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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <string>
#include <discord_rpc.h>
#include "citra_qt/discord_impl.h"
#include "citra_qt/uisettings.h"
#include "common/common_types.h"
#include "core/core.h"
#include "core/loader/loader.h"
namespace DiscordRPC {
DiscordImpl::DiscordImpl(const Core::System& system_) : system{system_} {
DiscordEventHandlers handlers{};
// The number is the client ID for Citra, it's used for images and the
// application name
Discord_Initialize("719647875465871400", &handlers, 1, nullptr);
}
DiscordImpl::~DiscordImpl() {
Discord_ClearPresence();
Discord_Shutdown();
}
void DiscordImpl::Pause() {
Discord_ClearPresence();
}
void DiscordImpl::Update() {
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
std::string title;
const bool is_powered_on = system.IsPoweredOn();
if (is_powered_on) {
system.GetAppLoader().ReadTitle(title);
}
DiscordRichPresence presence{};
presence.largeImageKey = "citra";
presence.largeImageText = "Citra is an emulator for the Nintendo 3DS";
if (is_powered_on) {
presence.state = title.c_str();
presence.details = "Currently in game";
} else {
presence.details = "Not in game";
}
presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence);
}
} // namespace DiscordRPC
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