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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QString>
#include <QStringList>
#include "common/common_types.h"
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
using Shortcut = std::pair<QString, ContextualShortcut>;
using Themes = std::array<std::pair<const char*, const char*>, 2>;
extern const Themes themes;
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
bool single_window_mode;
bool fullscreen;
bool display_titlebar;
bool show_filter_bar;
bool show_status_bar;
bool confirm_before_closing;
bool first_start;
bool select_user_on_boot;
// Discord RPC
bool enable_discord_presence;
u16 screenshot_resolution_factor;
QString roms_path;
QString symbols_path;
QString screenshot_path;
QString gamedir;
bool gamedir_deepscan;
QStringList recent_files;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
uint32_t callout_flags;
// logging
bool show_console;
// Controllers
int profile_index;
// Game List
bool show_unknown;
bool show_add_ons;
uint32_t icon_size;
uint8_t row_1_text_id;
uint8_t row_2_text_id;
std::atomic_bool is_game_list_reload_pending{false};
};
extern Values values;
} // namespace UISettings
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