// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included #include "common/settings_input.h" #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" #include "yuzu/util/controller_navigation.h" ControllerNavigation::ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent) { player1_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); Core::HID::ControllerUpdateCallback engine_callback{ .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); }, .is_npad_service = false, }; player1_callback_key = player1_controller->SetCallback(engine_callback); handheld_callback_key = handheld_controller->SetCallback(engine_callback); is_controller_set = true; } ControllerNavigation::~ControllerNavigation() { UnloadController(); } void ControllerNavigation::UnloadController() { if (is_controller_set) { player1_controller->DeleteCallback(player1_callback_key); handheld_controller->DeleteCallback(handheld_callback_key); is_controller_set = false; } } void ControllerNavigation::TriggerButton(Settings::NativeButton::Values native_button, Qt::Key key) { if (button_values[native_button].value && !button_values[native_button].locked) { emit TriggerKeyboardEvent(key); } } void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) { std::lock_guard lock{mutex}; if (!Settings::values.controller_navigation) { return; } if (type == Core::HID::ControllerTriggerType::Button) { ControllerUpdateButton(); return; } if (type == Core::HID::ControllerTriggerType::Stick) { ControllerUpdateStick(); return; } } void ControllerNavigation::ControllerUpdateButton() { const auto controller_type = player1_controller->GetNpadStyleIndex(); const auto& player1_buttons = player1_controller->GetButtonsValues(); const auto& handheld_buttons = handheld_controller->GetButtonsValues(); for (std::size_t i = 0; i < player1_buttons.size(); ++i) { const bool button = player1_buttons[i].value || handheld_buttons[i].value; // Trigger only once button_values[i].locked = button == button_values[i].value; button_values[i].value = button; } switch (controller_type) { case Core::HID::NpadStyleIndex::ProController: case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::Handheld: case Core::HID::NpadStyleIndex::GameCube: TriggerButton(Settings::NativeButton::A, Qt::Key_Enter); TriggerButton(Settings::NativeButton::B, Qt::Key_Escape); TriggerButton(Settings::NativeButton::DDown, Qt::Key_Down); TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Left); TriggerButton(Settings::NativeButton::DRight, Qt::Key_Right); TriggerButton(Settings::NativeButton::DUp, Qt::Key_Up); break; case Core::HID::NpadStyleIndex::JoyconLeft: TriggerButton(Settings::NativeButton::DDown, Qt::Key_Enter); TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Escape); break; case Core::HID::NpadStyleIndex::JoyconRight: TriggerButton(Settings::NativeButton::X, Qt::Key_Enter); TriggerButton(Settings::NativeButton::A, Qt::Key_Escape); break; default: break; } } void ControllerNavigation::ControllerUpdateStick() { const auto controller_type = player1_controller->GetNpadStyleIndex(); const auto& player1_sticks = player1_controller->GetSticksValues(); const auto& handheld_sticks = player1_controller->GetSticksValues(); bool update = false; for (std::size_t i = 0; i < player1_sticks.size(); ++i) { const Common::Input::StickStatus stick{ .left = player1_sticks[i].left || handheld_sticks[i].left, .right = player1_sticks[i].right || handheld_sticks[i].right, .up = player1_sticks[i].up || handheld_sticks[i].up, .down = player1_sticks[i].down || handheld_sticks[i].down, }; // Trigger only once if (stick.down != stick_values[i].down || stick.left != stick_values[i].left || stick.right != stick_values[i].right || stick.up != stick_values[i].up) { update = true; } stick_values[i] = stick; } if (!update) { return; } switch (controller_type) { case Core::HID::NpadStyleIndex::ProController: case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::Handheld: case Core::HID::NpadStyleIndex::GameCube: if (stick_values[Settings::NativeAnalog::LStick].down) { emit TriggerKeyboardEvent(Qt::Key_Down); return; } if (stick_values[Settings::NativeAnalog::LStick].left) { emit TriggerKeyboardEvent(Qt::Key_Left); return; } if (stick_values[Settings::NativeAnalog::LStick].right) { emit TriggerKeyboardEvent(Qt::Key_Right); return; } if (stick_values[Settings::NativeAnalog::LStick].up) { emit TriggerKeyboardEvent(Qt::Key_Up); return; } break; case Core::HID::NpadStyleIndex::JoyconLeft: if (stick_values[Settings::NativeAnalog::LStick].left) { emit TriggerKeyboardEvent(Qt::Key_Down); return; } if (stick_values[Settings::NativeAnalog::LStick].up) { emit TriggerKeyboardEvent(Qt::Key_Left); return; } if (stick_values[Settings::NativeAnalog::LStick].down) { emit TriggerKeyboardEvent(Qt::Key_Right); return; } if (stick_values[Settings::NativeAnalog::LStick].right) { emit TriggerKeyboardEvent(Qt::Key_Up); return; } break; case Core::HID::NpadStyleIndex::JoyconRight: if (stick_values[Settings::NativeAnalog::RStick].right) { emit TriggerKeyboardEvent(Qt::Key_Down); return; } if (stick_values[Settings::NativeAnalog::RStick].down) { emit TriggerKeyboardEvent(Qt::Key_Left); return; } if (stick_values[Settings::NativeAnalog::RStick].up) { emit TriggerKeyboardEvent(Qt::Key_Right); return; } if (stick_values[Settings::NativeAnalog::RStick].left) { emit TriggerKeyboardEvent(Qt::Key_Up); return; } break; default: break; } }