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// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <string_view>
#include <vector>
#include "common/common_types.h"
namespace Core {
class System;
}
namespace AudioCore {
class Input;
enum class InputType : u32 {
Auto = 0,
Null = 1,
Static = 2,
Cubeb = 3,
OpenAL = 4,
};
struct InputDetails {
using FactoryFn = std::unique_ptr<Input> (*)(Core::System& system, std::string_view device_id);
using ListDevicesFn = std::vector<std::string> (*)();
/// Type of this input.
InputType type;
/// Name for this input.
std::string_view name;
/// Whether the input is backed by real devices.
bool real;
/// A method to call to construct an instance of this type of input.
FactoryFn create_input;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
/// Lists all available input types.
std::vector<InputDetails> ListInputs();
/// Gets the details of an input type.
const InputDetails& GetInputDetails(InputType input_type);
} // namespace AudioCore
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