// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include #include #include #include #include #include #include #include #include "common/fs/fs_util.h" #include "common/settings_enums.h" #include "common/settings_input.h" #include "configuration/shared_widget.h" #include "core/core.h" #include "core/file_sys/control_metadata.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/xts_archive.h" #include "core/loader/loader.h" #include "frontend_common/config.h" #include "ui_configure_per_game.h" #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_audio.h" #include "yuzu/configuration/configure_cpu.h" #include "yuzu/configuration/configure_graphics.h" #include "yuzu/configuration/configure_graphics_advanced.h" #include "yuzu/configuration/configure_input_per_game.h" #include "yuzu/configuration/configure_linux_tab.h" #include "yuzu/configuration/configure_per_game.h" #include "yuzu/configuration/configure_per_game_addons.h" #include "yuzu/configuration/configure_system.h" #include "yuzu/uisettings.h" #include "yuzu/util/util.h" #include "yuzu/vk_device_info.h" ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name, std::vector& vk_device_records, Core::System& system_) : QDialog(parent), ui(std::make_unique()), title_id{title_id_}, system{system_}, builder{std::make_unique(this, !system_.IsPoweredOn())}, tab_group{std::make_shared>()} { const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name)); const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) : fmt::format("{:016X}", title_id); game_config = std::make_unique(config_file_name, Config::ConfigType::PerGameConfig); addons_tab = std::make_unique(system_, this); audio_tab = std::make_unique(system_, tab_group, *builder, this); cpu_tab = std::make_unique(system_, tab_group, *builder, this); graphics_advanced_tab = std::make_unique(system_, tab_group, *builder, this); graphics_tab = std::make_unique( system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, [](Settings::AspectRatio, Settings::ResolutionSetup) {}, tab_group, *builder, this); input_tab = std::make_unique(system_, game_config.get(), this); linux_tab = std::make_unique(system_, tab_group, *builder, this); system_tab = std::make_unique(system_, tab_group, *builder, this); ui->setupUi(this); ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons")); ui->tabWidget->addTab(system_tab.get(), tr("System")); ui->tabWidget->addTab(cpu_tab.get(), tr("CPU")); ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics")); ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics")); ui->tabWidget->addTab(audio_tab.get(), tr("Audio")); ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles")); // Only show Linux tab on Unix #ifdef __unix__ ui->tabWidget->addTab(linux_tab.get(), tr("Linux")); #endif setFocusPolicy(Qt::ClickFocus); setWindowTitle(tr("Properties")); addons_tab->SetTitleId(title_id); scene = new QGraphicsScene; ui->icon_view->setScene(scene); if (system.IsPoweredOn()) { QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply); connect(apply_button, &QAbstractButton::clicked, this, &ConfigurePerGame::HandleApplyButtonClicked); } LoadConfiguration(); } ConfigurePerGame::~ConfigurePerGame() = default; void ConfigurePerGame::ApplyConfiguration() { for (const auto tab : *tab_group) { tab->ApplyConfiguration(); } addons_tab->ApplyConfiguration(); input_tab->ApplyConfiguration(); if (Settings::IsDockedMode() && Settings::values.players.GetValue()[0].controller_type == Settings::ControllerType::Handheld) { Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld); Settings::values.use_docked_mode.SetGlobal(true); } system.ApplySettings(); Settings::LogSettings(); game_config->SaveAllValues(); } void ConfigurePerGame::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QDialog::changeEvent(event); } void ConfigurePerGame::RetranslateUI() { ui->retranslateUi(this); } void ConfigurePerGame::HandleApplyButtonClicked() { UISettings::values.configuration_applied = true; ApplyConfiguration(); } void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) { file = std::move(file_); LoadConfiguration(); } void ConfigurePerGame::LoadConfiguration() { if (file == nullptr) { return; } addons_tab->LoadFromFile(file); ui->display_title_id->setText( QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper()); const FileSys::PatchManager pm{title_id, system.GetFileSystemController(), system.GetContentProvider()}; const auto control = pm.GetControlMetadata(); const auto loader = Loader::GetLoader(system, file); if (control.first != nullptr) { ui->display_version->setText(QString::fromStdString(control.first->GetVersionString())); ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName())); ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName())); } else { std::string title; if (loader->ReadTitle(title) == Loader::ResultStatus::Success) ui->display_name->setText(QString::fromStdString(title)); FileSys::NACP nacp; if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success) ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName())); ui->display_version->setText(QStringLiteral("1.0.0")); } if (control.second != nullptr) { scene->clear(); QPixmap map; const auto bytes = control.second->ReadAllBytes(); map.loadFromData(bytes.data(), static_cast(bytes.size())); scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); } else { std::vector bytes; if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) { scene->clear(); QPixmap map; map.loadFromData(bytes.data(), static_cast(bytes.size())); scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); } } ui->display_filename->setText(QString::fromStdString(file->GetName())); ui->display_format->setText( QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))); const auto valueText = ReadableByteSize(file->GetSize()); ui->display_size->setText(valueText); }