1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
|
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include <utility>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
#include <QVector>
#include "common/settings.h"
namespace UISettings {
struct ContextualShortcut {
QString keyseq;
int context;
};
struct Shortcut {
QString name;
QString group;
ContextualShortcut shortcut;
};
using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;
struct GameDir {
QString path;
bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
}
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
}
};
enum class GameListIconSize : u32 {
NoIcon, ///< Do not display icons
SmallIcon, ///< Display a small (24x24) icon
LargeIcon, ///< Display a large (48x48) icon
};
enum class GameListText : s32 {
NoText = -1, ///< No text
FileName, ///< Display the file name of the entry
FullPath, ///< Display the full path of the entry
TitleName, ///< Display the name of the title
TitleID, ///< Display the title ID
LongTitleName, ///< Display the long name of the title
ListEnd, ///< Keep this at the end of the enum.
};
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
Settings::Setting<bool> fullscreen{false, "fullscreen"};
Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
Settings::Setting<bool> save_state_warning{true, "saveStateWarning"};
Settings::Setting<bool> first_start{true, "firstStart"};
Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
Settings::Setting<bool> hide_mouse{false, "hideInactiveMouse"};
bool updater_found;
Settings::Setting<bool> update_on_close{false, "update_on_close"};
Settings::Setting<bool> check_for_update_on_start{true, "check_for_update_on_start"};
// Discord RPC
Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
// Game List
Settings::Setting<GameListIconSize> game_list_icon_size{GameListIconSize::LargeIcon,
"iconSize"};
Settings::Setting<GameListText> game_list_row_1{GameListText::TitleName, "row1"};
Settings::Setting<GameListText> game_list_row_2{GameListText::FileName, "row2"};
Settings::Setting<bool> game_list_hide_no_icon{false, "hideNoIcon"};
Settings::Setting<bool> game_list_single_line_mode{false, "singleLineMode"};
// Compatibility List
Settings::Setting<bool> show_compat_column{true, "show_compat_column"};
Settings::Setting<bool> show_region_column{true, "show_region_column"};
Settings::Setting<bool> show_type_column{true, "show_type_column"};
Settings::Setting<bool> show_size_column{true, "show_size_column"};
Settings::Setting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"};
Settings::SwitchableSetting<std::string> screenshot_path{"", "screenshotPath"};
QString roms_path;
QString symbols_path;
QString movie_record_path;
QString movie_playback_path;
QString video_dumping_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs;
QStringList recent_files;
QString language;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
Settings::Setting<u32> callout_flags{0, "calloutFlags"};
// multiplayer settings
QString nickname;
QString ip;
QString port;
QString room_nickname;
QString room_name;
quint32 max_player;
QString room_port;
uint host_type;
qulonglong game_id;
QString room_description;
std::pair<std::vector<std::string>, std::vector<std::string>> ban_list;
QString multiplayer_filter_text;
bool multiplayer_filter_games_owned;
bool multiplayer_filter_hide_empty;
bool multiplayer_filter_hide_full;
// logging
Settings::Setting<bool> show_console{false, "showConsole"};
};
extern Values values;
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);
|