// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "common/common_types.h" #include "core/core.h" #include "core/hle/service/acc/profile_manager.h" #include "ui_main.h" #include "yuzu/compatibility_list.h" #include "yuzu/hotkeys.h" class Config; class EmuThread; class GameList; class GImageInfo; class GRenderWindow; class LoadingScreen; class MicroProfileDialog; class ProfilerWidget; class QLabel; class QPushButton; class WaitTreeWidget; enum class GameListOpenTarget; class GameListPlaceholder; namespace Core::Frontend { struct SoftwareKeyboardParameters; } // namespace Core::Frontend namespace FileSys { class ContentProvider; class ManualContentProvider; class VfsFilesystem; } // namespace FileSys enum class EmulatedDirectoryTarget { NAND, SDMC, }; enum class ReinitializeKeyBehavior { NoWarning, Warning, }; namespace DiscordRPC { class DiscordInterface; } class GMainWindow : public QMainWindow { Q_OBJECT /// Max number of recently loaded items to keep track of static const int max_recent_files_item = 10; // TODO: Make use of this! enum { UI_IDLE, UI_EMU_BOOTING, UI_EMU_RUNNING, UI_EMU_STOPPING, }; public: void filterBarSetChecked(bool state); void UpdateUITheme(); GMainWindow(); ~GMainWindow() override; std::unique_ptr discord_rpc; bool DropAction(QDropEvent* event); void AcceptDropEvent(QDropEvent* event); signals: /** * Signal that is emitted when a new EmuThread has been created and an emulation session is * about to start. At this time, the core system emulation has been initialized, and all * emulation handles and memory should be valid. * * @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to * access/change emulation state). */ void EmulationStarting(EmuThread* emu_thread); /** * Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core * system emulation handles and memory are still valid, but are about become invalid. */ void EmulationStopping(); // Signal that tells widgets to update icons to use the current theme void UpdateThemedIcons(); void ErrorDisplayFinished(); void ProfileSelectorFinishedSelection(std::optional uuid); void SoftwareKeyboardFinishedText(std::optional text); void SoftwareKeyboardFinishedCheckDialog(); void WebBrowserUnpackRomFS(); void WebBrowserFinishedBrowsing(); public slots: void OnLoadComplete(); void ErrorDisplayDisplayError(QString body); void ProfileSelectorSelectProfile(); void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters); void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message); void WebBrowserOpenPage(std::string_view filename, std::string_view arguments); void OnAppFocusStateChanged(Qt::ApplicationState state); private: void InitializeWidgets(); void InitializeDebugWidgets(); void InitializeRecentFileMenuActions(); void SetDefaultUIGeometry(); void RestoreUIState(); void ConnectWidgetEvents(); void ConnectMenuEvents(); void PreventOSSleep(); void AllowOSSleep(); bool LoadROM(const QString& filename); void BootGame(const QString& filename); void ShutdownGame(); void ShowTelemetryCallout(); void SetDiscordEnabled(bool state); void LoadAmiibo(const QString& filename); void SelectAndSetCurrentUser(); /** * Stores the filename in the recently loaded files list. * The new filename is stored at the beginning of the recently loaded files list. * After inserting the new entry, duplicates are removed meaning that if * this was inserted from \a OnMenuRecentFile(), the entry will be put on top * and remove from its previous position. * * Finally, this function calls \a UpdateRecentFiles() to update the UI. * * @param filename the filename to store */ void StoreRecentFile(const QString& filename); /** * Updates the recent files menu. * Menu entries are rebuilt from the configuration file. * If there is no entry in the menu, the menu is greyed out. */ void UpdateRecentFiles(); /** * If the emulation is running, * asks the user if he really want to close the emulator * * @return true if the user confirmed */ bool ConfirmClose(); bool ConfirmChangeGame(); bool ConfirmForceLockedExit(); void RequestGameExit(); void closeEvent(QCloseEvent* event) override; private slots: void OnStartGame(); void OnPauseGame(); void OnStopGame(); void OnMenuReportCompatibility(); /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path); void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path); void OnTransferableShaderCacheOpenFile(u64 program_id); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListCopyTID(u64 program_id); void OnGameListNavigateToGamedbEntry(u64 program_id, const CompatibilityList& compatibility_list); void OnGameListOpenDirectory(const QString& directory); void OnGameListAddDirectory(); void OnGameListShowList(bool show); void OnGameListOpenPerGameProperties(const std::string& file); void OnMenuLoadFile(); void OnMenuLoadFolder(); void OnMenuInstallToNAND(); void OnMenuRecentFile(); void OnConfigure(); void OnLoadAmiibo(); void OnOpenYuzuFolder(); void OnAbout(); void OnToggleFilterBar(); void OnDisplayTitleBars(bool); void InitializeHotkeys(); void ToggleFullscreen(); void ShowFullscreen(); void HideFullscreen(); void ToggleWindowMode(); void OnCaptureScreenshot(); void OnCoreError(Core::System::ResultStatus, std::string); void OnReinitializeKeys(ReinitializeKeyBehavior behavior); private: std::optional SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id); void UpdateWindowTitle(const QString& title_name = {}); void UpdateStatusBar(); void HideMouseCursor(); void ShowMouseCursor(); Ui::MainWindow ui; GRenderWindow* render_window; GameList* game_list; LoadingScreen* loading_screen; GameListPlaceholder* game_list_placeholder; // Status bar elements QLabel* message_label = nullptr; QLabel* emu_speed_label = nullptr; QLabel* game_fps_label = nullptr; QLabel* emu_frametime_label = nullptr; QPushButton* async_status_button = nullptr; QPushButton* renderer_status_button = nullptr; QPushButton* dock_status_button = nullptr; QTimer status_bar_update_timer; std::unique_ptr config; // Whether emulation is currently running in yuzu. bool emulation_running = false; std::unique_ptr emu_thread; // The path to the game currently running QString game_path; bool auto_paused = false; QTimer mouse_hide_timer; // FS std::shared_ptr vfs; std::unique_ptr provider; // Debugger panes ProfilerWidget* profilerWidget; MicroProfileDialog* microProfileDialog; WaitTreeWidget* waitTreeWidget; QAction* actions_recent_files[max_recent_files_item]; // stores default icon theme search paths for the platform QStringList default_theme_paths; HotkeyRegistry hotkey_registry; protected: void dropEvent(QDropEvent* event) override; void dragEnterEvent(QDragEnterEvent* event) override; void dragMoveEvent(QDragMoveEvent* event) override; void mouseMoveEvent(QMouseEvent* event) override; void mousePressEvent(QMouseEvent* event) override; };