// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include "common/param_package.h" #include "core/core.h" #include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/hid.h" #include "core/hle/service/sm/sm.h" #include "input_common/gcadapter/gc_poller.h" #include "input_common/main.h" #include "ui_configure_input_player.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_input_player.h" constexpr std::size_t HANDHELD_INDEX = 8; const std::array ConfigureInputPlayer::analog_sub_buttons{{ "up", "down", "left", "right", }}; namespace { void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index, bool connected) { Core::System& system{Core::System::GetInstance()}; if (!system.IsPoweredOn()) { return; } Service::SM::ServiceManager& sm = system.ServiceManager(); auto& npad = sm.GetService("hid") ->GetAppletResource() ->GetController(Service::HID::HidController::NPad); npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected); } /// Maps the controller type combobox index to Controller Type enum constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) { switch (index) { case 0: default: return Settings::ControllerType::ProController; case 1: return Settings::ControllerType::DualJoyconDetached; case 2: return Settings::ControllerType::LeftJoycon; case 3: return Settings::ControllerType::RightJoycon; case 4: return Settings::ControllerType::Handheld; } } /// Maps the Controller Type enum to controller type combobox index constexpr int GetIndexFromControllerType(Settings::ControllerType type) { switch (type) { case Settings::ControllerType::ProController: default: return 0; case Settings::ControllerType::DualJoyconDetached: return 1; case Settings::ControllerType::LeftJoycon: return 2; case Settings::ControllerType::RightJoycon: return 3; case Settings::ControllerType::Handheld: return 4; } } QString GetKeyName(int key_code) { switch (key_code) { case Qt::LeftButton: return QObject::tr("Click 0"); case Qt::RightButton: return QObject::tr("Click 1"); case Qt::MiddleButton: return QObject::tr("Click 2"); case Qt::BackButton: return QObject::tr("Click 3"); case Qt::ForwardButton: return QObject::tr("Click 4"); case Qt::Key_Shift: return QObject::tr("Shift"); case Qt::Key_Control: return QObject::tr("Ctrl"); case Qt::Key_Alt: return QObject::tr("Alt"); case Qt::Key_Meta: return {}; default: return QKeySequence(key_code).toString(); } } void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param, const std::string& button_name) { // The poller returned a complete axis, so set all the buttons if (input_param.Has("axis_x") && input_param.Has("axis_y")) { analog_param = input_param; return; } // Check if the current configuration has either no engine or an axis binding. // Clears out the old binding and adds one with analog_from_button. if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) { analog_param = { {"engine", "analog_from_button"}, }; } analog_param.Set(button_name, input_param.Serialize()); } QString ButtonToText(const Common::ParamPackage& param) { if (!param.Has("engine")) { return QObject::tr("[not set]"); } if (param.Get("engine", "") == "keyboard") { return GetKeyName(param.Get("code", 0)); } if (param.Get("engine", "") == "gcpad") { if (param.Has("axis")) { const QString axis_str = QString::fromStdString(param.Get("axis", "")); const QString direction_str = QString::fromStdString(param.Get("direction", "")); return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str); } if (param.Has("button")) { const QString button_str = QString::number(int(std::log2(param.Get("button", 0)))); return QObject::tr("GC Button %1").arg(button_str); } return GetKeyName(param.Get("code", 0)); } if (param.Get("engine", "") == "sdl") { if (param.Has("hat")) { const QString hat_str = QString::fromStdString(param.Get("hat", "")); const QString direction_str = QString::fromStdString(param.Get("direction", "")); return QObject::tr("Hat %1 %2").arg(hat_str, direction_str); } if (param.Has("axis")) { const QString axis_str = QString::fromStdString(param.Get("axis", "")); const QString direction_str = QString::fromStdString(param.Get("direction", "")); return QObject::tr("Axis %1%2").arg(axis_str, direction_str); } if (param.Has("button")) { const QString button_str = QString::fromStdString(param.Get("button", "")); return QObject::tr("Button %1").arg(button_str); } return {}; } return QObject::tr("[unknown]"); } QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) { if (!param.Has("engine")) { return QObject::tr("[not set]"); } if (param.Get("engine", "") == "analog_from_button") { return ButtonToText(Common::ParamPackage{param.Get(dir, "")}); } if (param.Get("engine", "") == "sdl") { if (dir == "modifier") { return QObject::tr("[unused]"); } if (dir == "left" || dir == "right") { const QString axis_x_str = QString::fromStdString(param.Get("axis_x", "")); return QObject::tr("Axis %1").arg(axis_x_str); } if (dir == "up" || dir == "down") { const QString axis_y_str = QString::fromStdString(param.Get("axis_y", "")); return QObject::tr("Axis %1").arg(axis_y_str); } return {}; } if (param.Get("engine", "") == "gcpad") { if (dir == "modifier") { return QObject::tr("[unused]"); } if (dir == "left" || dir == "right") { const QString axis_x_str = QString::fromStdString(param.Get("axis_x", "")); return QObject::tr("GC Axis %1").arg(axis_x_str); } if (dir == "up" || dir == "down") { const QString axis_y_str = QString::fromStdString(param.Get("axis_y", "")); return QObject::tr("GC Axis %1").arg(axis_y_str); } return {}; } return QObject::tr("[unknown]"); } } // namespace ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row, InputCommon::InputSubsystem* input_subsystem_, bool debug) : QWidget(parent), ui(std::make_unique()), player_index(player_index), debug(debug), input_subsystem{input_subsystem_}, timeout_timer(std::make_unique()), poll_timer(std::make_unique()), bottom_row(bottom_row) { ui->setupUi(this); setFocusPolicy(Qt::ClickFocus); button_map = { ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot, }; analog_map_buttons = {{ { ui->buttonLStickUp, ui->buttonLStickDown, ui->buttonLStickLeft, ui->buttonLStickRight, }, { ui->buttonRStickUp, ui->buttonRStickDown, ui->buttonRStickLeft, ui->buttonRStickRight, }, }}; analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone}; analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone}; analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup}; analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange}; analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange}; analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup}; analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange}; const auto ConfigureButtonClick = [&](QPushButton* button, Common::ParamPackage* param, int default_val) { connect(button, &QPushButton::clicked, [=, this] { HandleClick( button, [=, this](Common::ParamPackage params) { // Workaround for ZL & ZR for analog triggers like on XBOX // controllers. Analog triggers (from controllers like the XBOX // controller) would not work due to a different range of their // signals (from 0 to 255 on analog triggers instead of -32768 to // 32768 on analog joysticks). The SDL driver misinterprets analog // triggers as analog joysticks. // TODO: reinterpret the signal range for analog triggers to map the // values correctly. This is required for the correct emulation of // the analog triggers of the GameCube controller. if (button == ui->buttonZL || button == ui->buttonZR) { params.Set("direction", "+"); params.Set("threshold", "0.5"); } *param = std::move(params); }, InputCommon::Polling::DeviceType::Button); }); }; for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { auto* const button = button_map[button_id]; if (button == nullptr) { continue; } ConfigureButtonClick(button_map[button_id], &buttons_param[button_id], Config::default_buttons[button_id]); } // Handle clicks for the modifier buttons as well. ConfigureButtonClick(ui->buttonLStickMod, &lstick_mod, Config::default_stick_mod[0]); ConfigureButtonClick(ui->buttonRStickMod, &rstick_mod, Config::default_stick_mod[1]); for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr) { continue; } connect(analog_button, &QPushButton::clicked, [=, this] { HandleClick( analog_map_buttons[analog_id][sub_button_id], [=, this](const Common::ParamPackage& params) { SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]); }, InputCommon::Polling::DeviceType::AnalogPreferred); }); } connect(analog_map_range_spinbox[analog_id], qOverload(&QSpinBox::valueChanged), [=, this] { const auto spinbox_value = analog_map_range_spinbox[analog_id]->value(); analogs_param[analog_id].Set("range", spinbox_value / 100.0f); }); connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] { const auto slider_value = analog_map_deadzone_slider[analog_id]->value(); analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value)); analogs_param[analog_id].Set("deadzone", slider_value / 100.0f); }); connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] { const auto slider_value = analog_map_modifier_slider[analog_id]->value(); analog_map_modifier_label[analog_id]->setText( tr("Modifier Range: %1%").arg(slider_value)); analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f); }); } // Player Connected checkbox connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) { emit Connected(checked); }); // Set up controller type. Only Player 1 can choose Handheld. ui->comboControllerType->clear(); QStringList controller_types = { tr("Pro Controller"), tr("Dual Joycons"), tr("Left Joycon"), tr("Right Joycon"), }; if (player_index == 0) { controller_types.append(tr("Handheld")); connect(ui->comboControllerType, qOverload(&QComboBox::currentIndexChanged), [this](int index) { emit HandheldStateChanged(GetControllerTypeFromIndex(index) == Settings::ControllerType::Handheld); }); } // The Debug Controller can only choose the Pro Controller. if (debug) { ui->buttonScreenshot->setEnabled(false); ui->buttonHome->setEnabled(false); ui->groupConnectedController->setCheckable(false); QStringList debug_controller_types = { tr("Pro Controller"), }; ui->comboControllerType->addItems(debug_controller_types); } else { ui->comboControllerType->addItems(controller_types); } UpdateControllerIcon(); UpdateControllerAvailableButtons(); connect(ui->comboControllerType, qOverload(&QComboBox::currentIndexChanged), [this](int) { UpdateControllerIcon(); UpdateControllerAvailableButtons(); }); connect(ui->comboDevices, qOverload(&QComboBox::currentIndexChanged), this, &ConfigureInputPlayer::UpdateMappingWithDefaults); ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh"))); UpdateInputDevices(); connect(ui->buttonRefreshDevices, &QPushButton::clicked, [this] { emit RefreshInputDevices(); }); timeout_timer->setSingleShot(true); connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); }); connect(poll_timer.get(), &QTimer::timeout, [this] { Common::ParamPackage params; if (input_subsystem->GetGCButtons()->IsPolling()) { params = input_subsystem->GetGCButtons()->GetNextInput(); if (params.Has("engine")) { SetPollingResult(params, false); return; } } if (input_subsystem->GetGCAnalogs()->IsPolling()) { params = input_subsystem->GetGCAnalogs()->GetNextInput(); if (params.Has("engine")) { SetPollingResult(params, false); return; } } for (auto& poller : device_pollers) { params = poller->GetNextInput(); if (params.Has("engine")) { SetPollingResult(params, false); return; } } }); LoadConfiguration(); // TODO(wwylele): enable this when we actually emulate it ui->buttonHome->setEnabled(false); } ConfigureInputPlayer::~ConfigureInputPlayer() = default; void ConfigureInputPlayer::ApplyConfiguration() { auto& player = Settings::values.players[player_index]; auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons; auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs; std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); if (debug) { return; } player.controller_type = static_cast(ui->comboControllerType->currentIndex()); player.connected = ui->groupConnectedController->isChecked(); // Player 2-8 if (player_index != 0) { UpdateController(player.controller_type, player_index, player.connected); return; } // Player 1 and Handheld auto& handheld = Settings::values.players[HANDHELD_INDEX]; // If Handheld is selected, copy all the settings from Player 1 to Handheld. if (player.controller_type == Settings::ControllerType::Handheld) { handheld = player; handheld.connected = ui->groupConnectedController->isChecked(); player.connected = false; // Disconnect Player 1 } else { player.connected = ui->groupConnectedController->isChecked(); handheld.connected = false; // Disconnect Handheld } UpdateController(player.controller_type, player_index, player.connected); UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected); } void ConfigureInputPlayer::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void ConfigureInputPlayer::RetranslateUI() { ui->retranslateUi(this); UpdateUI(); } void ConfigureInputPlayer::LoadConfiguration() { auto& player = Settings::values.players[player_index]; if (debug) { std::transform(Settings::values.debug_pad_buttons.begin(), Settings::values.debug_pad_buttons.end(), buttons_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); std::transform(Settings::values.debug_pad_analogs.begin(), Settings::values.debug_pad_analogs.end(), analogs_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); } else { std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); } UpdateUI(); if (debug) { return; } ui->comboControllerType->setCurrentIndex(static_cast(player.controller_type)); ui->groupConnectedController->setChecked( player.connected || (player_index == 0 && Settings::values.players[HANDHELD_INDEX].connected)); } void ConfigureInputPlayer::UpdateInputDevices() { input_devices = input_subsystem->GetInputDevices(); ui->comboDevices->clear(); for (auto device : input_devices) { ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {}); } } void ConfigureInputPlayer::RestoreDefaults() { // Reset Buttons for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { buttons_param[button_id] = Common::ParamPackage{ InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])}; } // Reset Modifier Buttons lstick_mod = Common::ParamPackage(InputCommon::GenerateKeyboardParam(Config::default_stick_mod[0])); rstick_mod = Common::ParamPackage(InputCommon::GenerateKeyboardParam(Config::default_stick_mod[1])); // Reset Analogs for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { Common::ParamPackage params{InputCommon::GenerateKeyboardParam( Config::default_analogs[analog_id][sub_button_id])}; SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]); } } UpdateUI(); UpdateInputDevices(); ui->comboControllerType->setCurrentIndex(0); } void ConfigureInputPlayer::ClearAll() { for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { const auto* const button = button_map[button_id]; if (button == nullptr || !button->isEnabled()) { continue; } buttons_param[button_id].Clear(); } lstick_mod.Clear(); rstick_mod.Clear(); for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr || !analog_button->isEnabled()) { continue; } analogs_param[analog_id].Clear(); } } UpdateUI(); UpdateInputDevices(); } void ConfigureInputPlayer::UpdateUI() { for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) { button_map[button]->setText(ButtonToText(buttons_param[button])); } ui->buttonLStickMod->setText(ButtonToText(lstick_mod)); ui->buttonRStickMod->setText(ButtonToText(rstick_mod)); for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr) { continue; } analog_button->setText( AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id])); } const auto deadzone_label = analog_map_deadzone_label[analog_id]; const auto deadzone_slider = analog_map_deadzone_slider[analog_id]; const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id]; const auto modifier_label = analog_map_modifier_label[analog_id]; const auto modifier_slider = analog_map_modifier_slider[analog_id]; const auto range_groupbox = analog_map_range_groupbox[analog_id]; const auto range_spinbox = analog_map_range_spinbox[analog_id]; int slider_value; auto& param = analogs_param[analog_id]; const bool is_controller = param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad"; if (is_controller) { if (!param.Has("deadzone")) { param.Set("deadzone", 0.1f); } slider_value = static_cast(param.Get("deadzone", 0.1f) * 100); deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value)); deadzone_slider->setValue(slider_value); if (!param.Has("range")) { param.Set("range", 1.0f); } range_spinbox->setValue(static_cast(param.Get("range", 1.0f) * 100)); } else { if (!param.Has("modifier_scale")) { param.Set("modifier_scale", 0.5f); } slider_value = static_cast(param.Get("modifier_scale", 0.5f) * 100); modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value)); modifier_slider->setValue(slider_value); } deadzone_label->setVisible(is_controller); deadzone_slider->setVisible(is_controller); modifier_groupbox->setVisible(!is_controller); modifier_label->setVisible(!is_controller); modifier_slider->setVisible(!is_controller); range_groupbox->setVisible(is_controller); } } void ConfigureInputPlayer::UpdateMappingWithDefaults() { if (ui->comboDevices->currentIndex() < 2) { return; } const auto& device = input_devices[ui->comboDevices->currentIndex()]; auto button_mapping = input_subsystem->GetButtonMappingForDevice(device); auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device); for (std::size_t i = 0; i < buttons_param.size(); ++i) { buttons_param[i] = button_mapping[static_cast(i)]; } for (std::size_t i = 0; i < analogs_param.size(); ++i) { analogs_param[i] = analog_mapping[static_cast(i)]; } UpdateUI(); } void ConfigureInputPlayer::HandleClick( QPushButton* button, std::function new_input_setter, InputCommon::Polling::DeviceType type) { button->setText(tr("[waiting]")); button->setFocus(); // The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a // controller, then they don't want keyboard/mouse input want_keyboard_mouse = ui->comboDevices->currentIndex() < 2; input_setter = new_input_setter; device_pollers = input_subsystem->GetPollers(type); for (auto& poller : device_pollers) { poller->Start(); } QWidget::grabMouse(); QWidget::grabKeyboard(); if (type == InputCommon::Polling::DeviceType::Button) { input_subsystem->GetGCButtons()->BeginConfiguration(); } else { input_subsystem->GetGCAnalogs()->BeginConfiguration(); } timeout_timer->start(2500); // Cancel after 2.5 seconds poll_timer->start(50); // Check for new inputs every 50ms } void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) { timeout_timer->stop(); poll_timer->stop(); for (auto& poller : device_pollers) { poller->Stop(); } QWidget::releaseMouse(); QWidget::releaseKeyboard(); input_subsystem->GetGCButtons()->EndConfiguration(); input_subsystem->GetGCAnalogs()->EndConfiguration(); if (!abort) { (*input_setter)(params); } UpdateUI(); input_setter = std::nullopt; } void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) { if (!input_setter || !event) { return; } if (want_keyboard_mouse) { SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())}, false); } else { // We don't want any mouse buttons, so don't stop polling return; } SetPollingResult({}, true); } void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) { if (!input_setter || !event) { return; } if (event->key() != Qt::Key_Escape) { if (want_keyboard_mouse) { SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())}, false); } else { // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling return; } } SetPollingResult({}, true); } void ConfigureInputPlayer::UpdateControllerIcon() { // We aren't using Qt's built in theme support here since we aren't drawing an icon (and its // "nonstandard" to use an image through the icon support) const QString stylesheet = [this] { switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { case Settings::ControllerType::ProController: return QStringLiteral("image: url(:/controller/pro_controller%0)"); case Settings::ControllerType::DualJoyconDetached: return QStringLiteral("image: url(:/controller/dual_joycon%0)"); case Settings::ControllerType::LeftJoycon: return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)"); case Settings::ControllerType::RightJoycon: return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)"); case Settings::ControllerType::Handheld: return QStringLiteral("image: url(:/controller/handheld%0)"); default: return QString{}; } }(); const QString theme = [this] { if (QIcon::themeName().contains(QStringLiteral("dark"))) { return QStringLiteral("_dark"); } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) { return QStringLiteral("_midnight"); } else { return QString{}; } }(); ui->controllerFrame->setStyleSheet(stylesheet.arg(theme)); } void ConfigureInputPlayer::UpdateControllerAvailableButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { layout = Settings::ControllerType::ProController; } // List of all the widgets that will be hidden by any of the following layouts that need // "unhidden" after the controller type changes const std::array layout_show = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget, ui->horizontalSpacerShoulderButtonsWidget2, ui->buttonShoulderButtonsLeft, ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft, ui->buttonShoulderButtonsRight, ui->buttonMiscButtonsPlusHome, ui->bottomRight, }; for (auto* widget : layout_show) { widget->show(); } std::vector layout_hidden; switch (layout) { case Settings::ControllerType::ProController: case Settings::ControllerType::DualJoyconDetached: case Settings::ControllerType::Handheld: layout_hidden = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget2, }; break; case Settings::ControllerType::LeftJoycon: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget2, ui->buttonShoulderButtonsRight, ui->buttonMiscButtonsPlusHome, ui->bottomRight, }; break; case Settings::ControllerType::RightJoycon: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget, ui->buttonShoulderButtonsLeft, ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft, }; break; } for (auto* widget : layout_hidden) { widget->hide(); } } void ConfigureInputPlayer::showEvent(QShowEvent* event) { if (bottom_row == nullptr) { return; } QWidget::showEvent(event); ui->main->addWidget(bottom_row); } void ConfigureInputPlayer::ConnectPlayer(bool connected) { ui->groupConnectedController->setChecked(connected); }