0x1ED02000;
constexpr VAddr VADDR_GPU = 0x1EF00000;
MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100));
struct GPU::Impl {
Core::Timing& timing;
Core::System& system;
Memory::MemorySystem& memory;
std::shared_ptr<Pica::DebugContext> debug_context;
Pica::PicaCore pica;
GraphicsDebugger gpu_debugger;
std::unique_ptr<RendererBase> renderer;
RasterizerInterface* rasterizer;
std::unique_ptr<SwRenderer::SwBlitter> sw_blitter;
Core::TimingEventType* vblank_event;
Service::GSP::InterruptHandler signal_interrupt;
explicit Impl(Core::System& system, Frontend::EmuWindow& emu_window,
Frontend::EmuWindow* secondary_window)
: timing{system.CoreTiming()}, system{system}, memory{system.Memory()},
debug_context{Pica::g_debug_context}, pica{memory, debug_context},
renderer{VideoCore::CreateRenderer(emu_window, secondary_window, pica, system)},
rasterizer{renderer->Rasterizer()}, sw_blitter{std::make_unique<SwRenderer::SwBlitter>(
memory, rasterizer)} {}
~Impl() = default;
};
GPU::GPU(Core::System& system, Frontend::EmuWindow& emu_window,
Frontend::EmuWindow* secondary_window)
: impl{std::make_unique<Impl>(system, emu_window, secondary_window)} {
impl->vblank_event = impl->timing.RegisterEvent(
"GPU::VBlankCallback",
[this](uintptr_t user_data, s64 cycles_late) { VBlankCallback(user_data, cycles_late); });
impl->timing.ScheduleEvent(FRAME_TICKS, impl->vblank_event);
// Bind the rasterizer to the PICA GPU
impl->pica.BindRasterizer(impl->rasterizer);
}
GPU::~GPU() = default;
PAddr GPU::VirtualToPhysicalAddress(VAddr addr) {
if (addr == 0) {
return 0;
}
if (addr >= Memory::VRAM_VADDR && addr <= Memory::VRAM_VADDR_END) {
return addr - Memory::VRAM_VADDR + Memory::VRAM_PADDR;
}
if (addr >= Memory::LINEAR_HEAP_VADDR && addr <= Memory::LINEAR_HEAP_VADDR_END) {
return addr - Memory::LINEAR_HEAP_VADDR + Memory::FCRAM_PADDR;
}
if (addr >= Memory::NEW_LINEAR_HEAP_VADDR && addr <= Memory::NEW_LINEAR_HEAP_VADDR_END) {
return addr - Memory::NEW_LINEAR_HEAP_VADDR + Memory::FCRAM_PADDR;
}
if (addr >= Memory::PLUGIN_3GX_FB_VADDR && addr <= Memory::PLUGIN_3GX_FB_VADDR_END) {
auto plg_ldr = Service::PLGLDR::GetService(impl->system);
if (plg_ldr) {
return addr - Memory::PLUGIN_3GX_FB_VADDR + plg_ldr->GetPluginFBAddr();
}
}
LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x{:08X}", addr);
return addr;
}
void GPU::SetInterruptHandler(Service::GSP::InterruptHandler handler) {
impl->signal_interrupt = handler;
impl->pica.SetInterruptHandler(handler);
}
void GPU::FlushRegion(PAddr addr, u32 size) {
impl->rasterizer->FlushRegion(addr, size);
}
void GPU::InvalidateRegion(PAddr addr, u32 size) {
impl->rasterizer->InvalidateRegion(addr, size);
}
void GPU::ClearAll(bool flush) {
impl->rasterizer->ClearAll(flush);
}
void GPU::Execute(const Service::GSP::Command& command) {
using Service::GSP::CommandId;
auto& regs = impl->pica.regs;
switch (command.id) {
case CommandId::RequestDma: {
impl->system.Memory().RasterizerFlushVirtualRegion(
command.dma_request.source_address, command.dma_request.size, Memory::FlushMode::Flush);
impl->system.Memory().RasterizerFlushVirtualRegion(command.dma_request.dest_address,
command.dma_request.size,
Memory::FlushMode::Invalidate);
// TODO(Subv): These memory accesses should not go through the application's memory mapping.
// They should go through the GSP module's memory mapping.
const auto process = impl->system.Kernel().GetCurrentProcess();
impl->memory.CopyBlock(*process, command.dma_request.dest_address,
command.dma_request.source_address, command.dma_request.size);
impl->signal_interrupt(Service::GSP::InterruptId::DMA);
break;
}
case CommandId::SubmitCmdList: {
auto& params = command.submit_gpu_cmdlist;
auto& cmdbuffer = regs.internal.pipeline.command_buffer;
// Write to the command buffer GPU registers
cmdbuffer.addr[0].Assign(VirtualToPhysicalAddress(params.address) >> 3);
cmdbuffer.size[0].Assign(params.size >> 3);
cmdbuffer.trigger[0] = 1;
// Trigger processing of the command list
SubmitCmdList(0);
break;
}
case CommandId::MemoryFill: {
auto& params = command.memory_fill;
auto& memfill = regs.memory_fill_config;
// Write to the memory fill GPU registers.
if (params.start1 != 0) {
memfill[0].address_start = VirtualToPhysicalAddress(params.start1) >> 3;
memfill[0].address_end = VirtualToPhysicalAddress(params.end1) >> 3;
memfill[0].value_32bit = params.value1;
memfill[0].control = params.control1;
MemoryFill(0);
}
if (params.start2 != 0) {
memfill[1].address_start = VirtualToPhysicalAddress(params.start2) >> 3;
memfill[1].address_end = VirtualToPhysicalAddress(params.end2) >> 3;
memfill[1].value_32bit = params.value2;
memfill[1].control = params.control2;
MemoryFill(1);
}
break;
}
case CommandId::DisplayTransfer: {
auto& params = command.display_transfer;
auto& display_transfer = regs.display_transfer_config;
// Write to the transfer engine GPU registers.
display_transfer.input_address = VirtualToPhysicalAddress(params.in_buffer_address) >> 3;
display_transfer.output_address = VirtualToPhysicalAddress(params.out_buffer_address) >> 3;
display_transfer.input_size = params.in_buffer_size;
display_transfer.output_size = params.out_buffer_size;
display_transfer.flags = params.flags;
display_transfer.trigger.Assign(1);
// Trigger the display transfer.
MemoryTransfer();
break;
}
case CommandId::TextureCopy: {
auto& params = command.texture_copy;
auto& texture_copy = regs.display_transfer_config;
// Write to the transfer engine GPU registers.
texture_copy.input_address = VirtualToPhysicalAddress(params.in_buffer_address) >> 3;
texture_copy.output_address = VirtualToPhysicalAddress(params.out_buffer_address) >> 3;
texture_copy.texture_copy.size = params.size;
texture_copy.texture_copy.input_size = params.in_width_gap;
texture_copy.texture_copy.output_size = params.out_width_gap;
texture_copy.flags = params.flags;
texture_copy.trigger.Assign(1);
// Trigger the texture copy.
MemoryTransfer();
break;
}
case CommandId::CacheFlush: {
// Rasterizer flushing handled elsewhere in CPU read/write and other GPU handlers
// Use command.cache_flush.regions to implement this handler
break;
}
default:
LOG_ERROR(HW_GPU, "Unknown command {:#08X}", command.id.Value());
}
// Notify debugger that a GSP command was processed.
if (impl->debug_context) {
impl->debug_context->OnEvent(Pica::DebugContext::Event::GSPCommandProcessed, &command);
}
}
void GPU::SetBufferSwap(u32 screen_id, const Service::GSP::FrameBufferInfo& info) {
const PAddr phys_address_left = VirtualToPhysicalAddress(info.address_left);
const PAddr phys_address_right = VirtualToPhysicalAddress(info.address_right);
// Update framebuffer properties.
auto& framebuffer = impl->pica.regs.framebuffer_config[screen_id];
if (info.active_fb == 0) {
framebuffer.address_left1 = phys_address_left;
framebuffer.address_right1 = phys_address_right;
} else {
framebuffer.address_left2 = phys_address_left;
framebuffer.address_right2 = phys_address_right;
}
framebuffer.stride = info.stride;
framebuffer.format = info.format;
framebuffer.active_fb = info.shown_fb;
// Notify debugger about the buffer swap.
if (impl->debug_context) {
impl->debug_context->OnEvent(Pica::DebugContext::Event::BufferSwapped, nullptr);
}
if (screen_id == 0) {
MicroProfileFlip();
impl->system.perf_stats->EndGameFrame();
}
}
void GPU::SetColorFill(const Pica::ColorFill& fill) {
impl->pica.regs_lcd.color_fill_top = fill;
impl->pica.regs_lcd.color_fill_bottom = fill;
}
u32 GPU::ReadReg(VAddr addr) {
switch (addr & 0xFFFFF000) {
case VADDR_LCD: {
const u32 offset = addr - VADDR_LCD;
const u32 index = offset / sizeof(u32);
ASSERT(addr % sizeof(u32) == 0);
ASSERT(index < Pica::RegsLcd::NumIds());
return impl->pica.regs_lcd[index];
}
case VADDR_GPU:
case VADDR_GPU + 0x1000: {
const u32 offset = addr - VADDR_GPU;
const u32 index = offset / sizeof(u32);
ASSERT(addr % sizeof(u32) == 0);
ASSERT(index < Pica::PicaCore::Regs::NUM_REGS);
return impl->pica.regs.reg_array[index];
}
default:
UNREACHABLE_MSG("Read from unknown GPU address {:#08X}", addr);
}
}
void GPU::WriteReg(VAddr addr, u32 data) {
switch (addr & 0xFFFFF000) {
case VADDR_LCD: {
const u32 offset = addr - VADDR_LCD;
const u32 index = offset / sizeof(u32);
ASSERT(addr % sizeof(u32) == 0);
ASSERT(index < Pica::RegsLcd::NumIds());
impl->pica.regs_lcd[index] = data;
break;
}
case VADDR_GPU:
case VADDR_GPU + 0x1000: {
const u32 offset = addr - VADDR_GPU;
const u32 index = offset / sizeof(u32);
ASSERT(addr % sizeof(u32) == 0);
ASSERT(index < Pica::PicaCore::Regs::NUM_REGS);
impl->pica.regs.reg_array[index] = data;
// Handle registers that trigger GPU actions
switch (index) {
case GPU_REG_INDEX(memory_fill_config[0].trigger):
MemoryFill(0);
break;
case GPU_REG_INDEX(memory_fill_config[1].trigger):
MemoryFill(1);
break;
case GPU_REG_INDEX(display_transfer_config.trigger):
MemoryTransfer();
break;
case GPU_REG_INDEX(internal.pipeline.command_buffer.trigger[0]):
SubmitCmdList(0);
break;
case GPU_REG_INDEX(internal.pipeline.command_buffer.trigger[1]):
SubmitCmdList(1);
break;
default:
break;
}
break;
}
default:
UNREACHABLE_MSG("Write to unknown GPU address {:#08X}", addr);
}
}
void GPU::Sync() {
impl->renderer->Sync();
}
VideoCore::RendererBase& GPU::Renderer() {
return *impl->renderer;
}
Pica::PicaCore& GPU::PicaCore() {
return impl->pica;
}
const Pica::PicaCore& GPU::PicaCore() const {
return impl->pica;
}
Pica::DebugContext& GPU::DebugContext() {
return *Pica::g_debug_context;
}
GraphicsDebugger& GPU::Debugger() {
return impl->gpu_debugger;
}
void GPU::SubmitCmdList(u32 index) {
// Check if a command list was triggered.
auto& config = impl->pica.regs.internal.pipeline.command_buffer;
if (!config.trigger[index]) {
return;
}
MICROPROFILE_SCOPE(GPU_CmdlistProcessing);
// Forward command list processing to the PICA core.
const PAddr addr = config.GetPhysicalAddress(index);
const u32 size = config.GetSize(index);
impl->pica.ProcessCmdList(addr, size);
config.trigger[index] = 0;
}
void GPU::MemoryFill(u32 index) {
// Check if a memory fill was triggered.
auto& config = impl->pica.regs.memory_fill_config[index];
if (!config.trigger) {
return;
}
// Perform memory fill.
if (!impl->rasterizer->AccelerateFill(config)) {
impl->sw_blitter->MemoryFill(config);
}
// It seems that it won't signal interrupt if "address_start" is zero.
// TODO: hwtest this
if (config.GetStartAddress() != 0) {
if (!index) {
impl->signal_interrupt(Service::GSP::InterruptId::PSC0);
} else {
impl->signal_interrupt(Service::GSP::InterruptId::PSC1);
}
}
// Reset "trigger" flag and set the "finish" flag
// This was confirmed to happen on hardware even if "address_start" is zero.
config.trigger.Assign(0);
config.finished.Assign(1);
}
void GPU::MemoryTransfer() {
// Check if a transfer was triggered.
auto& config = impl->pica.regs.display_transfer_config;
if (!config.trigger.Value()) {
return;
}
MICROPROFILE_SCOPE(GPU_DisplayTransfer);
// Notify debugger about the display transfer.
if (impl->debug_context) {
impl->debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr);
}
// Perform memory transfer
if (config.is_texture_copy) {
if (!impl->rasterizer->AccelerateTextureCopy(config)) {
impl->sw_blitter->TextureCopy(config);
}
} else {
if (!impl->rasterizer->AccelerateDisplayTransfer(config)) {
impl->sw_blitter->DisplayTransfer(config);
}
}
// Complete transfer.
config.trigger.Assign(0);
impl->signal_interrupt(Service::GSP::InterruptId::PPF);
}
void GPU::VBlankCallback(std::uintptr_t user_data, s64 cycles_late) {
// Present renderered frame.
impl->renderer->SwapBuffers();
// Signal to GSP that GPU interrupt has occurred
impl->signal_interrupt(Service::GSP::InterruptId::PDC0);
impl->signal_interrupt(Service::GSP::InterruptId::PDC1);
// Reschedule recurrent event
impl->timing.ScheduleEvent(FRAME_TICKS - cycles_late, impl->vblank_event);
}
template <class Archive>
void GPU::serialize(Archive& ar, const u32 file_version) {
ar & impl->pica;
}
SERIALIZE_IMPL(GPU)
} // namespace VideoCore
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