// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include #include #include #ifdef __APPLE__ #include // for chdir #endif #ifdef __unix__ #include #include #endif // VFS includes must be before glad as they will conflict with Windows file api, which uses defines. #include "applets/qt_amiibo_settings.h" #include "applets/qt_controller.h" #include "applets/qt_error.h" #include "applets/qt_profile_select.h" #include "applets/qt_software_keyboard.h" #include "applets/qt_web_browser.h" #include "common/nvidia_flags.h" #include "configuration/configure_input.h" #include "configuration/configure_per_game.h" #include "configuration/configure_tas.h" #include "core/file_sys/vfs.h" #include "core/file_sys/vfs_real.h" #include "core/frontend/applets/cabinet.h" #include "core/frontend/applets/controller.h" #include "core/frontend/applets/general_frontend.h" #include "core/frontend/applets/mii_edit.h" #include "core/frontend/applets/software_keyboard.h" #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" #include "core/hle/service/am/applets/applets.h" #include "yuzu/multiplayer/state.h" #include "yuzu/util/controller_navigation.h" // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows // defines. static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper( const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) { return vfs->CreateDirectory(path, mode); } static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir, const std::string& path) { return dir->CreateFile(path); } #include #include #define QT_NO_OPENGL #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_SDL2 #include // For SDL ScreenSaver functions #endif #include #include "common/detached_tasks.h" #include "common/fs/fs.h" #include "common/fs/path_util.h" #include "common/literals.h" #include "common/logging/backend.h" #include "common/logging/log.h" #include "common/memory_detect.h" #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/scope_exit.h" #ifdef ARCHITECTURE_x86_64 #include "common/x64/cpu_detect.h" #endif #include "common/settings.h" #include "common/telemetry.h" #include "core/core.h" #include "core/crypto/key_manager.h" #include "core/file_sys/card_image.h" #include "core/file_sys/common_funcs.h" #include "core/file_sys/content_archive.h" #include "core/file_sys/control_metadata.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/registered_cache.h" #include "core/file_sys/romfs.h" #include "core/file_sys/savedata_factory.h" #include "core/file_sys/submission_package.h" #include "core/hle/kernel/k_process.h" #include "core/hle/service/am/am.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/hle/service/sm/sm.h" #include "core/loader/loader.h" #include "core/perf_stats.h" #include "core/telemetry_session.h" #include "input_common/drivers/tas_input.h" #include "input_common/drivers/virtual_amiibo.h" #include "input_common/main.h" #include "ui_main.h" #include "util/overlay_dialog.h" #include "video_core/gpu.h" #include "video_core/renderer_base.h" #include "video_core/shader_notify.h" #include "yuzu/about_dialog.h" #include "yuzu/bootmanager.h" #include "yuzu/compatdb.h" #include "yuzu/compatibility_list.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_dialog.h" #include "yuzu/configuration/configure_input_per_game.h" #include "yuzu/debugger/console.h" #include "yuzu/debugger/controller.h" #include "yuzu/debugger/profiler.h" #include "yuzu/debugger/wait_tree.h" #include "yuzu/discord.h" #include "yuzu/game_list.h" #include "yuzu/game_list_p.h" #include "yuzu/hotkeys.h" #include "yuzu/install_dialog.h" #include "yuzu/loading_screen.h" #include "yuzu/main.h" #include "yuzu/startup_checks.h" #include "yuzu/uisettings.h" #include "yuzu/util/clickable_label.h" #ifdef YUZU_DBGHELP #include "yuzu/mini_dump.h" #endif using namespace Common::Literals; #ifdef USE_DISCORD_PRESENCE #include "yuzu/discord_impl.h" #endif #ifdef QT_STATICPLUGIN Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); #endif #ifdef _WIN32 #include extern "C" { // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable // graphics __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif constexpr int default_mouse_hide_timeout = 2500; constexpr int default_mouse_center_timeout = 10; constexpr int default_input_update_timeout = 1; /** * "Callouts" are one-time instructional messages shown to the user. In the config settings, there * is a bitfield "callout_flags" options, used to track if a message has already been shown to the * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones. */ enum class CalloutFlag : uint32_t { Telemetry = 0x1, DRDDeprecation = 0x2, }; void GMainWindow::ShowTelemetryCallout() { if (UISettings::values.callout_flags.GetValue() & static_cast(CalloutFlag::Telemetry)) { return; } UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() | static_cast(CalloutFlag::Telemetry); const QString telemetry_message = tr("Anonymous " "data is collected to help improve yuzu. " "

Would you like to share your usage data with us?"); if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) { Settings::values.enable_telemetry = false; system->ApplySettings(); } } const int GMainWindow::max_recent_files_item; static void RemoveCachedContents() { const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir); const auto offline_fonts = cache_dir / "fonts"; const auto offline_manual = cache_dir / "offline_web_applet_manual"; const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information"; const auto offline_system_data = cache_dir / "offline_web_applet_system_data"; Common::FS::RemoveDirRecursively(offline_fonts); Common::FS::RemoveDirRecursively(offline_manual); Common::FS::RemoveDirRecursively(offline_legal_information); Common::FS::RemoveDirRecursively(offline_system_data); } static void LogRuntimes() { #ifdef _MSC_VER // It is possible that the name of the dll will change. // vcruntime140.dll is for 2015 and onwards constexpr char runtime_dll_name[] = "vcruntime140.dll"; UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr); bool runtime_version_inspection_worked = false; if (sz > 0) { std::vector buf(sz); if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) { VS_FIXEDFILEINFO* pvi; sz = sizeof(VS_FIXEDFILEINFO); if (VerQueryValueA(buf.data(), "\\", reinterpret_cast(&pvi), &sz)) { if (pvi->dwSignature == VS_FFI_SIGNATURE) { runtime_version_inspection_worked = true; LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER, pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF, pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF); } } } } if (!runtime_version_inspection_worked) { LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name); } #endif LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion()); } static QString PrettyProductName() { #ifdef _WIN32 // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 // With that notation change they changed the registry key used to denote the current version QSettings windows_registry( QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), QSettings::NativeFormat); const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); if (release_id == QStringLiteral("2009")) { const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); const QString display_version = windows_registry.value(QStringLiteral("DisplayVersion")).toString(); const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); u32 version = 10; if (current_build >= 22000) { version = 11; } return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") .arg(QString::number(version), display_version, QString::number(current_build), QString::number(ubr)); } #endif return QSysInfo::prettyProductName(); } #ifdef _WIN32 static void OverrideWindowsFont() { // Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrllic characters // Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters. const QString startup_font = QApplication::font().family(); const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")}; if (ugly_fonts.contains(startup_font)) { QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal)); } } #endif bool GMainWindow::CheckDarkMode() { #ifdef __unix__ const QPalette test_palette(qApp->palette()); const QColor text_color = test_palette.color(QPalette::Active, QPalette::Text); const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window); return (text_color.value() > window_color.value()); #else // TODO: Windows return false; #endif // __unix__ } GMainWindow::GMainWindow(std::unique_ptr config_, bool has_broken_vulkan) : ui{std::make_unique()}, system{std::make_unique()}, input_subsystem{std::make_shared()}, config{std::move(config_)}, vfs{std::make_shared()}, provider{std::make_unique()} { #ifdef __unix__ SetupSigInterrupts(); #endif system->Initialize(); Common::Log::Initialize(); LoadTranslation(); setAcceptDrops(true); ui->setupUi(this); statusBar()->hide(); // Check dark mode before a theme is loaded os_dark_mode = CheckDarkMode(); startup_icon_theme = QIcon::themeName(); // fallback can only be set once, colorful theme icons are okay on both light/dark QIcon::setFallbackThemeName(QStringLiteral("colorful")); QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons"))); default_theme_paths = QIcon::themeSearchPaths(); UpdateUITheme(); SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); discord_rpc->Update(); system->GetRoomNetwork().Init(); RegisterMetaTypes(); InitializeWidgets(); InitializeDebugWidgets(); InitializeRecentFileMenuActions(); InitializeHotkeys(); SetDefaultUIGeometry(); RestoreUIState(); ConnectMenuEvents(); ConnectWidgetEvents(); system->HIDCore().ReloadInputDevices(); controller_dialog->refreshConfiguration(); const auto branch_name = std::string(Common::g_scm_branch); const auto description = std::string(Common::g_scm_desc); const auto build_id = std::string(Common::g_build_id); const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description); const auto override_build = fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id); const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build; const auto processor_count = std::thread::hardware_concurrency(); LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version); LogRuntimes(); #ifdef ARCHITECTURE_x86_64 const auto& caps = Common::GetCPUCaps(); std::string cpu_string = caps.cpu_string; if (caps.avx || caps.avx2 || caps.avx512f) { cpu_string += " | AVX"; if (caps.avx512f) { cpu_string += "512"; } else if (caps.avx2) { cpu_string += '2'; } if (caps.fma || caps.fma4) { cpu_string += " | FMA"; } } LOG_INFO(Frontend, "Host CPU: {}", cpu_string); if (std::optional processor_core = Common::GetProcessorCount()) { LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core); } #endif LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count); LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB}); LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB}); UpdateWindowTitle(); show(); system->SetContentProvider(std::make_unique()); system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual, provider.get()); system->GetFileSystemController().CreateFactories(*vfs); // Remove cached contents generated during the previous session RemoveCachedContents(); // Gen keys if necessary OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); game_list->LoadCompatibilityList(); game_list->PopulateAsync(UISettings::values.game_dirs); // Show one-time "callout" messages to the user ShowTelemetryCallout(); // make sure menubar has the arrow cursor instead of inheriting from this ui->menubar->setCursor(QCursor()); statusBar()->setCursor(QCursor()); mouse_hide_timer.setInterval(default_mouse_hide_timeout); connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor); mouse_center_timer.setInterval(default_mouse_center_timeout); connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor); update_input_timer.setInterval(default_input_update_timeout); connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers); update_input_timer.start(); MigrateConfigFiles(); if (has_broken_vulkan) { UISettings::values.has_broken_vulkan = true; QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"), tr("Vulkan initialization failed during boot.

Click " "here for instructions to fix the issue.")); Settings::values.renderer_backend = Settings::RendererBackend::OpenGL; renderer_status_button->setDisabled(true); renderer_status_button->setChecked(false); } #if defined(HAVE_SDL2) && !defined(_WIN32) SDL_InitSubSystem(SDL_INIT_VIDEO); // SDL disables the screen saver by default, and setting the hint // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver // for now. SDL_EnableScreenSaver(); #endif SetupPrepareForSleep(); Common::Log::Start(); QStringList args = QApplication::arguments(); if (args.size() < 2) { return; } QString game_path; bool has_gamepath = false; bool is_fullscreen = false; for (int i = 1; i < args.size(); ++i) { // Preserves drag/drop functionality if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { game_path = args[1]; has_gamepath = true; break; } // Launch game in fullscreen mode if (args[i] == QStringLiteral("-f")) { is_fullscreen = true; continue; } // Launch game with a specific user if (args[i] == QStringLiteral("-u")) { if (i >= args.size() - 1) { continue; } if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { continue; } bool argument_ok; const std::size_t selected_user = args[++i].toUInt(&argument_ok); if (!argument_ok) { LOG_ERROR(Frontend, "Invalid user argument"); continue; } const Service::Account::ProfileManager manager; if (!manager.UserExistsIndex(selected_user)) { LOG_ERROR(Frontend, "Selected user doesn't exist"); continue; } Settings::values.current_user = static_cast(selected_user); continue; } // Launch game at path if (args[i] == QStringLiteral("-g")) { if (i >= args.size() - 1) { continue; } if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { continue; } game_path = args[++i]; has_gamepath = true; } } // Override fullscreen setting if gamepath or argument is provided if (has_gamepath || is_fullscreen) { ui->action_Fullscreen->setChecked(is_fullscreen); } if (!game_path.isEmpty()) { BootGame(game_path); } } GMainWindow::~GMainWindow() { // will get automatically deleted otherwise if (render_window->parent() == nullptr) { delete render_window; } #ifdef __unix__ ::close(sig_interrupt_fds[0]); ::close(sig_interrupt_fds[1]); #endif } void GMainWindow::RegisterMetaTypes() { // Register integral and floating point types qRegisterMetaType("u8"); qRegisterMetaType("u16"); qRegisterMetaType("u32"); qRegisterMetaType("u64"); qRegisterMetaType("u128"); qRegisterMetaType("s8"); qRegisterMetaType("s16"); qRegisterMetaType("s32"); qRegisterMetaType("s64"); qRegisterMetaType("f32"); qRegisterMetaType("f64"); // Register string types qRegisterMetaType("std::string"); qRegisterMetaType("std::wstring"); qRegisterMetaType("std::u8string"); qRegisterMetaType("std::u16string"); qRegisterMetaType("std::u32string"); qRegisterMetaType("std::string_view"); qRegisterMetaType("std::wstring_view"); qRegisterMetaType("std::u8string_view"); qRegisterMetaType("std::u16string_view"); qRegisterMetaType("std::u32string_view"); // Register applet types // Cabinet Applet qRegisterMetaType("Core::Frontend::CabinetParameters"); qRegisterMetaType>( "std::shared_ptr"); // Controller Applet qRegisterMetaType("Core::Frontend::ControllerParameters"); // Software Keyboard Applet qRegisterMetaType( "Core::Frontend::KeyboardInitializeParameters"); qRegisterMetaType( "Core::Frontend::InlineAppearParameters"); qRegisterMetaType("Core::Frontend::InlineTextParameters"); qRegisterMetaType("Service::AM::Applets::SwkbdResult"); qRegisterMetaType( "Service::AM::Applets::SwkbdTextCheckResult"); qRegisterMetaType("Service::AM::Applets::SwkbdReplyType"); // Web Browser Applet qRegisterMetaType("Service::AM::Applets::WebExitReason"); // Register loader types qRegisterMetaType("Core::SystemResultStatus"); } void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters, std::shared_ptr nfp_device) { QtAmiiboSettingsDialog dialog(this, parameters, input_subsystem.get(), nfp_device); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { emit AmiiboSettingsFinished(false, {}); return; } emit AmiiboSettingsFinished(true, dialog.GetName()); } void GMainWindow::ControllerSelectorReconfigureControllers( const Core::Frontend::ControllerParameters& parameters) { QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint); dialog.setWindowModality(Qt::WindowModal); dialog.exec(); emit ControllerSelectorReconfigureFinished(); // Don't forget to apply settings. system->ApplySettings(); config->Save(); UpdateStatusButtons(); } void GMainWindow::ProfileSelectorSelectProfile() { QtProfileSelectionDialog dialog(system->HIDCore(), this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { emit ProfileSelectorFinishedSelection(std::nullopt); return; } const Service::Account::ProfileManager manager; const auto uuid = manager.GetUser(static_cast(dialog.GetIndex())); if (!uuid.has_value()) { emit ProfileSelectorFinishedSelection(std::nullopt); return; } emit ProfileSelectorFinishedSelection(uuid); } void GMainWindow::SoftwareKeyboardInitialize( bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) { if (software_keyboard) { LOG_ERROR(Frontend, "The software keyboard is already initialized!"); return; } software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline, std::move(initialize_parameters)); if (is_inline) { connect( software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this, [this](Service::AM::Applets::SwkbdReplyType reply_type, std::u16string submitted_text, s32 cursor_position) { emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position); }, Qt::QueuedConnection); } else { connect( software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this, [this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text, bool confirmed) { emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed); }, Qt::QueuedConnection); } } void GMainWindow::SoftwareKeyboardShowNormal() { if (!software_keyboard) { LOG_ERROR(Frontend, "The software keyboard is not initialized!"); return; } const auto& layout = render_window->GetFramebufferLayout(); const auto x = layout.screen.left; const auto y = layout.screen.top; const auto w = layout.screen.GetWidth(); const auto h = layout.screen.GetHeight(); software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y)), QSize(w, h)); } void GMainWindow::SoftwareKeyboardShowTextCheck( Service::AM::Applets::SwkbdTextCheckResult text_check_result, std::u16string text_check_message) { if (!software_keyboard) { LOG_ERROR(Frontend, "The software keyboard is not initialized!"); return; } software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message); } void GMainWindow::SoftwareKeyboardShowInline( Core::Frontend::InlineAppearParameters appear_parameters) { if (!software_keyboard) { LOG_ERROR(Frontend, "The software keyboard is not initialized!"); return; } const auto& layout = render_window->GetFramebufferLayout(); const auto x = static_cast(layout.screen.left + (0.5f * layout.screen.GetWidth() * ((2.0f * appear_parameters.key_top_translate_x) + (1.0f - appear_parameters.key_top_scale_x)))); const auto y = static_cast(layout.screen.top + (layout.screen.GetHeight() * ((2.0f * appear_parameters.key_top_translate_y) + (1.0f - appear_parameters.key_top_scale_y)))); const auto w = static_cast(layout.screen.GetWidth() * appear_parameters.key_top_scale_x); const auto h = static_cast(layout.screen.GetHeight() * appear_parameters.key_top_scale_y); software_keyboard->ShowInlineKeyboard(std::move(appear_parameters), render_window->mapToGlobal(QPoint(x, y)), QSize(w, h)); } void GMainWindow::SoftwareKeyboardHideInline() { if (!software_keyboard) { LOG_ERROR(Frontend, "The software keyboard is not initialized!"); return; } software_keyboard->HideInlineKeyboard(); } void GMainWindow::SoftwareKeyboardInlineTextChanged( Core::Frontend::InlineTextParameters text_parameters) { if (!software_keyboard) { LOG_ERROR(Frontend, "The software keyboard is not initialized!"); return; } software_keyboard->InlineTextChanged(std::move(text_parameters)); } void GMainWindow::SoftwareKeyboardExit() { if (!software_keyboard) { return; } software_keyboard->ExitKeyboard(); software_keyboard = nullptr; } void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args, bool is_local) { #ifdef YUZU_USE_QT_WEB_ENGINE // Raw input breaks with the web applet, Disable web applets if enabled if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) { emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/"); return; } QtNXWebEngineView web_browser_view(this, *system, input_subsystem.get()); ui->action_Pause->setEnabled(false); ui->action_Restart->setEnabled(false); ui->action_Stop->setEnabled(false); { QProgressDialog loading_progress(this); loading_progress.setLabelText(tr("Loading Web Applet...")); loading_progress.setRange(0, 3); loading_progress.setValue(0); if (is_local && !Common::FS::Exists(main_url)) { loading_progress.show(); auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); }); while (!future.isFinished()) { QCoreApplication::processEvents(); std::this_thread::sleep_for(std::chrono::milliseconds(1)); } } loading_progress.setValue(1); if (is_local) { web_browser_view.LoadLocalWebPage(main_url, additional_args); } else { web_browser_view.LoadExternalWebPage(main_url, additional_args); } if (render_window->IsLoadingComplete()) { render_window->hide(); } const auto& layout = render_window->GetFramebufferLayout(); web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight()); web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height()); web_browser_view.setZoomFactor(static_cast(layout.screen.GetWidth()) / static_cast(Layout::ScreenUndocked::Width)); web_browser_view.setFocus(); web_browser_view.show(); loading_progress.setValue(2); QCoreApplication::processEvents(); loading_progress.setValue(3); } bool exit_check = false; // TODO (Morph): Remove this QAction* exit_action = new QAction(tr("Disable Web Applet"), this); connect(exit_action, &QAction::triggered, this, [this, &web_browser_view] { const auto result = QMessageBox::warning( this, tr("Disable Web Applet"), tr("Disabling the web applet can lead to undefined behavior and should only be used " "with Super Mario 3D All-Stars. Are you sure you want to disable the web " "applet?\n(This can be re-enabled in the Debug settings.)"), QMessageBox::Yes | QMessageBox::No); if (result == QMessageBox::Yes) { UISettings::values.disable_web_applet = true; web_browser_view.SetFinished(true); } }); ui->menubar->addAction(exit_action); while (!web_browser_view.IsFinished()) { QCoreApplication::processEvents(); if (!exit_check) { web_browser_view.page()->runJavaScript( QStringLiteral("end_applet;"), [&](const QVariant& variant) { exit_check = false; if (variant.toBool()) { web_browser_view.SetFinished(true); web_browser_view.SetExitReason( Service::AM::Applets::WebExitReason::EndButtonPressed); } }); exit_check = true; } if (web_browser_view.GetCurrentURL().contains(QStringLiteral("localhost"))) { if (!web_browser_view.IsFinished()) { web_browser_view.SetFinished(true); web_browser_view.SetExitReason(Service::AM::Applets::WebExitReason::CallbackURL); } web_browser_view.SetLastURL(web_browser_view.GetCurrentURL().toStdString()); } std::this_thread::sleep_for(std::chrono::milliseconds(1)); } const auto exit_reason = web_browser_view.GetExitReason(); const auto last_url = web_browser_view.GetLastURL(); web_browser_view.hide(); render_window->setFocus(); if (render_window->IsLoadingComplete()) { render_window->show(); } ui->action_Pause->setEnabled(true); ui->action_Restart->setEnabled(true); ui->action_Stop->setEnabled(true); ui->menubar->removeAction(exit_action); QCoreApplication::processEvents(); emit WebBrowserClosed(exit_reason, last_url); #else // Utilize the same fallback as the default web browser applet. emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/"); #endif } void GMainWindow::InitializeWidgets() { #ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING ui->action_Report_Compatibility->setVisible(true); #endif render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system); render_window->hide(); game_list = new GameList(vfs, provider.get(), *system, this); ui->horizontalLayout->addWidget(game_list); game_list_placeholder = new GameListPlaceholder(this); ui->horizontalLayout->addWidget(game_list_placeholder); game_list_placeholder->setVisible(false); loading_screen = new LoadingScreen(this); loading_screen->hide(); ui->horizontalLayout->addWidget(loading_screen); connect(loading_screen, &LoadingScreen::Hidden, [&] { loading_screen->Clear(); if (emulation_running) { render_window->show(); render_window->setFocus(); } }); multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, ui->action_Show_Room, *system); multiplayer_state->setVisible(false); // Create status bar message_label = new QLabel(); // Configured separately for left alignment message_label->setFrameStyle(QFrame::NoFrame); message_label->setContentsMargins(4, 0, 4, 0); message_label->setAlignment(Qt::AlignLeft); statusBar()->addPermanentWidget(message_label, 1); shader_building_label = new QLabel(); shader_building_label->setToolTip(tr("The amount of shaders currently being built")); res_scale_label = new QLabel(); res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier.")); emu_speed_label = new QLabel(); emu_speed_label->setToolTip( tr("Current emulation speed. Values higher or lower than 100% " "indicate emulation is running faster or slower than a Switch.")); game_fps_label = new QLabel(); game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " "This will vary from game to game and scene to scene.")); emu_frametime_label = new QLabel(); emu_frametime_label->setToolTip( tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For " "full-speed emulation this should be at most 16.67 ms.")); for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label, emu_frametime_label}) { label->setVisible(false); label->setFrameStyle(QFrame::NoFrame); label->setContentsMargins(4, 0, 4, 0); statusBar()->addPermanentWidget(label); } statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0); statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0); tas_label = new QLabel(); tas_label->setObjectName(QStringLiteral("TASlabel")); tas_label->setFocusPolicy(Qt::NoFocus); statusBar()->insertPermanentWidget(0, tas_label); // setup AA button aa_status_button = new QPushButton(); aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); aa_status_button->setFocusPolicy(Qt::NoFocus); connect(aa_status_button, &QPushButton::clicked, [&] { auto aa_mode = Settings::values.anti_aliasing.GetValue(); if (aa_mode == Settings::AntiAliasing::LastAA) { aa_mode = Settings::AntiAliasing::None; } else { aa_mode = static_cast(static_cast(aa_mode) + 1); } Settings::values.anti_aliasing.SetValue(aa_mode); aa_status_button->setChecked(true); UpdateAAText(); }); UpdateAAText(); aa_status_button->setCheckable(true); aa_status_button->setChecked(true); statusBar()->insertPermanentWidget(0, aa_status_button); // Setup Filter button filter_status_button = new QPushButton(); filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); filter_status_button->setFocusPolicy(Qt::NoFocus); connect(filter_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleAdaptingFilter); auto filter = Settings::values.scaling_filter.GetValue(); if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && filter == Settings::ScalingFilter::Fsr) { Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor); } UpdateFilterText(); filter_status_button->setCheckable(true); filter_status_button->setChecked(true); statusBar()->insertPermanentWidget(0, filter_status_button); // Setup Dock button dock_status_button = new QPushButton(); dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton")); dock_status_button->setFocusPolicy(Qt::NoFocus); connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode); dock_status_button->setCheckable(true); UpdateDockedButton(); statusBar()->insertPermanentWidget(0, dock_status_button); gpu_accuracy_button = new QPushButton(); gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton")); gpu_accuracy_button->setCheckable(true); gpu_accuracy_button->setFocusPolicy(Qt::NoFocus); connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy); UpdateGPUAccuracyButton(); statusBar()->insertPermanentWidget(0, gpu_accuracy_button); // Setup Renderer API button renderer_status_button = new QPushButton(); renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton")); renderer_status_button->setCheckable(true); renderer_status_button->setFocusPolicy(Qt::NoFocus); connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI); UpdateAPIText(); renderer_status_button->setCheckable(true); renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan); statusBar()->insertPermanentWidget(0, renderer_status_button); statusBar()->setVisible(true); setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); } void GMainWindow::InitializeDebugWidgets() { QMenu* debug_menu = ui->menu_View_Debugging; #if MICROPROFILE_ENABLED microProfileDialog = new MicroProfileDialog(this); microProfileDialog->hide(); debug_menu->addAction(microProfileDialog->toggleViewAction()); #endif waitTreeWidget = new WaitTreeWidget(*system, this); addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); waitTreeWidget->hide(); debug_menu->addAction(waitTreeWidget->toggleViewAction()); controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this); controller_dialog->hide(); debug_menu->addAction(controller_dialog->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, &WaitTreeWidget::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, &WaitTreeWidget::OnEmulationStopping); } void GMainWindow::InitializeRecentFileMenuActions() { for (int i = 0; i < max_recent_files_item; ++i) { actions_recent_files[i] = new QAction(this); actions_recent_files[i]->setVisible(false); connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); ui->menu_recent_files->addAction(actions_recent_files[i]); } ui->menu_recent_files->addSeparator(); QAction* action_clear_recent_files = new QAction(this); action_clear_recent_files->setText(tr("&Clear Recent Files")); connect(action_clear_recent_files, &QAction::triggered, this, [this] { UISettings::values.recent_files.clear(); UpdateRecentFiles(); }); ui->menu_recent_files->addAction(action_clear_recent_files); UpdateRecentFiles(); } void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name) { static const QString main_window = QStringLiteral("Main Window"); action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name)); action->setAutoRepeat(false); this->addAction(action); auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(main_window, action_name, controller); connect( controller_hotkey, &ControllerShortcut::Activated, this, [action] { action->trigger(); }, Qt::QueuedConnection); } void GMainWindow::InitializeHotkeys() { hotkey_registry.LoadHotkeys(); LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File")); LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo")); LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu")); LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen")); LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop")); LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record")); LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset")); static const QString main_window = QStringLiteral("Main Window"); const auto connect_shortcut = [&](const QString& action_name, const Fn& function) { const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(main_window, action_name, controller); connect(hotkey, &QShortcut::activated, this, function); connect(controller_hotkey, &ControllerShortcut::Activated, this, function, Qt::QueuedConnection); }; connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { if (emulation_running && ui->action_Fullscreen->isChecked()) { ui->action_Fullscreen->setChecked(false); ToggleFullscreen(); } }); connect_shortcut(QStringLiteral("Change Adapting Filter"), &GMainWindow::OnToggleAdaptingFilter); connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode); connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy); connect_shortcut(QStringLiteral("Audio Mute/Unmute"), [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); connect_shortcut(QStringLiteral("Audio Volume Down"), [] { const auto current_volume = static_cast(Settings::values.volume.GetValue()); int step = 5; if (current_volume <= 30) { step = 2; } if (current_volume <= 6) { step = 1; } Settings::values.volume.SetValue(std::max(current_volume - step, 0)); }); connect_shortcut(QStringLiteral("Audio Volume Up"), [] { const auto current_volume = static_cast(Settings::values.volume.GetValue()); int step = 5; if (current_volume < 30) { step = 2; } if (current_volume < 6) { step = 1; } Settings::values.volume.SetValue(current_volume + step); }); connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue()); }); connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] { Settings::values.mouse_panning = !Settings::values.mouse_panning; if (Settings::values.mouse_panning) { render_window->installEventFilter(render_window); render_window->setAttribute(Qt::WA_Hover, true); } }); } void GMainWindow::SetDefaultUIGeometry() { // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half const QRect screenRect = QGuiApplication::primaryScreen()->geometry(); const int w = screenRect.width() * 2 / 3; const int h = screenRect.height() * 2 / 3; const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100; setGeometry(x, y, w, h); } void GMainWindow::RestoreUIState() { setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); restoreGeometry(UISettings::values.geometry); // Work-around because the games list isn't supposed to be full screen if (isFullScreen()) { showNormal(); } restoreState(UISettings::values.state); render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); #if MICROPROFILE_ENABLED microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); #endif game_list->LoadInterfaceLayout(); ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); ToggleWindowMode(); ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); ui->action_Display_Dock_Widget_Headers->setChecked( UISettings::values.display_titlebar.GetValue()); OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); Debugger::ToggleConsole(); } void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && state != Qt::ApplicationActive) { LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); } if (!emulation_running) { return; } if (UISettings::values.pause_when_in_background) { if (emu_thread->IsRunning() && (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { auto_paused = true; OnPauseGame(); } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { auto_paused = false; RequestGameResume(); OnStartGame(); } } if (UISettings::values.mute_when_in_background) { if (!Settings::values.audio_muted && (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { Settings::values.audio_muted = true; auto_muted = true; } else if (auto_muted && state == Qt::ApplicationActive) { Settings::values.audio_muted = false; auto_muted = false; } } } void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame); connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, &GMainWindow::OnTransferableShaderCacheOpenFile); connect(game_list, &GameList::RemoveInstalledEntryRequested, this, &GMainWindow::OnGameListRemoveInstalledEntry); connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile); connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, &GMainWindow::OnGameListNavigateToGamedbEntry); connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut); connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); connect(game_list, &GameList::PopulatingCompleted, [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); connect(game_list, &GameList::OpenPerGameGeneralRequested, this, &GMainWindow::OnGameListOpenPerGameProperties); connect(this, &GMainWindow::UpdateInstallProgress, this, &GMainWindow::IncrementInstallProgress); connect(this, &GMainWindow::EmulationStarting, render_window, &GRenderWindow::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, render_window, &GRenderWindow::OnEmulationStopping); // Software Keyboard Applet connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit); connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit); connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, &MultiplayerState::UpdateThemedIcons); } void GMainWindow::ConnectMenuEvents() { const auto connect_menu = [&](QAction* action, const Fn& event_fn) { connect(action, &QAction::triggered, this, event_fn); // Add actions to this window so that hiding menus in fullscreen won't disable them addAction(action); // Add actions to the render window so that they work outside of single window mode render_window->addAction(action); }; // File connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder); connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND); connect_menu(ui->action_Exit, &QMainWindow::close); connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); // Emulation connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame); connect_menu(ui->action_Stop, &GMainWindow::OnStopGame); connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility); connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage); connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide); connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ); connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame); connect_menu(ui->action_Configure, &GMainWindow::OnConfigure); connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame); // View connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen); connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode); connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar); connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720); connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900); connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080); ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720, ui->action_Reset_Window_Size_900, ui->action_Reset_Window_Size_1080}); // Multiplayer connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, &MultiplayerState::OnViewLobby); connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnCreateRoom); connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnCloseRoom); connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnDirectConnectToRoom); connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnOpenNetworkRoom); connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig); // Tools connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning)); connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); // TAS connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop); connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord); connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset); connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas); // Help connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder); connect_menu(ui->action_About, &GMainWindow::OnAbout); } void GMainWindow::UpdateMenuState() { const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning(); const std::array running_actions{ ui->action_Stop, ui->action_Restart, ui->action_Configure_Current_Game, ui->action_Report_Compatibility, ui->action_Load_Amiibo, ui->action_Pause, }; for (QAction* action : running_actions) { action->setEnabled(emulation_running); } ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused); if (emulation_running && is_paused) { ui->action_Pause->setText(tr("&Continue")); } else { ui->action_Pause->setText(tr("&Pause")); } multiplayer_state->UpdateNotificationStatus(); } void GMainWindow::OnDisplayTitleBars(bool show) { QList widgets = findChildren(); if (show) { for (QDockWidget* widget : widgets) { QWidget* old = widget->titleBarWidget(); widget->setTitleBarWidget(nullptr); if (old != nullptr) delete old; } } else { for (QDockWidget* widget : widgets) { QWidget* old = widget->titleBarWidget(); widget->setTitleBarWidget(new QWidget()); if (old != nullptr) delete old; } } } void GMainWindow::SetupPrepareForSleep() { #ifdef __unix__ auto bus = QDBusConnection::systemBus(); if (bus.isConnected()) { const bool success = bus.connect( QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"), QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"), QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool))); if (!success) { LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal"); } } else { LOG_WARNING(Frontend, "QDBusConnection system bus is not connected"); } #endif // __unix__ } void GMainWindow::OnPrepareForSleep(bool prepare_sleep) { if (emu_thread == nullptr) { return; } if (prepare_sleep) { if (emu_thread->IsRunning()) { auto_paused = true; OnPauseGame(); } } else { if (!emu_thread->IsRunning() && auto_paused) { auto_paused = false; RequestGameResume(); OnStartGame(); } } } #ifdef __unix__ static std::optional HoldWakeLockLinux(u32 window_id = 0) { if (!QDBusConnection::sessionBus().isConnected()) { return {}; } // reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit QDBusInterface xdp(QString::fromLatin1("org.freedesktop.portal.Desktop"), QString::fromLatin1("/org/freedesktop/portal/desktop"), QString::fromLatin1("org.freedesktop.portal.Inhibit")); if (!xdp.isValid()) { LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint"); return {}; } QVariantMap options = {}; //: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the //: computer from sleeping options.insert(QString::fromLatin1("reason"), QCoreApplication::translate("GMainWindow", "yuzu is running a game")); // 0x4: Suspend lock; 0x8: Idle lock QDBusReply reply = xdp.call(QString::fromLatin1("Inhibit"), QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options); if (reply.isValid()) { return reply.value(); } LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}", reply.error().message().toStdString()); return {}; } static void ReleaseWakeLockLinux(QDBusObjectPath lock) { if (!QDBusConnection::sessionBus().isConnected()) { return; } QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(), QString::fromLatin1("org.freedesktop.portal.Request")); unlocker.call(QString::fromLatin1("Close")); } std::array GMainWindow::sig_interrupt_fds{0, 0, 0}; void GMainWindow::SetupSigInterrupts() { if (sig_interrupt_fds[2] == 1) { return; } socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data()); sig_interrupt_fds[2] = 1; struct sigaction sa; sa.sa_handler = &GMainWindow::HandleSigInterrupt; sigemptyset(&sa.sa_mask); sa.sa_flags = SA_RESETHAND; sigaction(SIGINT, &sa, nullptr); sigaction(SIGTERM, &sa, nullptr); sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this); connect(sig_interrupt_notifier, &QSocketNotifier::activated, this, &GMainWindow::OnSigInterruptNotifierActivated); connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close); } void GMainWindow::HandleSigInterrupt(int sig) { if (sig == SIGINT) { _exit(1); } // Calling into Qt directly from a signal handler is not safe, // so wake up a QSocketNotifier with this hacky write call instead. char a = 1; int ret = write(sig_interrupt_fds[0], &a, sizeof(a)); (void)ret; } void GMainWindow::OnSigInterruptNotifierActivated() { sig_interrupt_notifier->setEnabled(false); char a; int ret = read(sig_interrupt_fds[1], &a, sizeof(a)); (void)ret; sig_interrupt_notifier->setEnabled(true); emit SigInterrupt(); } #endif // __unix__ void GMainWindow::PreventOSSleep() { #ifdef _WIN32 SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); #elif defined(HAVE_SDL2) SDL_DisableScreenSaver(); #ifdef __unix__ auto reply = HoldWakeLockLinux(winId()); if (reply) { wake_lock = std::move(reply.value()); } #endif #endif } void GMainWindow::AllowOSSleep() { #ifdef _WIN32 SetThreadExecutionState(ES_CONTINUOUS); #elif defined(HAVE_SDL2) SDL_EnableScreenSaver(); #ifdef __unix__ if (!wake_lock.path().isEmpty()) { ReleaseWakeLockLinux(wake_lock); } #endif #endif } bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) { // Shutdown previous session if the emu thread is still active... if (emu_thread != nullptr) { ShutdownGame(); } if (!render_window->InitRenderTarget()) { return false; } system->SetFilesystem(vfs); system->SetAppletFrontendSet({ std::make_unique(*this), // Amiibo Settings std::make_unique(*this), // Controller Selector std::make_unique(*this), // Error Display nullptr, // Mii Editor nullptr, // Parental Controls nullptr, // Photo Viewer std::make_unique(*this), // Profile Selector std::make_unique(*this), // Software Keyboard std::make_unique(*this), // Web Browser }); const Core::SystemResultStatus result{ system->Load(*render_window, filename.toStdString(), program_id, program_index)}; const auto drd_callout = (UISettings::values.callout_flags.GetValue() & static_cast(CalloutFlag::DRDDeprecation)) == 0; if (result == Core::SystemResultStatus::Success && system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory && drd_callout) { UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() | static_cast(CalloutFlag::DRDDeprecation); QMessageBox::warning( this, tr("Warning Outdated Game Format"), tr("You are using the deconstructed ROM directory format for this game, which is an " "outdated format that has been superseded by others such as NCA, NAX, XCI, or " "NSP. Deconstructed ROM directories lack icons, metadata, and update " "support.

For an explanation of the various Switch formats yuzu supports, check out our " "wiki. This message will not be shown again.")); } if (result != Core::SystemResultStatus::Success) { switch (result) { case Core::SystemResultStatus::ErrorGetLoader: LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); QMessageBox::critical(this, tr("Error while loading ROM!"), tr("The ROM format is not supported.")); break; case Core::SystemResultStatus::ErrorVideoCore: QMessageBox::critical( this, tr("An error occurred initializing the video core."), tr("yuzu has encountered an error while running the video core. " "This is usually caused by outdated GPU drivers, including integrated ones. " "Please see the log for more details. " "For more information on accessing the log, please see the following page: " "" "How to Upload the Log File. ")); break; default: if (result > Core::SystemResultStatus::ErrorLoader) { const u16 loader_id = static_cast(Core::SystemResultStatus::ErrorLoader); const u16 error_id = static_cast(result) - loader_id; const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id); LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code); const auto title = tr("Error while loading ROM! %1", "%1 signifies a numeric error code.") .arg(QString::fromStdString(error_code)); const auto description = tr("%1
Please follow the " "yuzu quickstart guide to redump your files.
You can refer " "to the yuzu wiki or the yuzu Discord for help.", "%1 signifies an error string.") .arg(QString::fromStdString( GetResultStatusString(static_cast(error_id)))); QMessageBox::critical(this, title, description); } else { QMessageBox::critical( this, tr("Error while loading ROM!"), tr("An unknown error occurred. Please see the log for more details.")); } break; } return false; } current_game_path = filename; system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); return true; } bool GMainWindow::SelectAndSetCurrentUser() { QtProfileSelectionDialog dialog(system->HIDCore(), this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { return false; } Settings::values.current_user = dialog.GetIndex(); return true; } void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index, StartGameType type) { LOG_INFO(Frontend, "yuzu starting..."); StoreRecentFile(filename); // Put the filename on top of the list // Save configurations UpdateUISettings(); game_list->SaveInterfaceLayout(); config->Save(); u64 title_id{0}; last_filename_booted = filename; const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData()); const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index); if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success && type == StartGameType::Normal) { // Load per game settings const auto file_path = std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}; const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) : fmt::format("{:016X}", title_id); Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); system->HIDCore().ReloadInputDevices(); system->ApplySettings(); } Settings::LogSettings(); if (UISettings::values.select_user_on_boot) { if (SelectAndSetCurrentUser() == false) { return; } } if (!LoadROM(filename, program_id, program_index)) { return; } system->SetShuttingDown(false); // Create and start the emulation thread emu_thread = std::make_unique(*system); emit EmulationStarting(emu_thread.get()); emu_thread->start(); // Register an ExecuteProgram callback such that Core can execute a sub-program system->RegisterExecuteProgramCallback( [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); }); connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // before the CPU continues connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); // Update the GUI UpdateStatusButtons(); if (ui->action_Single_Window_Mode->isChecked()) { game_list->hide(); game_list_placeholder->hide(); } status_bar_update_timer.start(500); renderer_status_button->setDisabled(true); if (UISettings::values.hide_mouse || Settings::values.mouse_panning) { render_window->installEventFilter(render_window); render_window->setAttribute(Qt::WA_Hover, true); } if (UISettings::values.hide_mouse) { mouse_hide_timer.start(); } render_window->InitializeCamera(); std::string title_name; std::string title_version; const auto res = system->GetGameName(title_name); const auto metadata = [this, title_id] { const FileSys::PatchManager pm(title_id, system->GetFileSystemController(), system->GetContentProvider()); return pm.GetControlMetadata(); }(); if (metadata.first != nullptr) { title_version = metadata.first->GetVersionString(); title_name = metadata.first->GetApplicationName(); } if (res != Loader::ResultStatus::Success || title_name.empty()) { title_name = Common::FS::PathToUTF8String( std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())} .filename()); } const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess(); const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)"); title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit") .arg(QString::fromStdString(title_name), instruction_set_suffix) .toStdString(); LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor(); UpdateWindowTitle(title_name, title_version, gpu_vendor); loading_screen->Prepare(system->GetAppLoader()); loading_screen->show(); emulation_running = true; if (ui->action_Fullscreen->isChecked()) { ShowFullscreen(); } OnStartGame(); } void GMainWindow::OnShutdownBegin() { if (!emulation_running) { return; } if (ui->action_Fullscreen->isChecked()) { HideFullscreen(); } AllowOSSleep(); // Disable unlimited frame rate Settings::values.use_speed_limit.SetValue(true); system->SetShuttingDown(true); discord_rpc->Pause(); RequestGameExit(); emu_thread->disconnect(); emu_thread->SetRunning(true); emit EmulationStopping(); shutdown_timer.setSingleShot(true); shutdown_timer.start(system->DebuggerEnabled() ? 0 : 5000); connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired); connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped); // Disable everything to prevent anything from being triggered here ui->action_Pause->setEnabled(false); ui->action_Restart->setEnabled(false); ui->action_Stop->setEnabled(false); } void GMainWindow::OnShutdownBeginDialog() { shutdown_dialog = new OverlayDialog(this, *system, QString{}, tr("Closing software..."), QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter); shutdown_dialog->open(); } void GMainWindow::OnEmulationStopTimeExpired() { if (emu_thread) { emu_thread->ForceStop(); } } void GMainWindow::OnEmulationStopped() { shutdown_timer.stop(); emu_thread->disconnect(); emu_thread->wait(); emu_thread = nullptr; if (shutdown_dialog) { shutdown_dialog->deleteLater(); shutdown_dialog = nullptr; } emulation_running = false; discord_rpc->Update(); // The emulation is stopped, so closing the window or not does not matter anymore disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // Update the GUI UpdateMenuState(); render_window->hide(); loading_screen->hide(); loading_screen->Clear(); if (game_list->IsEmpty()) { game_list_placeholder->show(); } else { game_list->show(); } game_list->SetFilterFocus(); tas_label->clear(); input_subsystem->GetTas()->Stop(); OnTasStateChanged(); render_window->FinalizeCamera(); // Enable all controllers system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All}); render_window->removeEventFilter(render_window); render_window->setAttribute(Qt::WA_Hover, false); UpdateWindowTitle(); // Disable status bar updates status_bar_update_timer.stop(); shader_building_label->setVisible(false); res_scale_label->setVisible(false); emu_speed_label->setVisible(false); game_fps_label->setVisible(false); emu_frametime_label->setVisible(false); renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan); current_game_path.clear(); // When closing the game, destroy the GLWindow to clear the context after the game is closed render_window->ReleaseRenderTarget(); Settings::RestoreGlobalState(system->IsPoweredOn()); system->HIDCore().ReloadInputDevices(); UpdateStatusButtons(); } void GMainWindow::ShutdownGame() { if (!emulation_running) { return; } OnShutdownBegin(); OnEmulationStopTimeExpired(); OnEmulationStopped(); } void GMainWindow::StoreRecentFile(const QString& filename) { UISettings::values.recent_files.prepend(filename); UISettings::values.recent_files.removeDuplicates(); while (UISettings::values.recent_files.size() > max_recent_files_item) { UISettings::values.recent_files.removeLast(); } UpdateRecentFiles(); } void GMainWindow::UpdateRecentFiles() { const int num_recent_files = std::min(static_cast(UISettings::values.recent_files.size()), max_recent_files_item); for (int i = 0; i < num_recent_files; i++) { const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( QFileInfo(UISettings::values.recent_files[i]).fileName()); actions_recent_files[i]->setText(text); actions_recent_files[i]->setData(UISettings::values.recent_files[i]); actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); actions_recent_files[i]->setVisible(true); } for (int j = num_recent_files; j < max_recent_files_item; ++j) { actions_recent_files[j]->setVisible(false); } // Enable the recent files menu if the list isn't empty ui->menu_recent_files->setEnabled(num_recent_files != 0); } void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) { BootGame(game_path, program_id); } void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target, const std::string& game_path) { std::filesystem::path path; QString open_target; const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] { const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), system->GetContentProvider()}; const auto control = pm.GetControlMetadata().first; if (control != nullptr) { return std::make_pair(control->GetDefaultNormalSaveSize(), control->GetDeviceSaveDataSize()); } else { const auto file = Core::GetGameFileFromPath(vfs, game_path); const auto loader = Loader::GetLoader(*system, file); FileSys::NACP nacp{}; loader->ReadControlData(nacp); return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize()); } }(); const bool has_user_save{user_save_size > 0}; const bool has_device_save{device_save_size > 0}; ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?"); switch (target) { case GameListOpenTarget::SaveData: { open_target = tr("Save Data"); const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir); auto vfs_nand_dir = vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read); if (has_user_save) { // User save data const auto select_profile = [this] { QtProfileSelectionDialog dialog(system->HIDCore(), this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { return -1; } return dialog.GetIndex(); }; const auto index = select_profile(); if (index == -1) { return; } Service::Account::ProfileManager manager; const auto user_id = manager.GetUser(static_cast(index)); ASSERT(user_id); const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath( *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, program_id, user_id->AsU128(), 0); path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path); } else { // Device save data const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath( *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, program_id, {}, 0); path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path); } if (!Common::FS::CreateDirs(path)) { LOG_ERROR(Frontend, "Unable to create the directories for save data"); } break; } case GameListOpenTarget::ModData: { open_target = tr("Mod Data"); path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) / fmt::format("{:016X}", program_id); break; } default: UNIMPLEMENTED(); break; } const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path)); const QDir dir(qpath); if (!dir.exists()) { QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target), tr("Folder does not exist!")); return; } LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(), program_id); QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); } void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)}; if (!Common::FS::CreateDirs(shader_cache_folder_path)) { QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), tr("Failed to create the shader cache directory for this title.")); return; } const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)}; const auto qt_shader_cache_path = QString::fromStdString(shader_path_string); QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path)); } static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) { std::size_t out = 0; for (const auto& subdir : dir->GetSubdirectories()) { out += 1 + CalculateRomFSEntrySize(subdir, full); } return out + (full ? dir->GetFiles().size() : 0); } static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src, const FileSys::VirtualDir& dest, std::size_t block_size, bool full) { if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable()) return false; if (dialog.wasCanceled()) return false; if (full) { for (const auto& file : src->GetFiles()) { const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName()); if (!FileSys::VfsRawCopy(file, out, block_size)) return false; dialog.setValue(dialog.value() + 1); if (dialog.wasCanceled()) return false; } } for (const auto& dir : src->GetSubdirectories()) { const auto out = dest->CreateSubdirectory(dir->GetName()); if (!RomFSRawCopy(dialog, dir, out, block_size, full)) return false; dialog.setValue(dialog.value() + 1); if (dialog.wasCanceled()) return false; } return true; } QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const { switch (type) { case InstalledEntryType::Game: return tr("Error Removing Contents"); case InstalledEntryType::Update: return tr("Error Removing Update"); case InstalledEntryType::AddOnContent: return tr("Error Removing DLC"); default: return QStringLiteral("Error Removing "); } } void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) { const QString entry_question = [type] { switch (type) { case InstalledEntryType::Game: return tr("Remove Installed Game Contents?"); case InstalledEntryType::Update: return tr("Remove Installed Game Update?"); case InstalledEntryType::AddOnContent: return tr("Remove Installed Game DLC?"); default: return QStringLiteral("Remove Installed Game ?"); } }(); if (QMessageBox::question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) { return; } switch (type) { case InstalledEntryType::Game: RemoveBaseContent(program_id, type); [[fallthrough]]; case InstalledEntryType::Update: RemoveUpdateContent(program_id, type); if (type != InstalledEntryType::Game) { break; } [[fallthrough]]; case InstalledEntryType::AddOnContent: RemoveAddOnContent(program_id, type); break; } Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list"); game_list->PopulateAsync(UISettings::values.game_dirs); } void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) { const auto& fs_controller = system->GetFileSystemController(); const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) || fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id); if (res) { QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the installed base game.")); } else { QMessageBox::warning( this, GetGameListErrorRemoving(type), tr("The base game is not installed in the NAND and cannot be removed.")); } } void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) { const auto update_id = program_id | 0x800; const auto& fs_controller = system->GetFileSystemController(); const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) || fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id); if (res) { QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the installed update.")); } else { QMessageBox::warning(this, GetGameListErrorRemoving(type), tr("There is no update installed for this title.")); } } void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) { u32 count{}; const auto& fs_controller = system->GetFileSystemController(); const auto dlc_entries = system->GetContentProvider().ListEntriesFilter( FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); for (const auto& entry : dlc_entries) { if (FileSys::GetBaseTitleID(entry.title_id) == program_id) { const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) || fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id); if (res) { ++count; } } } if (count == 0) { QMessageBox::warning(this, GetGameListErrorRemoving(type), tr("There are no DLC installed for this title.")); return; } QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed %1 installed DLC.").arg(count)); } void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, const std::string& game_path) { const QString question = [target] { switch (target) { case GameListRemoveTarget::GlShaderCache: return tr("Delete OpenGL Transferable Shader Cache?"); case GameListRemoveTarget::VkShaderCache: return tr("Delete Vulkan Transferable Shader Cache?"); case GameListRemoveTarget::AllShaderCache: return tr("Delete All Transferable Shader Caches?"); case GameListRemoveTarget::CustomConfiguration: return tr("Remove Custom Game Configuration?"); default: return QString{}; } }(); if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) { return; } switch (target) { case GameListRemoveTarget::GlShaderCache: case GameListRemoveTarget::VkShaderCache: RemoveTransferableShaderCache(program_id, target); break; case GameListRemoveTarget::AllShaderCache: RemoveAllTransferableShaderCaches(program_id); break; case GameListRemoveTarget::CustomConfiguration: RemoveCustomConfiguration(program_id, game_path); break; } } void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) { const auto target_file_name = [target] { switch (target) { case GameListRemoveTarget::GlShaderCache: return "opengl.bin"; case GameListRemoveTarget::VkShaderCache: return "vulkan.bin"; default: return ""; } }(); const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id); const auto target_file = shader_cache_folder_path / target_file_name; if (!Common::FS::Exists(target_file)) { QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), tr("A shader cache for this title does not exist.")); return; } if (Common::FS::RemoveFile(target_file)) { QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the transferable shader cache.")); } else { QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), tr("Failed to remove the transferable shader cache.")); } } void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) { const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id); if (!Common::FS::Exists(program_shader_cache_dir)) { QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"), tr("A shader cache for this title does not exist.")); return; } if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) { QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the transferable shader caches.")); } else { QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"), tr("Failed to remove the transferable shader cache directory.")); } } void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) { const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path)); const auto config_file_name = program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini") : fmt::format("{:016X}.ini", program_id); const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name; if (!Common::FS::Exists(custom_config_file_path)) { QMessageBox::warning(this, tr("Error Removing Custom Configuration"), tr("A custom configuration for this title does not exist.")); return; } if (Common::FS::RemoveFile(custom_config_file_path)) { QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the custom game configuration.")); } else { QMessageBox::warning(this, tr("Error Removing Custom Configuration"), tr("Failed to remove the custom game configuration.")); } } void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target) { const auto failed = [this] { QMessageBox::warning(this, tr("RomFS Extraction Failed!"), tr("There was an error copying the RomFS files or the user " "cancelled the operation.")); }; const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); if (loader == nullptr) { failed(); return; } FileSys::VirtualFile file; if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) { failed(); return; } const auto& installed = system->GetContentProvider(); const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id); if (!romfs_title_id) { failed(); return; } const auto dump_dir = target == DumpRomFSTarget::Normal ? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir) : Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents"; const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id); const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir); FileSys::VirtualFile romfs; if (*romfs_title_id == program_id) { const u64 ivfc_offset = loader->ReadRomFSIVFCOffset(); const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), installed}; romfs = pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false); } else { romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS(); } const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full); if (extracted == nullptr) { failed(); return; } const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite); if (out == nullptr) { failed(); vfs->DeleteDirectory(path); return; } bool ok = false; const QStringList selections{tr("Full"), tr("Skeleton")}; const auto res = QInputDialog::getItem( this, tr("Select RomFS Dump Mode"), tr("Please select the how you would like the RomFS dumped.
Full will copy all of the " "files into the new directory while
skeleton will only create the directory " "structure."), selections, 0, false, &ok); if (!ok) { failed(); vfs->DeleteDirectory(path); return; } const auto full = res == selections.constFirst(); const auto entry_size = CalculateRomFSEntrySize(extracted, full); // The minimum required space is the size of the extracted RomFS + 1 GiB const auto minimum_free_space = extracted->GetSize() + 0x40000000; if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) { QMessageBox::warning(this, tr("RomFS Extraction Failed!"), tr("There is not enough free space at %1 to extract the RomFS. Please " "free up space or select a different dump directory at " "Emulation > Configure > System > Filesystem > Dump Root") .arg(QString::fromStdString(path))); return; } QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, static_cast(entry_size), this); progress.setWindowModality(Qt::WindowModal); progress.setMinimumDuration(100); if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) { progress.close(); QMessageBox::information(this, tr("RomFS Extraction Succeeded!"), tr("The operation completed successfully.")); QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path))); } else { progress.close(); failed(); vfs->DeleteDirectory(path); } } void GMainWindow::OnGameListCopyTID(u64 program_id) { QClipboard* clipboard = QGuiApplication::clipboard(); clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id))); } void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, const CompatibilityList& compatibility_list) { const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); QString directory; if (it != compatibility_list.end()) { directory = it->second.second; } QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); } void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, GameListShortcutTarget target) { // Get path to yuzu executable const QStringList args = QApplication::arguments(); std::filesystem::path yuzu_command = args[0].toStdString(); #if defined(__linux__) || defined(__FreeBSD__) // If relative path, make it an absolute path if (yuzu_command.c_str()[0] == '.') { yuzu_command = Common::FS::GetCurrentDir() / yuzu_command; } #if defined(__linux__) // Warn once if we are making a shortcut to a volatile AppImage const std::string appimage_ending = std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage"); if (yuzu_command.string().ends_with(appimage_ending) && !UISettings::values.shortcut_already_warned) { if (QMessageBox::warning(this, tr("Create Shortcut"), tr("This will create a shortcut to the current AppImage. This may " "not work well if you update. Continue?"), QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel) == QMessageBox::StandardButton::Cancel) { return; } UISettings::values.shortcut_already_warned = true; } #endif // __linux__ #endif // __linux__ || __FreeBSD__ std::filesystem::path target_directory{}; // Determine target directory for shortcut #if defined(__linux__) || defined(__FreeBSD__) const char* home = std::getenv("HOME"); const std::filesystem::path home_path = (home == nullptr ? "~" : home); const char* xdg_data_home = std::getenv("XDG_DATA_HOME"); if (target == GameListShortcutTarget::Desktop) { target_directory = home_path / "Desktop"; if (!Common::FS::IsDir(target_directory)) { QMessageBox::critical( this, tr("Create Shortcut"), tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.") .arg(QString::fromStdString(target_directory)), QMessageBox::StandardButton::Ok); return; } } else if (target == GameListShortcutTarget::Applications) { target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) / "applications"; if (!Common::FS::CreateDirs(target_directory)) { QMessageBox::critical(this, tr("Create Shortcut"), tr("Cannot create shortcut in applications menu. Path \"%1\" " "does not exist and cannot be created.") .arg(QString::fromStdString(target_directory)), QMessageBox::StandardButton::Ok); return; } } #endif const std::string game_file_name = std::filesystem::path(game_path).filename().string(); // Determine full paths for icon and shortcut #if defined(__linux__) || defined(__FreeBSD__) std::filesystem::path system_icons_path = (xdg_data_home == nullptr ? home_path / ".local/share/" : xdg_data_home) / "icons/hicolor/256x256"; if (!Common::FS::CreateDirs(system_icons_path)) { QMessageBox::critical( this, tr("Create Icon"), tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.") .arg(QString::fromStdString(system_icons_path)), QMessageBox::StandardButton::Ok); return; } std::filesystem::path icon_path = system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name) : fmt::format("yuzu-{:016X}.png", program_id)); const std::filesystem::path shortcut_path = target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name) : fmt::format("yuzu-{:016X}.desktop", program_id)); #else const std::filesystem::path icon_path{}; const std::filesystem::path shortcut_path{}; #endif // Get title from game file const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), system->GetContentProvider()}; const auto control = pm.GetControlMetadata(); const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); std::string title{fmt::format("{:016X}", program_id)}; if (control.first != nullptr) { title = control.first->GetApplicationName(); } else { loader->ReadTitle(title); } // Get icon from game file std::vector icon_image_file{}; if (control.second != nullptr) { icon_image_file = control.second->ReadAllBytes(); } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) { LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path); } QImage icon_jpeg = QImage::fromData(icon_image_file.data(), static_cast(icon_image_file.size())); #if defined(__linux__) || defined(__FreeBSD__) // Convert and write the icon as a PNG if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) { LOG_ERROR(Frontend, "Could not write icon as PNG to file"); } else { LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string()); } #endif // __linux__ #if defined(__linux__) || defined(__FreeBSD__) const std::string comment = tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString(); const std::string arguments = fmt::format("-g \"{:s}\"", game_path); const std::string categories = "Game;Emulator;Qt;"; const std::string keywords = "Switch;Nintendo;"; #else const std::string comment{}; const std::string arguments{}; const std::string categories{}; const std::string keywords{}; #endif if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(), yuzu_command.string(), arguments, categories, keywords)) { QMessageBox::critical(this, tr("Create Shortcut"), tr("Failed to create a shortcut at %1") .arg(QString::fromStdString(shortcut_path.string()))); return; } LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string()); QMessageBox::information( this, tr("Create Shortcut"), tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title))); } void GMainWindow::OnGameListOpenDirectory(const QString& directory) { std::filesystem::path fs_path; if (directory == QStringLiteral("SDMC")) { fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered"; } else if (directory == QStringLiteral("UserNAND")) { fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered"; } else if (directory == QStringLiteral("SysNAND")) { fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered"; } else { fs_path = directory.toStdString(); } const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path)); if (!Common::FS::IsDir(fs_path)) { QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path), tr("Folder does not exist!")); return; } QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path)); } void GMainWindow::OnGameListAddDirectory() { const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); if (dir_path.isEmpty()) { return; } UISettings::GameDir game_dir{dir_path, false, true}; if (!UISettings::values.game_dirs.contains(game_dir)) { UISettings::values.game_dirs.append(game_dir); game_list->PopulateAsync(UISettings::values.game_dirs); } else { LOG_WARNING(Frontend, "Selected directory is already in the game list"); } } void GMainWindow::OnGameListShowList(bool show) { if (emulation_running && ui->action_Single_Window_Mode->isChecked()) return; game_list->setVisible(show); game_list_placeholder->setVisible(!show); }; void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { u64 title_id{}; const auto v_file = Core::GetGameFileFromPath(vfs, file); const auto loader = Loader::GetLoader(*system, v_file); if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { QMessageBox::information(this, tr("Properties"), tr("The game properties could not be loaded.")); return; } OpenPerGameConfiguration(title_id, file); } void GMainWindow::OnMenuLoadFile() { if (is_load_file_select_active) { return; } is_load_file_select_active = true; const QString extensions = QStringLiteral("*.") .append(GameList::supported_file_extensions.join(QStringLiteral(" *."))) .append(QStringLiteral(" main")); const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)", "%1 is an identifier for the Switch executable file extensions.") .arg(extensions); const QString filename = QFileDialog::getOpenFileName( this, tr("Load File"), UISettings::values.roms_path, file_filter); is_load_file_select_active = false; if (filename.isEmpty()) { return; } UISettings::values.roms_path = QFileInfo(filename).path(); BootGame(filename); } void GMainWindow::OnMenuLoadFolder() { const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory")); if (dir_path.isNull()) { return; } const QDir dir{dir_path}; const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); if (matching_main.size() == 1) { BootGame(dir.path() + QDir::separator() + matching_main[0]); } else { QMessageBox::warning(this, tr("Invalid Directory Selected"), tr("The directory you have selected does not contain a 'main' file.")); } } void GMainWindow::IncrementInstallProgress() { install_progress->setValue(install_progress->value() + 1); } void GMainWindow::OnMenuInstallToNAND() { const QString file_filter = tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive " "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge " "Image (*.xci)"); QStringList filenames = QFileDialog::getOpenFileNames( this, tr("Install Files"), UISettings::values.roms_path, file_filter); if (filenames.isEmpty()) { return; } InstallDialog installDialog(this, filenames); if (installDialog.exec() == QDialog::Rejected) { return; } const QStringList files = installDialog.GetFiles(); if (files.isEmpty()) { return; } // Save folder location of the first selected file UISettings::values.roms_path = QFileInfo(filenames[0]).path(); int remaining = filenames.size(); // This would only overflow above 2^43 bytes (8.796 TB) int total_size = 0; for (const QString& file : files) { total_size += static_cast(QFile(file).size() / 0x1000); } if (total_size < 0) { LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting."); return; } QStringList new_files{}; // Newly installed files that do not yet exist in the NAND QStringList overwritten_files{}; // Files that overwrote those existing in the NAND QStringList failed_files{}; // Files that failed to install due to errors bool detected_base_install{}; // Whether a base game was attempted to be installed ui->action_Install_File_NAND->setEnabled(false); install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this); install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint & ~Qt::WindowMaximizeButtonHint); install_progress->setAttribute(Qt::WA_DeleteOnClose, true); install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40); install_progress->show(); for (const QString& file : files) { install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining)); install_progress->setLabelText( tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName())); QFuture future; InstallResult result; if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) || file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); }); while (!future.isFinished()) { QCoreApplication::processEvents(); std::this_thread::sleep_for(std::chrono::milliseconds(1)); } result = future.result(); } else { result = InstallNCA(file); } std::this_thread::sleep_for(std::chrono::milliseconds(10)); switch (result) { case InstallResult::Success: new_files.append(QFileInfo(file).fileName()); break; case InstallResult::Overwrite: overwritten_files.append(QFileInfo(file).fileName()); break; case InstallResult::Failure: failed_files.append(QFileInfo(file).fileName()); break; case InstallResult::BaseInstallAttempted: failed_files.append(QFileInfo(file).fileName()); detected_base_install = true; break; } --remaining; } install_progress->close(); if (detected_base_install) { QMessageBox::warning( this, tr("Install Results"), tr("To avoid possible conflicts, we discourage users from installing base games to the " "NAND.\nPlease, only use this feature to install updates and DLC.")); } const QString install_results = (new_files.isEmpty() ? QString{} : tr("%n file(s) were newly installed\n", "", new_files.size())) + (overwritten_files.isEmpty() ? QString{} : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) + (failed_files.isEmpty() ? QString{} : tr("%n file(s) failed to install\n", "", failed_files.size())); QMessageBox::information(this, tr("Install Results"), install_results); Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list"); game_list->PopulateAsync(UISettings::values.game_dirs); ui->action_Install_File_NAND->setEnabled(true); } InstallResult GMainWindow::InstallNSPXCI(const QString& filename) { const auto qt_raw_copy = [this](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest, std::size_t block_size) { if (src == nullptr || dest == nullptr) { return false; } if (!dest->Resize(src->GetSize())) { return false; } std::array buffer{}; for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { if (install_progress->wasCanceled()) { dest->Resize(0); return false; } emit UpdateInstallProgress(); const auto read = src->Read(buffer.data(), buffer.size(), i); dest->Write(buffer.data(), read, i); } return true; }; std::shared_ptr nsp; if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { nsp = std::make_shared( vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); if (nsp->IsExtractedType()) { return InstallResult::Failure; } } else { const auto xci = std::make_shared( vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); nsp = xci->GetSecurePartitionNSP(); } if (nsp->GetStatus() != Loader::ResultStatus::Success) { return InstallResult::Failure; } const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry( *nsp, true, qt_raw_copy); switch (res) { case FileSys::InstallResult::Success: return InstallResult::Success; case FileSys::InstallResult::OverwriteExisting: return InstallResult::Overwrite; case FileSys::InstallResult::ErrorBaseInstall: return InstallResult::BaseInstallAttempted; default: return InstallResult::Failure; } } InstallResult GMainWindow::InstallNCA(const QString& filename) { const auto qt_raw_copy = [this](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest, std::size_t block_size) { if (src == nullptr || dest == nullptr) { return false; } if (!dest->Resize(src->GetSize())) { return false; } std::array buffer{}; for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { if (install_progress->wasCanceled()) { dest->Resize(0); return false; } emit UpdateInstallProgress(); const auto read = src->Read(buffer.data(), buffer.size(), i); dest->Write(buffer.data(), read, i); } return true; }; const auto nca = std::make_shared(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); const auto id = nca->GetStatus(); // Game updates necessary are missing base RomFS if (id != Loader::ResultStatus::Success && id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) { return InstallResult::Failure; } const QStringList tt_options{tr("System Application"), tr("System Archive"), tr("System Application Update"), tr("Firmware Package (Type A)"), tr("Firmware Package (Type B)"), tr("Game"), tr("Game Update"), tr("Game DLC"), tr("Delta Title")}; bool ok; const auto item = QInputDialog::getItem( this, tr("Select NCA Install Type..."), tr("Please select the type of title you would like to install this NCA as:\n(In " "most instances, the default 'Game' is fine.)"), tt_options, 5, false, &ok); auto index = tt_options.indexOf(item); if (!ok || index == -1) { QMessageBox::warning(this, tr("Failed to Install"), tr("The title type you selected for the NCA is invalid.")); return InstallResult::Failure; } // If index is equal to or past Game, add the jump in TitleType. if (index >= 5) { index += static_cast(FileSys::TitleType::Application) - static_cast(FileSys::TitleType::FirmwarePackageB); } const bool is_application = index >= static_cast(FileSys::TitleType::Application); const auto& fs_controller = system->GetFileSystemController(); auto* registered_cache = is_application ? fs_controller.GetUserNANDContents() : fs_controller.GetSystemNANDContents(); const auto res = registered_cache->InstallEntry(*nca, static_cast(index), true, qt_raw_copy); if (res == FileSys::InstallResult::Success) { return InstallResult::Success; } else if (res == FileSys::InstallResult::OverwriteExisting) { return InstallResult::Overwrite; } else { return InstallResult::Failure; } } void GMainWindow::OnMenuRecentFile() { QAction* action = qobject_cast(sender()); assert(action); const QString filename = action->data().toString(); if (QFileInfo::exists(filename)) { BootGame(filename); } else { // Display an error message and remove the file from the list. QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename)); UISettings::values.recent_files.removeOne(filename); UpdateRecentFiles(); } } void GMainWindow::OnStartGame() { PreventOSSleep(); emu_thread->SetRunning(true); UpdateMenuState(); OnTasStateChanged(); discord_rpc->Update(); } void GMainWindow::OnRestartGame() { if (!system->IsPoweredOn()) { return; } // Make a copy since BootGame edits game_path BootGame(QString(current_game_path)); } void GMainWindow::OnPauseGame() { emu_thread->SetRunning(false); UpdateMenuState(); AllowOSSleep(); } void GMainWindow::OnPauseContinueGame() { if (emulation_running) { if (emu_thread->IsRunning()) { OnPauseGame(); } else { RequestGameResume(); OnStartGame(); } } } void GMainWindow::OnStopGame() { if (system->GetExitLock() && !ConfirmForceLockedExit()) { return; } OnShutdownBegin(); OnShutdownBeginDialog(); } void GMainWindow::OnLoadComplete() { loading_screen->OnLoadComplete(); } void GMainWindow::OnExecuteProgram(std::size_t program_index) { ShutdownGame(); BootGame(last_filename_booted, 0, program_index); } void GMainWindow::OnExit() { OnStopGame(); } void GMainWindow::OnSaveConfig() { system->ApplySettings(); config->Save(); } void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) { OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter); dialog.exec(); emit ErrorDisplayFinished(); } void GMainWindow::OnMenuReportCompatibility() { #if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__) const auto& caps = Common::GetCPUCaps(); const bool has_fma = caps.fma || caps.fma4; const auto processor_count = std::thread::hardware_concurrency(); const bool has_4threads = processor_count == 0 || processor_count >= 4; const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB; const bool has_broken_vulkan = UISettings::values.has_broken_vulkan; if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) { QMessageBox::critical(this, tr("Hardware requirements not met"), tr("Your system does not meet the recommended hardware requirements. " "Compatibility reporting has been disabled.")); return; } if (!Settings::values.yuzu_token.GetValue().empty() && !Settings::values.yuzu_username.GetValue().empty()) { CompatDB compatdb{system->TelemetrySession(), this}; compatdb.exec(); } else { QMessageBox::critical( this, tr("Missing yuzu Account"), tr("In order to submit a game compatibility test case, you must link your yuzu " "account.

To link your yuzu account, go to Emulation > Configuration " "> " "Web.")); } #else QMessageBox::critical(this, tr("Hardware requirements not met"), tr("Your system does not meet the recommended hardware requirements. " "Compatibility reporting has been disabled.")); #endif } void GMainWindow::OpenURL(const QUrl& url) { const bool open = QDesktopServices::openUrl(url); if (!open) { QMessageBox::warning(this, tr("Error opening URL"), tr("Unable to open the URL \"%1\".").arg(url.toString())); } } void GMainWindow::OnOpenModsPage() { OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods"))); } void GMainWindow::OnOpenQuickstartGuide() { OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/"))); } void GMainWindow::OnOpenFAQ() { OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/"))); } void GMainWindow::ToggleFullscreen() { if (!emulation_running) { return; } if (ui->action_Fullscreen->isChecked()) { ShowFullscreen(); } else { HideFullscreen(); } } // We're going to return the screen that the given window has the most pixels on static QScreen* GuessCurrentScreen(QWidget* window) { const QList screens = QGuiApplication::screens(); return *std::max_element( screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) { const QSize left_size = left->geometry().intersected(window->geometry()).size(); const QSize right_size = right->geometry().intersected(window->geometry()).size(); return (left_size.height() * left_size.width()) < (right_size.height() * right_size.width()); }); } bool GMainWindow::UsingExclusiveFullscreen() { return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive || QGuiApplication::platformName() == QStringLiteral("wayland") || QGuiApplication::platformName() == QStringLiteral("wayland-egl"); } void GMainWindow::ShowFullscreen() { const auto show_fullscreen = [this](QWidget* window) { if (UsingExclusiveFullscreen()) { window->showFullScreen(); return; } window->hide(); window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint); const auto screen_geometry = GuessCurrentScreen(window)->geometry(); window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(), screen_geometry.height() + 1); window->raise(); window->showNormal(); }; if (ui->action_Single_Window_Mode->isChecked()) { UISettings::values.geometry = saveGeometry(); ui->menubar->hide(); statusBar()->hide(); show_fullscreen(this); } else { UISettings::values.renderwindow_geometry = render_window->saveGeometry(); show_fullscreen(render_window); } } void GMainWindow::HideFullscreen() { if (ui->action_Single_Window_Mode->isChecked()) { if (UsingExclusiveFullscreen()) { showNormal(); restoreGeometry(UISettings::values.geometry); } else { hide(); setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); restoreGeometry(UISettings::values.geometry); raise(); show(); } statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); ui->menubar->show(); } else { if (UsingExclusiveFullscreen()) { render_window->showNormal(); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); } else { render_window->hide(); render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); render_window->raise(); render_window->show(); } } } void GMainWindow::ToggleWindowMode() { if (ui->action_Single_Window_Mode->isChecked()) { // Render in the main window... render_window->BackupGeometry(); ui->horizontalLayout->addWidget(render_window); render_window->setFocusPolicy(Qt::StrongFocus); if (emulation_running) { render_window->setVisible(true); render_window->setFocus(); game_list->hide(); } } else { // Render in a separate window... ui->horizontalLayout->removeWidget(render_window); render_window->setParent(nullptr); render_window->setFocusPolicy(Qt::NoFocus); if (emulation_running) { render_window->setVisible(true); render_window->RestoreGeometry(); game_list->show(); } } } void GMainWindow::ResetWindowSize(u32 width, u32 height) { const auto aspect_ratio = Layout::EmulationAspectRatio( static_cast(Settings::values.aspect_ratio.GetValue()), static_cast(height) / width); if (!ui->action_Single_Window_Mode->isChecked()) { render_window->resize(height / aspect_ratio, height); } else { const bool show_status_bar = ui->action_Show_Status_Bar->isChecked(); const auto status_bar_height = show_status_bar ? statusBar()->height() : 0; resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height); } } void GMainWindow::ResetWindowSize720() { ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); } void GMainWindow::ResetWindowSize900() { ResetWindowSize(1600U, 900U); } void GMainWindow::ResetWindowSize1080() { ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height); } void GMainWindow::OnConfigure() { const auto old_theme = UISettings::values.theme; const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); Settings::SetConfiguringGlobal(true); ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system, !multiplayer_state->IsHostingPublicRoom()); connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, &GMainWindow::OnLanguageChanged); const auto result = configure_dialog.exec(); if (result != QDialog::Accepted && !UISettings::values.configuration_applied && !UISettings::values.reset_to_defaults) { // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button // or `Reset to Defaults` button return; } else if (result == QDialog::Accepted) { // Only apply new changes if user hit Okay // This is here to avoid applying changes if the user hit Apply, made some changes, then hit // Cancel configure_dialog.ApplyConfiguration(); } else if (UISettings::values.reset_to_defaults) { LOG_INFO(Frontend, "Resetting all settings to defaults"); if (!Common::FS::RemoveFile(config->GetConfigFilePath())) { LOG_WARNING(Frontend, "Failed to remove configuration file"); } if (!Common::FS::RemoveDirContentsRecursively( Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) { LOG_WARNING(Frontend, "Failed to remove custom configuration files"); } if (!Common::FS::RemoveDirRecursively( Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) { LOG_WARNING(Frontend, "Failed to remove game metadata cache files"); } // Explicitly save the game directories, since reinitializing config does not explicitly do // so. QVector old_game_dirs = std::move(UISettings::values.game_dirs); QVector old_favorited_ids = std::move(UISettings::values.favorited_ids); Settings::values.disabled_addons.clear(); config = std::make_unique(); UISettings::values.reset_to_defaults = false; UISettings::values.game_dirs = std::move(old_game_dirs); UISettings::values.favorited_ids = std::move(old_favorited_ids); InitializeRecentFileMenuActions(); SetDefaultUIGeometry(); RestoreUIState(); ShowTelemetryCallout(); } InitializeHotkeys(); if (UISettings::values.theme != old_theme) { UpdateUITheme(); } if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); } if (!multiplayer_state->IsHostingPublicRoom()) { multiplayer_state->UpdateCredentials(); } emit UpdateThemedIcons(); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { game_list->PopulateAsync(UISettings::values.game_dirs); } UISettings::values.configuration_applied = false; config->Save(); if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) { render_window->installEventFilter(render_window); render_window->setAttribute(Qt::WA_Hover, true); } else { render_window->removeEventFilter(render_window); render_window->setAttribute(Qt::WA_Hover, false); } if (UISettings::values.hide_mouse) { mouse_hide_timer.start(); } // Restart camera config if (emulation_running) { render_window->FinalizeCamera(); render_window->InitializeCamera(); } if (!UISettings::values.has_broken_vulkan) { renderer_status_button->setEnabled(!emulation_running); } UpdateStatusButtons(); controller_dialog->refreshConfiguration(); system->ApplySettings(); } void GMainWindow::OnConfigureTas() { ConfigureTasDialog dialog(this); const auto result = dialog.exec(); if (result != QDialog::Accepted && !UISettings::values.configuration_applied) { Settings::RestoreGlobalState(system->IsPoweredOn()); return; } else if (result == QDialog::Accepted) { dialog.ApplyConfiguration(); } } void GMainWindow::OnTasStartStop() { if (!emulation_running) { return; } // Disable system buttons to prevent TAS from executing a hotkey auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); controller->ResetSystemButtons(); input_subsystem->GetTas()->StartStop(); OnTasStateChanged(); } void GMainWindow::OnTasRecord() { if (!emulation_running) { return; } if (is_tas_recording_dialog_active) { return; } // Disable system buttons to prevent TAS from recording a hotkey auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); controller->ResetSystemButtons(); const bool is_recording = input_subsystem->GetTas()->Record(); if (!is_recording) { is_tas_recording_dialog_active = true; ControllerNavigation* controller_navigation = new ControllerNavigation(system->HIDCore(), this); // Use QMessageBox instead of question so we can link controller navigation QMessageBox* box_dialog = new QMessageBox(); box_dialog->setWindowTitle(tr("TAS Recording")); box_dialog->setText(tr("Overwrite file of player 1?")); box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No); box_dialog->setDefaultButton(QMessageBox::Yes); connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, [box_dialog](Qt::Key key) { QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); QCoreApplication::postEvent(box_dialog, event); }); int res = box_dialog->exec(); controller_navigation->UnloadController(); input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes); is_tas_recording_dialog_active = false; } OnTasStateChanged(); } void GMainWindow::OnTasReset() { input_subsystem->GetTas()->Reset(); } void GMainWindow::OnToggleDockedMode() { const bool is_docked = Settings::values.use_docked_mode.GetValue(); auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); if (!is_docked && handheld->IsConnected()) { QMessageBox::warning(this, tr("Invalid config detected"), tr("Handheld controller can't be used on docked mode. Pro " "controller will be selected.")); handheld->Disconnect(); player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); player_1->Connect(); controller_dialog->refreshConfiguration(); } Settings::values.use_docked_mode.SetValue(!is_docked); UpdateDockedButton(); OnDockedModeChanged(is_docked, !is_docked, *system); } void GMainWindow::OnToggleGpuAccuracy() { switch (Settings::values.gpu_accuracy.GetValue()) { case Settings::GPUAccuracy::High: { Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal); break; } case Settings::GPUAccuracy::Normal: case Settings::GPUAccuracy::Extreme: default: { Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High); break; } } system->ApplySettings(); UpdateGPUAccuracyButton(); } void GMainWindow::OnToggleAdaptingFilter() { auto filter = Settings::values.scaling_filter.GetValue(); if (filter == Settings::ScalingFilter::LastFilter) { filter = Settings::ScalingFilter::NearestNeighbor; } else { filter = static_cast(static_cast(filter) + 1); } if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && filter == Settings::ScalingFilter::Fsr) { filter = Settings::ScalingFilter::NearestNeighbor; } Settings::values.scaling_filter.SetValue(filter); filter_status_button->setChecked(true); UpdateFilterText(); } void GMainWindow::OnToggleGraphicsAPI() { auto api = Settings::values.renderer_backend.GetValue(); if (api == Settings::RendererBackend::OpenGL) { api = Settings::RendererBackend::Vulkan; } else { api = Settings::RendererBackend::OpenGL; } Settings::values.renderer_backend.SetValue(api); renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan); UpdateAPIText(); } void GMainWindow::OnConfigurePerGame() { const u64 title_id = system->GetCurrentProcessProgramID(); OpenPerGameConfiguration(title_id, current_game_path.toStdString()); } void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) { const auto v_file = Core::GetGameFileFromPath(vfs, file_name); Settings::SetConfiguringGlobal(false); ConfigurePerGame dialog(this, title_id, file_name, *system); dialog.LoadFromFile(v_file); const auto result = dialog.exec(); if (result != QDialog::Accepted && !UISettings::values.configuration_applied) { Settings::RestoreGlobalState(system->IsPoweredOn()); return; } else if (result == QDialog::Accepted) { dialog.ApplyConfiguration(); } const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { game_list->PopulateAsync(UISettings::values.game_dirs); } // Do not cause the global config to write local settings into the config file const bool is_powered_on = system->IsPoweredOn(); Settings::RestoreGlobalState(is_powered_on); system->HIDCore().ReloadInputDevices(); UISettings::values.configuration_applied = false; if (!is_powered_on) { config->Save(); } } bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title, const std::string& comment, const std::string& icon_path, const std::string& command, const std::string& arguments, const std::string& categories, const std::string& keywords) { #if defined(__linux__) || defined(__FreeBSD__) // This desktop file template was writting referencing // https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html std::string shortcut_contents{}; shortcut_contents.append("[Desktop Entry]\n"); shortcut_contents.append("Type=Application\n"); shortcut_contents.append("Version=1.0\n"); shortcut_contents.append(fmt::format("Name={:s}\n", title)); shortcut_contents.append(fmt::format("Comment={:s}\n", comment)); shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path)); shortcut_contents.append(fmt::format("TryExec={:s}\n", command)); shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments)); shortcut_contents.append(fmt::format("Categories={:s}\n", categories)); shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords)); std::ofstream shortcut_stream(shortcut_path); if (!shortcut_stream.is_open()) { LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path); return false; } shortcut_stream << shortcut_contents; shortcut_stream.close(); return true; #endif return false; } void GMainWindow::OnLoadAmiibo() { if (emu_thread == nullptr || !emu_thread->IsRunning()) { return; } if (is_amiibo_file_select_active) { return; } auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo(); // Remove amiibo if one is connected if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) { virtual_amiibo->CloseAmiibo(); QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); return; } if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) { QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos")); return; } is_amiibo_file_select_active = true; const QString extensions{QStringLiteral("*.bin")}; const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); is_amiibo_file_select_active = false; if (filename.isEmpty()) { return; } LoadAmiibo(filename); } void GMainWindow::LoadAmiibo(const QString& filename) { auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo(); const QString title = tr("Error loading Amiibo data"); // Remove amiibo if one is connected if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) { virtual_amiibo->CloseAmiibo(); QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); return; } switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) { case InputCommon::VirtualAmiibo::Info::NotAnAmiibo: QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo")); break; case InputCommon::VirtualAmiibo::Info::UnableToLoad: QMessageBox::warning(this, title, tr("The selected file is already on use")); break; case InputCommon::VirtualAmiibo::Info::WrongDeviceState: QMessageBox::warning(this, title, tr("The current game is not looking for amiibos")); break; case InputCommon::VirtualAmiibo::Info::Unknown: QMessageBox::warning(this, title, tr("An unknown error occurred")); break; default: break; } } void GMainWindow::OnOpenYuzuFolder() { QDesktopServices::openUrl(QUrl::fromLocalFile( QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir)))); } void GMainWindow::OnAbout() { AboutDialog aboutDialog(this); aboutDialog.exec(); } void GMainWindow::OnToggleFilterBar() { game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); if (ui->action_Show_Filter_Bar->isChecked()) { game_list->SetFilterFocus(); } else { game_list->ClearFilter(); } } void GMainWindow::OnToggleStatusBar() { statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); } void GMainWindow::OnCaptureScreenshot() { if (emu_thread == nullptr || !emu_thread->IsRunning()) { return; } const u64 title_id = system->GetCurrentProcessProgramID(); const auto screenshot_path = QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)); const auto date = QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz")); QString filename = QStringLiteral("%1/%2_%3.png") .arg(screenshot_path) .arg(title_id, 16, 16, QLatin1Char{'0'}) .arg(date); if (!Common::FS::CreateDir(screenshot_path.toStdString())) { return; } #ifdef _WIN32 if (UISettings::values.enable_screenshot_save_as) { OnPauseGame(); filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename, tr("PNG Image (*.png)")); OnStartGame(); if (filename.isEmpty()) { return; } } #endif render_window->CaptureScreenshot(filename); } // TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant void GMainWindow::MigrateConfigFiles() { const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir); const QDir config_dir = QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path))); const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini"))); if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) { LOG_ERROR(Frontend, "Failed to create new config file directory"); } for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) { const auto filename = it->toStdString(); if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) { continue; } const auto origin = config_dir_fs_path / filename; const auto destination = config_dir_fs_path / "custom" / filename; LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(), destination.string()); if (!Common::FS::RenameFile(origin, destination)) { // Delete the old config file if one already exists in the new location. Common::FS::RemoveFile(origin); } } } void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version, std::string_view gpu_vendor) { const auto branch_name = std::string(Common::g_scm_branch); const auto description = std::string(Common::g_scm_desc); const auto build_id = std::string(Common::g_build_id); const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description); const auto override_title = fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id); const auto window_title = override_title.empty() ? yuzu_title : override_title; if (title_name.empty()) { setWindowTitle(QString::fromStdString(window_title)); } else { const auto run_title = [window_title, title_name, title_version, gpu_vendor]() { if (title_version.empty()) { return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor); } return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version, gpu_vendor); }(); setWindowTitle(QString::fromStdString(run_title)); } } QString GMainWindow::GetTasStateDescription() const { auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus(); switch (tas_status) { case InputCommon::TasInput::TasState::Running: return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames); case InputCommon::TasInput::TasState::Recording: return tr("TAS state: Recording %1").arg(total_tas_frames); case InputCommon::TasInput::TasState::Stopped: return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames); default: return tr("TAS State: Invalid"); } } void GMainWindow::OnTasStateChanged() { bool is_running = false; bool is_recording = false; if (emulation_running) { const InputCommon::TasInput::TasState tas_status = std::get<0>(input_subsystem->GetTas()->GetStatus()); is_running = tas_status == InputCommon::TasInput::TasState::Running; is_recording = tas_status == InputCommon::TasInput::TasState::Recording; } ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start")); ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord")); ui->action_TAS_Start->setEnabled(emulation_running); ui->action_TAS_Record->setEnabled(emulation_running); ui->action_TAS_Reset->setEnabled(emulation_running); } void GMainWindow::UpdateStatusBar() { if (emu_thread == nullptr || !system->IsPoweredOn()) { status_bar_update_timer.stop(); return; } if (Settings::values.tas_enable) { tas_label->setText(GetTasStateDescription()); } else { tas_label->clear(); } auto results = system->GetAndResetPerfStats(); auto& shader_notify = system->GPU().ShaderNotify(); const int shaders_building = shader_notify.ShadersBuilding(); if (shaders_building > 0) { shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building)); shader_building_label->setVisible(true); } else { shader_building_label->setVisible(false); } const auto res_info = Settings::values.resolution_info; const auto res_scale = res_info.up_factor; res_scale_label->setText( tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale)); if (Settings::values.use_speed_limit.GetValue()) { emu_speed_label->setText(tr("Speed: %1% / %2%") .arg(results.emulation_speed * 100.0, 0, 'f', 0) .arg(Settings::values.speed_limit.GetValue())); } else { emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); } if (!Settings::values.use_speed_limit) { game_fps_label->setText( tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0)); } else { game_fps_label->setText( tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0)); } emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); res_scale_label->setVisible(true); emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue()); game_fps_label->setVisible(true); emu_frametime_label->setVisible(true); } void GMainWindow::UpdateGPUAccuracyButton() { switch (Settings::values.gpu_accuracy.GetValue()) { case Settings::GPUAccuracy::Normal: { gpu_accuracy_button->setText(tr("GPU NORMAL")); gpu_accuracy_button->setChecked(false); break; } case Settings::GPUAccuracy::High: { gpu_accuracy_button->setText(tr("GPU HIGH")); gpu_accuracy_button->setChecked(true); break; } case Settings::GPUAccuracy::Extreme: { gpu_accuracy_button->setText(tr("GPU EXTREME")); gpu_accuracy_button->setChecked(true); break; } default: { gpu_accuracy_button->setText(tr("GPU ERROR")); gpu_accuracy_button->setChecked(true); break; } } } void GMainWindow::UpdateDockedButton() { const bool is_docked = Settings::values.use_docked_mode.GetValue(); dock_status_button->setChecked(is_docked); dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD")); } void GMainWindow::UpdateAPIText() { const auto api = Settings::values.renderer_backend.GetValue(); switch (api) { case Settings::RendererBackend::OpenGL: renderer_status_button->setText(tr("OPENGL")); break; case Settings::RendererBackend::Vulkan: renderer_status_button->setText(tr("VULKAN")); break; case Settings::RendererBackend::Null: renderer_status_button->setText(tr("NULL")); break; } } void GMainWindow::UpdateFilterText() { const auto filter = Settings::values.scaling_filter.GetValue(); switch (filter) { case Settings::ScalingFilter::NearestNeighbor: filter_status_button->setText(tr("NEAREST")); break; case Settings::ScalingFilter::Bilinear: filter_status_button->setText(tr("BILINEAR")); break; case Settings::ScalingFilter::Bicubic: filter_status_button->setText(tr("BICUBIC")); break; case Settings::ScalingFilter::Gaussian: filter_status_button->setText(tr("GAUSSIAN")); break; case Settings::ScalingFilter::ScaleForce: filter_status_button->setText(tr("SCALEFORCE")); break; case Settings::ScalingFilter::Fsr: filter_status_button->setText(tr("FSR")); break; default: filter_status_button->setText(tr("BILINEAR")); break; } } void GMainWindow::UpdateAAText() { const auto aa_mode = Settings::values.anti_aliasing.GetValue(); switch (aa_mode) { case Settings::AntiAliasing::None: aa_status_button->setText(tr("NO AA")); break; case Settings::AntiAliasing::Fxaa: aa_status_button->setText(tr("FXAA")); break; case Settings::AntiAliasing::Smaa: aa_status_button->setText(tr("SMAA")); break; default: aa_status_button->setText(tr("NO AA")); break; } } void GMainWindow::UpdateStatusButtons() { renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan); UpdateAPIText(); UpdateGPUAccuracyButton(); UpdateDockedButton(); UpdateFilterText(); UpdateAAText(); } void GMainWindow::UpdateUISettings() { if (!ui->action_Fullscreen->isChecked()) { UISettings::values.geometry = saveGeometry(); UISettings::values.renderwindow_geometry = render_window->saveGeometry(); } UISettings::values.state = saveState(); #if MICROPROFILE_ENABLED UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); UISettings::values.microprofile_visible = microProfileDialog->isVisible(); #endif UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); UISettings::values.first_start = false; } void GMainWindow::UpdateInputDrivers() { if (!input_subsystem) { return; } input_subsystem->PumpEvents(); } void GMainWindow::HideMouseCursor() { if (emu_thread == nullptr && UISettings::values.hide_mouse) { mouse_hide_timer.stop(); ShowMouseCursor(); return; } render_window->setCursor(QCursor(Qt::BlankCursor)); } void GMainWindow::ShowMouseCursor() { render_window->unsetCursor(); if (emu_thread != nullptr && UISettings::values.hide_mouse) { mouse_hide_timer.start(); } } void GMainWindow::CenterMouseCursor() { if (emu_thread == nullptr || !Settings::values.mouse_panning) { mouse_center_timer.stop(); return; } if (!this->isActiveWindow()) { mouse_center_timer.stop(); return; } const int center_x = render_window->width() / 2; const int center_y = render_window->height() / 2; QCursor::setPos(mapToGlobal(QPoint{center_x, center_y})); } void GMainWindow::OnMouseActivity() { if (!Settings::values.mouse_panning) { ShowMouseCursor(); } mouse_center_timer.stop(); } void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { if (behavior == ReinitializeKeyBehavior::Warning) { const auto res = QMessageBox::information( this, tr("Confirm Key Rederivation"), tr("You are about to force rederive all of your keys. \nIf you do not know what " "this " "means or what you are doing, \nthis is a potentially destructive action. " "\nPlease " "make sure this is what you want \nand optionally make backups.\n\nThis will " "delete " "your autogenerated key files and re-run the key derivation module."), QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel}); if (res == QMessageBox::Cancel) return; const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir); Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated"); Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated"); Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated"); } Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance(); if (keys.BaseDeriveNecessary()) { Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)}; const auto function = [this, &keys, &pdm] { keys.PopulateFromPartitionData(pdm); system->GetFileSystemController().CreateFactories(*vfs); keys.DeriveETicket(pdm, system->GetContentProvider()); }; QString errors; if (!pdm.HasFuses()) { errors += tr("Missing fuses"); } if (!pdm.HasBoot0()) { errors += tr(" - Missing BOOT0"); } if (!pdm.HasPackage2()) { errors += tr(" - Missing BCPKG2-1-Normal-Main"); } if (!pdm.HasProdInfo()) { errors += tr(" - Missing PRODINFO"); } if (!errors.isEmpty()) { QMessageBox::warning( this, tr("Derivation Components Missing"), tr("Encryption keys are missing. " "
Please follow the yuzu " "quickstart guide to get all your keys, firmware and " "games.

(%1)") .arg(errors)); } QProgressDialog prog(this); prog.setRange(0, 0); prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your " "system's performance.")); prog.setWindowTitle(tr("Deriving Keys")); prog.show(); auto future = QtConcurrent::run(function); while (!future.isFinished()) { QCoreApplication::processEvents(); } prog.close(); } system->GetFileSystemController().CreateFactories(*vfs); if (behavior == ReinitializeKeyBehavior::Warning) { game_list->PopulateAsync(UISettings::values.game_dirs); } } std::optional GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id) { const auto dlc_entries = installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); std::vector dlc_match; dlc_match.reserve(dlc_entries.size()); std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match), [&program_id, &installed](const FileSys::ContentProviderEntry& entry) { return FileSys::GetBaseTitleID(entry.title_id) == program_id && installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success; }); std::vector romfs_tids; romfs_tids.push_back(program_id); for (const auto& entry : dlc_match) { romfs_tids.push_back(entry.title_id); } if (romfs_tids.size() > 1) { QStringList list{QStringLiteral("Base")}; for (std::size_t i = 1; i < romfs_tids.size(); ++i) { list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF)); } bool ok; const auto res = QInputDialog::getItem( this, tr("Select RomFS Dump Target"), tr("Please select which RomFS you would like to dump."), list, 0, false, &ok); if (!ok) { return {}; } return romfs_tids[list.indexOf(res)]; } return program_id; } bool GMainWindow::ConfirmClose() { if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) { return true; } const auto text = tr("Are you sure you want to close yuzu?"); const auto answer = QMessageBox::question(this, tr("yuzu"), text); return answer != QMessageBox::No; } void GMainWindow::closeEvent(QCloseEvent* event) { if (!ConfirmClose()) { event->ignore(); return; } UpdateUISettings(); game_list->SaveInterfaceLayout(); hotkey_registry.SaveHotkeys(); // Unload controllers early controller_dialog->UnloadController(); game_list->UnloadController(); // Shutdown session if the emu thread is active... if (emu_thread != nullptr) { ShutdownGame(); } render_window->close(); multiplayer_state->Close(); system->HIDCore().UnloadInputDevices(); system->GetRoomNetwork().Shutdown(); QWidget::closeEvent(event); } static bool IsSingleFileDropEvent(const QMimeData* mime) { return mime->hasUrls() && mime->urls().length() == 1; } void GMainWindow::AcceptDropEvent(QDropEvent* event) { if (IsSingleFileDropEvent(event->mimeData())) { event->setDropAction(Qt::DropAction::LinkAction); event->accept(); } } bool GMainWindow::DropAction(QDropEvent* event) { if (!IsSingleFileDropEvent(event->mimeData())) { return false; } const QMimeData* mime_data = event->mimeData(); const QString& filename = mime_data->urls().at(0).toLocalFile(); if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) { // Amiibo LoadAmiibo(filename); } else { // Game if (ConfirmChangeGame()) { BootGame(filename); } } return true; } void GMainWindow::dropEvent(QDropEvent* event) { DropAction(event); } void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { AcceptDropEvent(event); } void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { AcceptDropEvent(event); } void GMainWindow::leaveEvent(QEvent* event) { if (Settings::values.mouse_panning) { const QRect& rect = geometry(); QPoint position = QCursor::pos(); qint32 x = qBound(rect.left(), position.x(), rect.right()); qint32 y = qBound(rect.top(), position.y(), rect.bottom()); // Only start the timer if the mouse has left the window bound. // The leave event is also triggered when the window looses focus. if (x != position.x() || y != position.y()) { mouse_center_timer.start(); } event->accept(); } } bool GMainWindow::ConfirmChangeGame() { if (emu_thread == nullptr) return true; const auto answer = QMessageBox::question( this, tr("yuzu"), tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); return answer != QMessageBox::No; } bool GMainWindow::ConfirmForceLockedExit() { if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) { return true; } const auto text = tr("The currently running application has requested yuzu to not exit.\n\n" "Would you like to bypass this and exit anyway?"); const auto answer = QMessageBox::question(this, tr("yuzu"), text); return answer != QMessageBox::No; } void GMainWindow::RequestGameExit() { auto& sm{system->ServiceManager()}; auto applet_oe = sm.GetService("appletOE"); auto applet_ae = sm.GetService("appletAE"); bool has_signalled = false; if (applet_oe != nullptr) { applet_oe->GetMessageQueue()->RequestExit(); has_signalled = true; } if (applet_ae != nullptr && !has_signalled) { applet_ae->GetMessageQueue()->RequestExit(); } } void GMainWindow::RequestGameResume() { auto& sm{system->ServiceManager()}; auto applet_oe = sm.GetService("appletOE"); auto applet_ae = sm.GetService("appletAE"); if (applet_oe != nullptr) { applet_oe->GetMessageQueue()->RequestResume(); return; } if (applet_ae != nullptr) { applet_ae->GetMessageQueue()->RequestResume(); } } void GMainWindow::filterBarSetChecked(bool state) { ui->action_Show_Filter_Bar->setChecked(state); emit(OnToggleFilterBar()); } static void AdjustLinkColor() { QPalette new_pal(qApp->palette()); if (UISettings::IsDarkTheme()) { new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255)); } else { new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255)); } if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) { qApp->setPalette(new_pal); } } void GMainWindow::UpdateUITheme() { const QString default_theme = QString::fromUtf8(UISettings::themes[static_cast(Config::default_theme)].second); QString current_theme = UISettings::values.theme; if (current_theme.isEmpty()) { current_theme = default_theme; } #ifdef _WIN32 QIcon::setThemeName(current_theme); AdjustLinkColor(); #else if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) { QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme : startup_icon_theme); QIcon::setThemeSearchPaths(QStringList(default_theme_paths)); if (CheckDarkMode()) { current_theme = QStringLiteral("default_dark"); } } else { QIcon::setThemeName(current_theme); QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons"))); AdjustLinkColor(); } #endif if (current_theme != default_theme) { QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)}; QFile f(theme_uri); if (!f.open(QFile::ReadOnly | QFile::Text)) { LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme", UISettings::values.theme.toStdString()); current_theme = default_theme; } } QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)}; QFile f(theme_uri); if (f.open(QFile::ReadOnly | QFile::Text)) { QTextStream ts(&f); qApp->setStyleSheet(ts.readAll()); setStyleSheet(ts.readAll()); } else { LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found", UISettings::values.theme.toStdString()); qApp->setStyleSheet({}); setStyleSheet({}); } } void GMainWindow::LoadTranslation() { bool loaded; if (UISettings::values.language.isEmpty()) { // If the selected language is empty, use system locale loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/")); } else { // Otherwise load from the specified file loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/")); } if (loaded) { qApp->installTranslator(&translator); } else { UISettings::values.language = QStringLiteral("en"); } } void GMainWindow::OnLanguageChanged(const QString& locale) { if (UISettings::values.language != QStringLiteral("en")) { qApp->removeTranslator(&translator); } UISettings::values.language = locale; LoadTranslation(); ui->retranslateUi(this); multiplayer_state->retranslateUi(); UpdateWindowTitle(); } void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { #ifdef USE_DISCORD_PRESENCE if (state) { discord_rpc = std::make_unique(*system); } else { discord_rpc = std::make_unique(); } #else discord_rpc = std::make_unique(); #endif discord_rpc->Update(); } void GMainWindow::changeEvent(QEvent* event) { #ifdef __unix__ // PaletteChange event appears to only reach so far into the GUI, explicitly asking to // UpdateUITheme is a decent work around if (event->type() == QEvent::PaletteChange) { const QPalette test_palette(qApp->palette()); const QString current_theme = UISettings::values.theme; // Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too static QColor last_window_color; const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window); if (last_window_color != window_color && (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful"))) { UpdateUITheme(); } last_window_color = window_color; } #endif // __unix__ QWidget::changeEvent(event); } #ifdef main #undef main #endif int main(int argc, char* argv[]) { std::unique_ptr config = std::make_unique(); bool has_broken_vulkan = false; bool is_child = false; if (CheckEnvVars(&is_child)) { return 0; } #ifdef YUZU_DBGHELP PROCESS_INFORMATION pi; if (!is_child && Settings::values.create_crash_dumps.GetValue() && MiniDump::SpawnDebuggee(argv[0], pi)) { // Delete the config object so that it doesn't save when the program exits config.reset(nullptr); MiniDump::DebugDebuggee(pi); return 0; } #endif if (StartupChecks(argv[0], &has_broken_vulkan, Settings::values.perform_vulkan_check.GetValue())) { return 0; } Common::DetachedTasks detached_tasks; MicroProfileOnThreadCreate("Frontend"); SCOPE_EXIT({ MicroProfileShutdown(); }); Common::ConfigureNvidiaEnvironmentFlags(); // Init settings params QCoreApplication::setOrganizationName(QStringLiteral("yuzu team")); QCoreApplication::setApplicationName(QStringLiteral("yuzu")); #ifdef _WIN32 // Increases the maximum open file limit to 8192 _setmaxstdio(8192); #endif #ifdef __APPLE__ // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/". // But since we require the working directory to be the executable path for the location of // the user folder in the Qt Frontend, we need to cd into that working directory const auto bin_path = Common::FS::GetBundleDirectory() / ".."; chdir(Common::FS::PathToUTF8String(bin_path).c_str()); #endif #ifdef __linux__ // Set the DISPLAY variable in order to open web browsers // TODO (lat9nq): Find a better solution for AppImages to start external applications if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) { qputenv("DISPLAY", ":0"); } #endif // Enables the core to make the qt created contexts current on std::threads QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); QApplication app(argc, argv); #ifdef _WIN32 OverrideWindowsFont(); #endif // Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021 // so we can see if we get \u3008 instead // TL;DR all other number formats are consecutive in unicode code points // This bug is fixed in Qt6, specifically 6.0.0-alpha1 #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) const QLocale locale = QLocale::system(); if (QStringLiteral("\u3008") == locale.toString(1)) { QLocale::setDefault(QLocale::system().name()); } #endif // Qt changes the locale and causes issues in float conversion using std::to_string() when // generating shaders setlocale(LC_ALL, "C"); GMainWindow main_window{std::move(config), has_broken_vulkan}; // After settings have been loaded by GMainWindow, apply the filter main_window.show(); QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, &GMainWindow::OnAppFocusStateChanged); int result = app.exec(); detached_tasks.WaitForAllTasks(); return result; }