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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <thread>
#include "common/param_package.h"
#include "input_common/analog_from_button.h"
#ifdef ENABLE_GCADAPTER
#include "input_common/gcadapter/gc_adapter.h"
#include "input_common/gcadapter/gc_poller.h"
#endif
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/sdl/sdl.h"
#include "input_common/sdl/sdl_impl.h"
#include "input_common/touch_from_button.h"
#include "input_common/udp/udp.h"
namespace InputCommon {
#ifdef ENABLE_GCADAPTER
std::shared_ptr<GCButtonFactory> gcbuttons;
std::shared_ptr<GCAnalogFactory> gcanalog;
std::shared_ptr<GCAdapter::Adapter> gcadapter;
#endif
static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
static std::unique_ptr<CemuhookUDP::State> udp;
static std::unique_ptr<SDL::State> sdl;
void Init() {
#ifdef ENABLE_GCADAPTER
gcadapter = std::make_shared<GCAdapter::Adapter>();
gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
#endif
keyboard = std::make_shared<Keyboard>();
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
std::make_shared<AnalogFromButton>());
motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
std::make_shared<TouchFromButtonFactory>());
sdl = SDL::Init();
udp = CemuhookUDP::Init();
}
void Shutdown() {
#ifdef ENABLE_GCADAPTER
Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
gcbuttons.reset();
gcanalog.reset();
#endif
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
keyboard.reset();
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
motion_emu.reset();
Input::UnregisterFactory<Input::TouchDevice>("emu_window");
Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
sdl.reset();
udp.reset();
}
Keyboard* GetKeyboard() {
return keyboard.get();
}
MotionEmu* GetMotionEmu() {
return motion_emu.get();
}
std::string GenerateKeyboardParam(int key_code) {
Common::ParamPackage param{
{"engine", "keyboard"},
{"code", std::to_string(key_code)},
};
return param.Serialize();
}
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale) {
Common::ParamPackage circle_pad_param{
{"engine", "analog_from_button"},
{"up", GenerateKeyboardParam(key_up)},
{"down", GenerateKeyboardParam(key_down)},
{"left", GenerateKeyboardParam(key_left)},
{"right", GenerateKeyboardParam(key_right)},
{"modifier", GenerateKeyboardParam(key_modifier)},
{"modifier_scale", std::to_string(modifier_scale)},
};
return circle_pad_param.Serialize();
}
Common::ParamPackage GetControllerButtonBinds(const Common::ParamPackage& params, int button) {
const auto native_button{static_cast<Settings::NativeButton::Values>(button)};
const auto engine{params.Get("engine", "")};
if (engine == "sdl") {
return dynamic_cast<SDL::SDLState*>(sdl.get())->GetSDLControllerButtonBindByGUID(
params.Get("guid", "0"), params.Get("port", 0), native_button);
}
#ifdef ENABLE_GCADAPTER
if (engine == "gcpad") {
return gcbuttons->GetGcTo3DSMappedButton(params.Get("port", 0), native_button);
}
#endif
return {};
}
Common::ParamPackage GetControllerAnalogBinds(const Common::ParamPackage& params, int analog) {
const auto native_analog{static_cast<Settings::NativeAnalog::Values>(analog)};
const auto engine{params.Get("engine", "")};
if (engine == "sdl") {
return dynamic_cast<SDL::SDLState*>(sdl.get())->GetSDLControllerAnalogBindByGUID(
params.Get("guid", "0"), params.Get("port", 0), native_analog);
}
#ifdef ENABLE_GCADAPTER
if (engine == "gcpad") {
return gcanalog->GetGcTo3DSMappedAnalog(params.Get("port", 0), native_analog);
}
#endif
return {};
}
void ReloadInputDevices() {
if (!udp) {
return;
}
udp->ReloadUDPClient();
}
namespace Polling {
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
std::vector<std::unique_ptr<DevicePoller>> pollers;
#ifdef HAVE_SDL2
pollers = sdl->GetPollers(type);
#endif
#ifdef ENABLE_GCADAPTER
switch (type) {
case DeviceType::Analog:
pollers.push_back(std::make_unique<GCAnalogFactory>(*gcanalog));
break;
case DeviceType::Button:
pollers.push_back(std::make_unique<GCButtonFactory>(*gcbuttons));
break;
default:
break;
}
#endif
return pollers;
}
} // namespace Polling
} // namespace InputCommon
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