// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "uisettings.h" #include "yuzu/compatibility_list.h" class GameListWorker; class GameListSearchField; class GameListDir; class GMainWindow; namespace FileSys { class ManualContentProvider; class VfsFilesystem; } // namespace FileSys enum class GameListOpenTarget { SaveData, ModData, }; class GameList : public QWidget { Q_OBJECT public: enum { COLUMN_NAME, COLUMN_COMPATIBILITY, COLUMN_ADD_ONS, COLUMN_FILE_TYPE, COLUMN_SIZE, COLUMN_COUNT, // Number of columns }; explicit GameList(std::shared_ptr vfs, FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr); ~GameList() override; QString getLastFilterResultItem() const; void clearFilter(); void setFilterFocus(); void setFilterVisible(bool visibility); bool isEmpty() const; void LoadCompatibilityList(); void PopulateAsync(QVector& game_dirs); void SaveInterfaceLayout(); void LoadInterfaceLayout(); static const QStringList supported_file_extensions; signals: void GameChosen(QString game_path); void ShouldCancelWorker(); void OpenFolderRequested(u64 program_id, GameListOpenTarget target); void OpenTransferableShaderCacheRequested(u64 program_id); void OpenResolutionProfileRequested(u64 program_id); void DumpRomFSRequested(u64 program_id, const std::string& game_path); void CopyTIDRequested(u64 program_id); void NavigateToGamedbEntryRequested(u64 program_id, const CompatibilityList& compatibility_list); void OpenPerGameGeneralRequested(const std::string& file); void OpenDirectory(const QString& directory); void AddDirectory(); void ShowList(bool show); private slots: void onItemExpanded(const QModelIndex& item); void onTextChanged(const QString& new_text); void onFilterCloseClicked(); void onUpdateThemedIcons(); private: void AddDirEntry(GameListDir* entry_items); void AddEntry(const QList& entry_items, GameListDir* parent); void ValidateEntry(const QModelIndex& item); void DonePopulating(QStringList watch_list); void RefreshGameDirectory(); void PopupContextMenu(const QPoint& menu_location); void AddGamePopup(QMenu& context_menu, u64 program_id, std::string path); void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected); void AddPermDirPopup(QMenu& context_menu, QModelIndex selected); std::shared_ptr vfs; FileSys::ManualContentProvider* provider; GameListSearchField* search_field; GMainWindow* main_window = nullptr; QVBoxLayout* layout = nullptr; QTreeView* tree_view = nullptr; QStandardItemModel* item_model = nullptr; GameListWorker* current_worker = nullptr; QFileSystemWatcher* watcher = nullptr; CompatibilityList compatibility_list; friend class GameListSearchField; }; Q_DECLARE_METATYPE(GameListOpenTarget); class GameListPlaceholder : public QWidget { Q_OBJECT public: explicit GameListPlaceholder(GMainWindow* parent = nullptr); ~GameListPlaceholder(); signals: void AddDirectory(); private slots: void onUpdateThemedIcons(); protected: void mouseDoubleClickEvent(QMouseEvent* event) override; private: QVBoxLayout* layout = nullptr; QLabel* image = nullptr; QLabel* text = nullptr; };